439 lines
12 KiB
NASM
439 lines
12 KiB
NASM
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; Storyboard:
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; Partname | Runtime | Pt | Chip Hunk + Dynamic = Total | Fast Hunk + Dynamic = Total | Disk Space | LOC
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; Gotham | 0:13.5 | -- | 9 KB 28 KB 37 KB | 3 KB 16 KB 19 KB | 4+17 KB | 1200
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; -----------------------------------------------------------------------------------------------------------
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; Music | 2:35 | 19 | 156 KB | 15 KB | 91 KB |
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; Bulb | 0:59 | 0 | 54 KB 177 KB 231 KB | 58 KB 194 KB 252 KB | 59 KB | 3700
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; STHam | 0:28 | 7 | 87 KB 93 KB 180 KB | 9 KB 0 KB 9 KB | 70 KB | 1800
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; Kaleidoscope | 0:54 |10.5| 148 KB 143 KB 291 KB | 19 KB 394 KB 413 KB | 150 KB | 6400
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; Hexagon | 0:13 |17.5| 4 KB <64 KB <68 KB | 5 KB 18 KB 23 KB | 4 KB | 900
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; -----------------------------------------------------------------------------------------------------------
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; Music 2 | 2:35 | 21 | 172 KB | 22 KB | 123 KB |
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; Rubbercube | 0:24 | 0 | 0 KB 291 KB 291 KB | 11 KB 44 KB 55 KB | 5 KB | 3000
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; Virgillbars | 0:52 | 4 | 15 KB 204 KB 208 KB | 11 KB 244 KB 255 KB | 14 KB | 3300
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; Blend | 1:15 | 11 | 43 KB 192 KB 234 KB | 25 KB 401 KB 426 KB | 50+xx KB | 5800
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; -----------------------------------------------------------------------------------------------------------
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; Music 3 | 1:45 | 14 | 45 KB | 12 KB | 24 KB |
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; Endpart | | 0 | 5 KB 159 KB 164 KB | 2 KB 2 KB 4 KB | 3 KB | 900
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;
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trackmo:
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PUTMSG 10,<"%d: Trackmo start!">,fw_FrameCounterLong(a6)
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.restart
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btst #6,$bfe001
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bne.s .part1
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lea .secondmusicandgouraudloadinghook(pc),a0
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move.l a0,fw_PrePartLaunchHook(a6)
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lea .gotham(pc),a0
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CALLFW ExecuteNextPart
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bra .part2
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.part1
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lea .gotham(pc),a0
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lea .musicandbulbloadinghook(pc),a1
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bsr .executenextwithhook
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lea .bulb(pc),a0
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lea .sthamloadinghook(pc),a1
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bsr .executenextwithhook
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lea .stham(pc),a0
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lea .kaleidoscopeloadinghook(pc),a1
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bsr .executenextwithhook
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move.l #256*256*2,d0
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CALLFW AllocFast
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move.l a0,fw_GlobalUserData(a6)
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PUTMSG 10,<"Kaleidoscope pattern %p">,a0
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; this memory should not go away!
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CALLFW PushMemoryState
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lea .kaleidoscope(pc),a0
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lea .hexagonpreploadinghook(pc),a1
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bsr .executenextwithhook
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lea .hexagon(pc),a0
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lea .secondmusicloadinghook(pc),a1
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bsr .executenextwithhook
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CALLFW StopMusic
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; High/Top memory
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CALLFW FlipAllocationDirection
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CALLFW PopMemoryState
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CALLFW DropCurrentMemoryAllocations
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lea .second_music_data(pc),a0
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CALLFW FindFile
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move.l de_MemorySize(a1),d0
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; allocate LSP space
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CALLFW AllocFast
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move.l a0,fw_MusicData(a6)
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; check how much ram we need for samples
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lea .second_music_samples(pc),a0
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CALLFW FindFile
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move.l de_MemorySize(a1),d0
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; allocate sample space
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CALLFW AllocChip
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move.l a0,fw_MusicSamples(a6)
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; this memory should not go away!
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CALLFW PushMemoryState
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lea .decrunch2ndmusic(pc),a0
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move.l fw_TrackloaderTask(a6),a1
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CALLFW AddTask
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lea .gouraud(pc),a0
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CALLFW PreloadPart
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; Bottom/Low memory again
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CALLFW FlipAllocationDirection
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move.l fw_TrackloaderTask(a6),a1
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CALLFW WaitUntilTaskFinished
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; Free music packed
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CALLFW PopMemoryState
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; Free kaleidoscope memory
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CALLFW PopMemoryState
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CALLFW DropCurrentMemoryAllocations
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.part2
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lea .gouraud(pc),a0
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lea .virgillbarsloadinghook(pc),a1
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bsr .executenextwithhook
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lea .virgillbars(pc),a0
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lea .blendloadinghook(pc),a1
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bsr .executenextwithhook
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lea .blend(pc),a0
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lea .unloadpreloaded(pc),a1
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bsr .executenextwithhook
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CALLFW FlipAllocationDirection
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CALLFW PopMemoryState
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CALLFW DropCurrentMemoryAllocations
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CALLFW FlipAllocationDirection
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CALLFW DropCurrentMemoryAllocations
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.endpartpart
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lea .end_music_data(pc),a0
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CALLFW LoadAndDecrunchFile
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move.l a0,fw_MusicData(a6)
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lea .end_music_samples(pc),a0
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CALLFW LoadAndDecrunchFile
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move.l a0,fw_MusicSamples(a6)
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CALLFW PushMemoryState
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lea .endpart(pc),a0
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CALLFW ExecuteNextPart
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CALLFW StopMusic
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CALLFW PopMemoryState
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CALLFW DropCurrentMemoryAllocations
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clr.w fw_FrameCounter(a6)
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bra .restart
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.executenextwithhook
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move.l a1,fw_PrePartLaunchHook(a6)
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CALLFW ExecuteNextPart
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rts
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;--------------------------------------------------------------------
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.musicandbulbloadinghook
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lea .psenough(pc),a0
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CALLFW FindFile
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move.l de_DiskLength(a1),d0
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PUSHM a1
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CALLFW AllocFast
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POPM
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move.l a0,fw_GlobalBonusData+gbd_PsPackedBuffer(a6)
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move.l de_MemorySize(a1),d0
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CALLFW AllocChip
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move.l a0,fw_GlobalUserData(a6)
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lea .loadmusicandbulb(pc),a0
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move.l fw_TrackloaderTask(a6),a1
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CALLFW AddTask
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rts
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.sthamloadinghook
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bsr.s .unloadpreloaded
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lea .loadstham(pc),a0
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move.l fw_TrackloaderTask(a6),a1
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CALLFW AddTask
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rts
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.kaleidoscopeloadinghook
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lea .loadkaleidoscope(pc),a0
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move.l fw_TrackloaderTask(a6),a1
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CALLFW AddTask
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rts
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.hexagonpreploadinghook
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bsr.s .unloadpreloaded
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lea .loadhexagon(pc),a0
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move.l fw_TrackloaderTask(a6),a1
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CALLFW AddTask
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rts
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.secondmusicloadinghook
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bsr.s .unloadpreloaded
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lea .loadsecondmusic(pc),a0
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move.l fw_TrackloaderTask(a6),a1
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CALLFW AddTask
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rts
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.unloadpreloaded
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CALLFW FlipAllocationDirection
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CALLFW DropCurrentMemoryAllocations
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CALLFW FlipAllocationDirection
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rts
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.virgillbarsloadinghook
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bsr.s .unloadpreloaded
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lea .loadvirgillbars(pc),a0
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move.l fw_TrackloaderTask(a6),a1
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CALLFW AddTask
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rts
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.blendloadinghook
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bsr.s .unloadpreloaded
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lea .loadblend(pc),a0
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move.l fw_TrackloaderTask(a6),a1
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CALLFW AddTask
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rts
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.endpartloadinghook
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bsr.s .unloadpreloaded
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lea .loadendpart(pc),a0
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move.l fw_TrackloaderTask(a6),a1
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CALLFW AddTask
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rts
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.secondmusicandgouraudloadinghook
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lea .psenough(pc),a0
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CALLFW FindFile
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move.l de_DiskLength(a1),d0
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PUSHM a1
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CALLFW AllocFast
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POPM
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move.l a0,fw_GlobalBonusData+gbd_PsPackedBuffer(a6)
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move.l de_MemorySize(a1),d0
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CALLFW AllocChip
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move.l a0,fw_GlobalUserData(a6)
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lea .loadmusicandgouraud(pc),a0
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move.l fw_TrackloaderTask(a6),a1
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CALLFW AddTask
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rts
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;--------------------------------------------------------------------
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.loadmusicandbulb
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lea .psenough(pc),a0
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CALLFW FindFile
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PUSHM a1
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move.l fw_GlobalBonusData+gbd_PsPackedBuffer(a6),a0
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CALLFW LoadFileToBuffer
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POPM
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move.l fw_GlobalBonusData+gbd_PsPackedBuffer(a6),a0
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move.l fw_GlobalUserData(a6),a2
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CALLFW DecrunchToBuffer
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CALLFW FlipAllocationDirection
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lea .first_music_data(pc),a0
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CALLFW LoadAndDecrunchFile
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move.l a0,fw_MusicData(a6)
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lea .first_music_samples(pc),a0
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CALLFW LoadAndDecrunchFile
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move.l a0,fw_MusicSamples(a6)
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; this memory should not go away!
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CALLFW PushMemoryState
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lea .bulb(pc),a0
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CALLFW PreloadPart
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CALLFW TrackloaderDiskMotorOff
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rts
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.loadstham
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CALLFW FlipAllocationDirection
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lea .stham(pc),a0
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CALLFW PreloadPart
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lea .hamphrey(pc),a0
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CALLFW LoadFile
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move.l a0,fw_GlobalUserData(a6)
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CALLFW TrackloaderDiskMotorOff
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rts
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.loadkaleidoscope
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CALLFW Yield
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tst.l fw_GlobalUserData(a6)
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bne.s .loadkaleidoscope
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CALLFW FlipAllocationDirection
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CALLFW DropCurrentMemoryAllocations
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lea .kaleidoscope(pc),a0
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CALLFW PreloadPart
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CALLFW TrackloaderDiskMotorOff
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rts
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.loadhexagon
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CALLFW FlipAllocationDirection
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lea .hexagon(pc),a0
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CALLFW PreloadPart
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CALLFW TrackloaderDiskMotorOff
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rts
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.loadsecondmusic
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lea .second_music_data(pc),a0
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CALLFW LoadFile
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move.l a0,fw_GlobalBonusData+gbd_LSPPackedBuffer(a6)
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lea .second_music_samples(pc),a0
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CALLFW LoadFile
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move.l a0,fw_GlobalBonusData+gbd_SamplePackedBuffer(a6)
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CALLFW PushMemoryState
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CALLFW TrackloaderDiskMotorOff
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rts
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.decrunch2ndmusic
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lea .second_music_data(pc),a0
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CALLFW FindFile
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move.l fw_GlobalBonusData+gbd_LSPPackedBuffer(a6),a0
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move.l fw_MusicData(a6),a2
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CALLFW DecrunchToBuffer
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lea .second_music_samples(pc),a0
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CALLFW FindFile
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move.l fw_GlobalBonusData+gbd_SamplePackedBuffer(a6),a0
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move.l fw_MusicSamples(a6),a2
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CALLFW DecrunchToBuffer
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rts
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.loadvirgillbars
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CALLFW FlipAllocationDirection
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lea .virgillbars(pc),a0
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CALLFW PreloadPart
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CALLFW TrackloaderDiskMotorOff
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rts
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.loadendpart
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CALLFW Yield
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tst.l fw_GlobalUserData(a6)
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beq.s .loadendpart
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CALLFW FlipAllocationDirection
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lea .endpart(pc),a0
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CALLFW PreloadPart
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CALLFW TrackloaderDiskMotorOff
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rts
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.loadmusicandgouraud
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lea .psenough(pc),a0
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CALLFW FindFile
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PUSHM a1
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move.l fw_GlobalBonusData+gbd_PsPackedBuffer(a6),a0
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CALLFW LoadFileToBuffer
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POPM
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move.l fw_GlobalBonusData+gbd_PsPackedBuffer(a6),a0
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move.l fw_GlobalUserData(a6),a2
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CALLFW DecrunchToBuffer
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CALLFW FlipAllocationDirection
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lea .second_music_data(pc),a0
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CALLFW LoadAndDecrunchFile
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move.l a0,fw_MusicData(a6)
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lea .second_music_samples(pc),a0
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CALLFW LoadAndDecrunchFile
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move.l a0,fw_MusicSamples(a6)
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; this memory should not go away!
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CALLFW PushMemoryState
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lea .gouraud(pc),a0
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CALLFW PreloadPart
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CALLFW TrackloaderDiskMotorOff
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rts
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.loadblend
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CALLFW FlipAllocationDirection
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lea .blend(pc),a0
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CALLFW PreloadPart
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CALLFW TrackloaderDiskMotorOff
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rts
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.gotham dc.b "Gotham",0
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.bulb dc.b "Bulb",0
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.kaleidoscope
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dc.b "Kaleidoscope",0
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.hexagon
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dc.b "Hexagon",0
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.gouraud
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dc.b "Rubbercube",0
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.virgillbars
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dc.b "VirgillBars",0
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.blend
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dc.b "Blend",0
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.stham
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dc.b "STHam",0
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.endpart
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dc.b "Endpart",0
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.psenough
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dc.b "HamTech.smp",0
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.hamphrey
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dc.b "HAMphrey.raw",0
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.first_music_data
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dc.b "1st.lsmus",0
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.first_music_samples
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dc.b "1st.lsbnk",0
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.second_music_data
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dc.b "2nd.lsmus",0
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.second_music_samples
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dc.b "2nd.lsbnk",0
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.end_music_data
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dc.b "End.lsmus",0
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.end_music_samples
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dc.b "End.lsbnk",0
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even
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.end
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