; Storyboard: ; Partname | Runtime | Pt | Chip Hunk + Dynamic = Total | Fast Hunk + Dynamic = Total | Disk Space | LOC ; Gotham | 0:13.5 | -- | 9 KB 28 KB 37 KB | 3 KB 16 KB 19 KB | 4+17 KB | 1200 ; ----------------------------------------------------------------------------------------------------------- ; Music | 2:35 | 19 | 156 KB | 15 KB | 91 KB | ; Bulb | 0:59 | 0 | 54 KB 177 KB 231 KB | 58 KB 194 KB 252 KB | 59 KB | 3700 ; STHam | 0:28 | 7 | 87 KB 93 KB 180 KB | 9 KB 0 KB 9 KB | 70 KB | 1800 ; Kaleidoscope | 0:54 |10.5| 148 KB 143 KB 291 KB | 19 KB 394 KB 413 KB | 150 KB | 6400 ; Hexagon | 0:13 |17.5| 4 KB <64 KB <68 KB | 5 KB 18 KB 23 KB | 4 KB | 900 ; ----------------------------------------------------------------------------------------------------------- ; Music 2 | 2:35 | 21 | 172 KB | 22 KB | 123 KB | ; Rubbercube | 0:24 | 0 | 0 KB 291 KB 291 KB | 11 KB 44 KB 55 KB | 5 KB | 3000 ; Virgillbars | 0:52 | 4 | 15 KB 204 KB 208 KB | 11 KB 244 KB 255 KB | 14 KB | 3300 ; Blend | 1:15 | 11 | 43 KB 192 KB 234 KB | 25 KB 401 KB 426 KB | 50+xx KB | 5800 ; ----------------------------------------------------------------------------------------------------------- ; Music 3 | 1:45 | 14 | 45 KB | 12 KB | 24 KB | ; Endpart | | 0 | 5 KB 159 KB 164 KB | 2 KB 2 KB 4 KB | 3 KB | 900 ; trackmo: PUTMSG 10,<"%d: Trackmo start!">,fw_FrameCounter-2(a6) .restart btst #6,$bfe001 bne.s .part1 lea .secondmusicandgouraudloadinghook(pc),a0 move.l a0,fw_PrePartLaunchHook(a6) lea .gotham(pc),a0 CALLFW ExecuteNextPart bra .part2 .part1 lea .gotham(pc),a0 lea .musicandbulbloadinghook(pc),a1 bsr .executenextwithhook lea .bulb(pc),a0 lea .sthamloadinghook(pc),a1 bsr .executenextwithhook lea .stham(pc),a0 lea .kaleidoscopeloadinghook(pc),a1 bsr .executenextwithhook move.l #256*256*2,d0 CALLFW AllocFast move.l a0,fw_GlobalUserData(a6) PUTMSG 10,<"Kaleidoscope pattern %p">,a0 ; this memory should not go away! CALLFW PushMemoryState lea .kaleidoscope(pc),a0 lea .hexagonpreploadinghook(pc),a1 bsr .executenextwithhook lea .hexagon(pc),a0 lea .secondmusicloadinghook(pc),a1 bsr .executenextwithhook CALLFW StopMusic ; High/Top memory CALLFW FlipAllocationDirection CALLFW PopMemoryState CALLFW DropCurrentMemoryAllocations lea .second_music_data(pc),a0 CALLFW FindFile move.l de_MemorySize(a1),d0 ; allocate LSP space CALLFW AllocFast move.l a0,fw_MusicData(a6) ; check how much ram we need for samples lea .second_music_samples(pc),a0 CALLFW FindFile move.l de_MemorySize(a1),d0 ; allocate sample space CALLFW AllocChip move.l a0,fw_MusicSamples(a6) ; this memory should not go away! CALLFW PushMemoryState lea .decrunch2ndmusic(pc),a0 move.l fw_TrackloaderTask(a6),a1 CALLFW AddTask lea .gouraud(pc),a0 CALLFW PreloadPart ; Bottom/Low memory again CALLFW FlipAllocationDirection move.l fw_TrackloaderTask(a6),a1 CALLFW WaitUntilTaskFinished ; Free music packed CALLFW PopMemoryState ; Free kaleidoscope memory CALLFW PopMemoryState CALLFW DropCurrentMemoryAllocations .part2 lea .gouraud(pc),a0 lea .virgillbarsloadinghook(pc),a1 bsr .executenextwithhook lea .virgillbars(pc),a0 lea .blendloadinghook(pc),a1 bsr .executenextwithhook lea .blend(pc),a0 lea .unloadpreloaded(pc),a1 bsr .executenextwithhook CALLFW FlipAllocationDirection CALLFW PopMemoryState CALLFW DropCurrentMemoryAllocations CALLFW FlipAllocationDirection CALLFW DropCurrentMemoryAllocations .endpartpart lea .end_music_data(pc),a0 CALLFW LoadAndDecrunchFile move.l a0,fw_MusicData(a6) lea .end_music_samples(pc),a0 CALLFW LoadAndDecrunchFile move.l a0,fw_MusicSamples(a6) CALLFW PushMemoryState lea .endpart(pc),a0 CALLFW ExecuteNextPart CALLFW StopMusic CALLFW PopMemoryState CALLFW DropCurrentMemoryAllocations clr.w fw_FrameCounter(a6) bra .restart .executenextwithhook move.l a1,fw_PrePartLaunchHook(a6) CALLFW ExecuteNextPart rts ;-------------------------------------------------------------------- .musicandbulbloadinghook lea .psenough(pc),a0 CALLFW FindFile move.l de_DiskLength(a1),d0 PUSHM a1 CALLFW AllocFast POPM move.l a0,fw_GlobalBonusData+gbd_PsPackedBuffer(a6) move.l de_MemorySize(a1),d0 CALLFW AllocChip move.l a0,fw_GlobalUserData(a6) lea .loadmusicandbulb(pc),a0 move.l fw_TrackloaderTask(a6),a1 CALLFW AddTask rts .sthamloadinghook bsr.s .unloadpreloaded lea .loadstham(pc),a0 move.l fw_TrackloaderTask(a6),a1 CALLFW AddTask rts .kaleidoscopeloadinghook lea .loadkaleidoscope(pc),a0 move.l fw_TrackloaderTask(a6),a1 CALLFW AddTask rts .hexagonpreploadinghook bsr.s .unloadpreloaded lea .loadhexagon(pc),a0 move.l fw_TrackloaderTask(a6),a1 CALLFW AddTask rts .secondmusicloadinghook bsr.s .unloadpreloaded lea .loadsecondmusic(pc),a0 move.l fw_TrackloaderTask(a6),a1 CALLFW AddTask rts .unloadpreloaded CALLFW FlipAllocationDirection CALLFW DropCurrentMemoryAllocations CALLFW FlipAllocationDirection rts .virgillbarsloadinghook bsr.s .unloadpreloaded lea .loadvirgillbars(pc),a0 move.l fw_TrackloaderTask(a6),a1 CALLFW AddTask rts .blendloadinghook bsr.s .unloadpreloaded lea .loadblend(pc),a0 move.l fw_TrackloaderTask(a6),a1 CALLFW AddTask rts .endpartloadinghook bsr.s .unloadpreloaded lea .loadendpart(pc),a0 move.l fw_TrackloaderTask(a6),a1 CALLFW AddTask rts .secondmusicandgouraudloadinghook lea .psenough(pc),a0 CALLFW FindFile move.l de_DiskLength(a1),d0 PUSHM a1 CALLFW AllocFast POPM move.l a0,fw_GlobalBonusData+gbd_PsPackedBuffer(a6) move.l de_MemorySize(a1),d0 CALLFW AllocChip move.l a0,fw_GlobalUserData(a6) lea .loadmusicandgouraud(pc),a0 move.l fw_TrackloaderTask(a6),a1 CALLFW AddTask rts ;-------------------------------------------------------------------- .loadmusicandbulb lea .psenough(pc),a0 CALLFW FindFile PUSHM a1 move.l fw_GlobalBonusData+gbd_PsPackedBuffer(a6),a0 CALLFW LoadFileToBuffer POPM move.l fw_GlobalBonusData+gbd_PsPackedBuffer(a6),a0 move.l fw_GlobalUserData(a6),a2 CALLFW DecrunchToBuffer CALLFW FlipAllocationDirection lea .first_music_data(pc),a0 CALLFW LoadAndDecrunchFile move.l a0,fw_MusicData(a6) lea .first_music_samples(pc),a0 CALLFW LoadAndDecrunchFile move.l a0,fw_MusicSamples(a6) ; this memory should not go away! CALLFW PushMemoryState lea .bulb(pc),a0 CALLFW PreloadPart CALLFW TrackloaderDiskMotorOff rts .loadstham CALLFW FlipAllocationDirection lea .stham(pc),a0 CALLFW PreloadPart lea .hamphrey(pc),a0 CALLFW LoadFile move.l a0,fw_GlobalUserData(a6) CALLFW TrackloaderDiskMotorOff rts .loadkaleidoscope CALLFW Yield tst.l fw_GlobalUserData(a6) bne.s .loadkaleidoscope CALLFW FlipAllocationDirection CALLFW DropCurrentMemoryAllocations lea .kaleidoscope(pc),a0 CALLFW PreloadPart CALLFW TrackloaderDiskMotorOff rts .loadhexagon CALLFW FlipAllocationDirection lea .hexagon(pc),a0 CALLFW PreloadPart CALLFW TrackloaderDiskMotorOff rts .loadsecondmusic lea .second_music_data(pc),a0 CALLFW LoadFile move.l a0,fw_GlobalBonusData+gbd_LSPPackedBuffer(a6) lea .second_music_samples(pc),a0 CALLFW LoadFile move.l a0,fw_GlobalBonusData+gbd_SamplePackedBuffer(a6) CALLFW PushMemoryState CALLFW TrackloaderDiskMotorOff rts .decrunch2ndmusic lea .second_music_data(pc),a0 CALLFW FindFile move.l fw_GlobalBonusData+gbd_LSPPackedBuffer(a6),a0 move.l fw_MusicData(a6),a2 CALLFW DecrunchToBuffer lea .second_music_samples(pc),a0 CALLFW FindFile move.l fw_GlobalBonusData+gbd_SamplePackedBuffer(a6),a0 move.l fw_MusicSamples(a6),a2 CALLFW DecrunchToBuffer rts .loadvirgillbars CALLFW FlipAllocationDirection lea .virgillbars(pc),a0 CALLFW PreloadPart CALLFW TrackloaderDiskMotorOff rts .loadendpart CALLFW Yield tst.l fw_GlobalUserData(a6) beq.s .loadendpart CALLFW FlipAllocationDirection lea .endpart(pc),a0 CALLFW PreloadPart CALLFW TrackloaderDiskMotorOff rts .loadmusicandgouraud lea .psenough(pc),a0 CALLFW FindFile PUSHM a1 move.l fw_GlobalBonusData+gbd_PsPackedBuffer(a6),a0 CALLFW LoadFileToBuffer POPM move.l fw_GlobalBonusData+gbd_PsPackedBuffer(a6),a0 move.l fw_GlobalUserData(a6),a2 CALLFW DecrunchToBuffer CALLFW FlipAllocationDirection lea .second_music_data(pc),a0 CALLFW LoadAndDecrunchFile move.l a0,fw_MusicData(a6) lea .second_music_samples(pc),a0 CALLFW LoadAndDecrunchFile move.l a0,fw_MusicSamples(a6) ; this memory should not go away! CALLFW PushMemoryState lea .gouraud(pc),a0 CALLFW PreloadPart CALLFW TrackloaderDiskMotorOff rts .loadblend CALLFW FlipAllocationDirection lea .blend(pc),a0 CALLFW PreloadPart CALLFW TrackloaderDiskMotorOff rts .gotham dc.b "Gotham",0 .bulb dc.b "Bulb",0 .kaleidoscope dc.b "Kaleidoscope",0 .hexagon dc.b "Hexagon",0 .gouraud dc.b "Rubbercube",0 .virgillbars dc.b "VirgillBars",0 .blend dc.b "Blend",0 .stham dc.b "STHam",0 .endpart dc.b "Endpart",0 .psenough dc.b "HamTech.smp",0 .hamphrey dc.b "HAMphrey.raw",0 .first_music_data dc.b "1st.lsmus",0 .first_music_samples dc.b "1st.lsbnk",0 .second_music_data dc.b "2nd.lsmus",0 .second_music_samples dc.b "2nd.lsbnk",0 .end_music_data dc.b "End.lsmus",0 .end_music_samples dc.b "End.lsbnk",0 even .end