;-------------------------------------------------------------------- ; Initializes linear interpolation for simple palette fading. ; ; In : a0 = source palette buffer (12 bit) ; a1 = lerp structures ; d0 = number of colors ; fw_InitPaletteLerp: PUTMSG 20,<"Init Lerp %p with %p">,a1,a0 subq.w #1,d0 bcc.s .cont rts .cont move.w #$800,d2 .loop moveq.l #0,d1 move.w d1,cl_Steps(a1) move.w (a0),cl_Color(a1) move.w d1,cl_Red+le_Add(a1) move.w d1,cl_Green+le_Add(a1) move.w d1,cl_Blue+le_Add(a1) move.b (a0)+,d1 ror.w #4,d1 add.w d2,d1 move.w d1,cl_Red+le_Current(a1) moveq.l #-16,d1 and.b (a0),d1 addq.b #8,d1 move.b d1,cl_Green+le_Current(a1) clr.b cl_Green+1+le_Current(a1) moveq.l #15,d1 and.b (a0)+,d1 ror.w #4,d1 add.w d2,d1 move.w d1,cl_Blue+le_Current(a1) lea cl_SIZEOF(a1),a1 dbra d0,.loop rts ;-------------------------------------------------------------------- ; Initializes linear interpolation for simple palette fading to given color ; ; In : a1 = lerp structures ; d0 = number of colors ; d1 = color value ; fw_InitPaletteLerpSameColor: PUTMSG 20,<"Init Lerp %p with %x">,a1,d1 subq.w #1,d0 bcc.s .cont rts .cont move.w d1,cl_Color(a1) moveq.l #0,d1 move.w d1,cl_Steps(a1) move.w d1,cl_Red+le_Add(a1) move.w d1,cl_Green+le_Add(a1) move.w d1,cl_Blue+le_Add(a1) move.b cl_Color(a1),d1 ror.w #4,d1 add.w #$800,d1 move.w d1,cl_Red+le_Current(a1) moveq.l #-16,d1 and.b cl_Color+1(a1),d1 addq.b #8,d1 move.b d1,cl_Green+le_Current(a1) clr.b cl_Green+1+le_Current(a1) moveq.l #15,d1 and.b cl_Color+1(a1),d1 ror.w #4,d1 add.w #$800,d1 move.w d1,cl_Blue+le_Current(a1) dbra d0,.iloop rts .iloop movem.l (a1),d1-d4 .loop lea cl_SIZEOF(a1),a1 movem.l d1-d4,(a1) dbra d0,.loop rts ;-------------------------------------------------------------------- ; Initialize fading to the given palette from current state ; ; In : a0 = target palette (12 bit) ; a1 = lerp structures ; d0 = number of colors ; d1 = number of steps (power of two) ; fw_FadePaletteTo: subq.w #1,d0 bcc.s .cont rts .cont move.w d1,d4 moveq.l #-2,d2 .stepsizeloop addq.w #1,d2 lsr.w #1,d1 bne.s .stepsizeloop .loop move.w d4,cl_Steps(a1) moveq.l #0,d1 move.b (a0)+,d1 ror.w #4,d1 move.w cl_Red+le_Current(a1),d3 lsr.w #1,d1 add.w #$80,d1 lsr.w #1,d3 sub.w d3,d1 asr.w d2,d1 move.w d1,cl_Red+le_Add(a1) moveq.l #-16,d1 and.b (a0),d1 lsl.w #8,d1 clr.b d1 move.w cl_Green+le_Current(a1),d3 lsr.w #1,d1 add.w #$80,d1 lsr.w #1,d3 sub.w d3,d1 asr.w d2,d1 move.w d1,cl_Green+le_Add(a1) moveq.l #15,d1 and.b (a0)+,d1 ror.w #4,d1 move.w cl_Blue+le_Current(a1),d3 lsr.w #1,d1 add.w #$80,d1 lsr.w #1,d3 sub.w d3,d1 asr.w d2,d1 move.w d1,cl_Blue+le_Add(a1) lea cl_SIZEOF(a1),a1 dbra d0,.loop rts ;-------------------------------------------------------------------- ; Do one step in fading for the pre-initialized ; ; Will do nothing if end-point has been already reached. ; ; In : a1 = lerp structures ; d0 = number of colors ; fw_DoFadePaletteStep: subq.w #1,d0 bcc.s .cont .done rts .cont lea cl_Steps(a1),a0 tst.w (a0) bmi.s .done moveq.l #0,d4 .loop addq.w #2,a1 move.w (a1),d1 ; cl_Steps beq.s .skip moveq.l #1,d4 subq.w #1,d1 move.w d1,(a1)+ ; cl_Steps move.w (a1)+,d1 ; cl_Red+le_Add add.w (a1),d1 ; cl_Red+le_Current move.w d1,(a1)+ ; cl_Red+le_Current move.w (a1)+,d2 ; cl_Green+le_Add add.w d2,(a1)+ ; cl_Green+le_Current move.w (a1)+,d3 ; cl_Blue+le_Add add.w (a1),d3 ; cl_Blue+le_Current move.w d3,(a1)+ ; cl_Blue+le_Current lsr.w #4,d1 moveq.l #15,d2 rol.w #4,d3 and.w d2,d3 moveq.l #-16,d2 and.b cl_Green+le_Current-(cl_Blue+le_Current+2)(a1),d2 or.b d3,d2 move.b d2,d1 move.w d1,-cl_SIZEOF(a1) ; cl_Color dbra d0,.loop rts .skip lea cl_SIZEOF-2(a1),a1 dbra d0,.loop tst.w d4 bne.s .noend st (a0) .noend rts