Hamazing/source/blend/blend.asm

5745 lines
165 KiB
NASM

; TODOs:
; - Some sprite effect? (boxes around appearing things?)
; - Sprite overlays
;
; Framework settings
IFD FW_DEMO_PART
IFD FW_HD_DEMO_PART
include "hdtrackmo_settings.i"
ELSE
include "trackmo_settings.i"
ENDC
ELSE
FW_STANDALONE_FILE_MODE = 1 ; enable standalone (part testing)
FW_HD_TRACKMO_MODE = 0 ; DO NOT CHANGE (not supported for standalone mode)
FW_MUSIC_SUPPORT = 1
FW_MUSIC_PLAYER_CHOICE = 2 ; 0 = None, 1 = LSP, 2 = LSP_CIA, 3 = P61A, 4 = Pretracker (CPU DMA wait), 5 = Pretracker Turbo (Copper wait)
FW_LMB_EXIT_SUPPORT = 1 ; allows abortion of intro with LMB
FW_MULTIPART_SUPPORT = 0 ; DO NOT CHANGE (not supported for standalone mode)
FW_DYNAMIC_MEMORY_SUPPORT = 1 ; enable dynamic memory allocation. Otherwise, use fw_ChipMemStack/End etc fields.
FW_MAX_MEMORY_STATES = 4 ; the amount of memory states
FW_TOP_BOTTOM_MEM_SECTIONS = 0 ; allow allocations from both sides of the memory
FW_64KB_PAGE_MEMORY_SUPPORT = 0 ; allow allocation of chip memory that doesn't cross the 64 KB page boundary
FW_MULTITASKING_SUPPORT = 1 ; enable multitasking
FW_ROUNDROBIN_MT_SUPPORT = 0 ; enable fair scheduling among tasks with same priority
FW_BLITTERTASK_MT_SUPPORT = 0 ; enable single parallel task during large blits
FW_MAX_VPOS_FOR_BG_TASK = 308 ; max vpos that is considered to be worth switching to a background task, if any
FW_SINETABLE_SUPPORT = 1 ; enable creation of 1024 entries sin/cos table
FW_SCRIPTING_SUPPORT = 1 ; enable simple timed scripting functions
FW_PALETTE_LERP_SUPPORT = 1 ; enable basic palette fading functions
FW_YIELD_FROM_MAIN_TOO = 0 ; adds additional code that copes with Yield being called from main code instead of task
FW_VBL_IRQ_SUPPORT = 0 ; enable custom VBL IRQ routine
FW_COPPER_IRQ_SUPPORT = 0 ; enable copper IRQ routine support
FW_AUDIO_IRQ_SUPPORT = 0 ; enable audio IRQ support (unimplemented)
FW_VBL_MUSIC_IRQ = 0 ; enable calling of VBL based music ticking (disable, if using CIA timing!)
FW_BLITTERQUEUE_SUPPORT = 1 ; enable blitter queue support
FW_A5_A6_UNTOUCHED = 1 ; speed up blitter queue if registers a5/a6 are never changed in main code
FW_LZ4_SUPPORT = 0 ; compile in LZ4 decruncher
FW_DOYNAX_SUPPORT = 0 ; compile in doynax decruncher
FW_ZX0_SUPPORT = 0 ; compile in ZX0 decruncher
FW_DO_FANCY_WORKBENCH_STUFF = 0 ; enable pre- and post-hook (os startup only)
ENABLE_PART_MUSIC = 1
PART_MUSIC_START_POS = 11
ENDC
BLENDIMG_WIDTH = 320
BLENDIMG_HEIGHT = 180
BLENDIMG_PLANES = 6
BLENDVIEW_WIDTH = 320
BLENDVIEW_HEIGHT = 180
BLENDVIEW_PLANES = 6
ENDLOGO_WIDTH = 320
ENDLOGO_HEIGHT = 180
ENDLOGO_PLANES = 6
PART_WIDTH = 32
PART_HEIGHT = 30
BLOCKS_WIDTH = (BLENDVIEW_WIDTH/PART_WIDTH)
BLOCKS_HEIGHT = (BLENDVIEW_HEIGHT/PART_HEIGHT)
NUM_BARS = (BLENDVIEW_WIDTH/16)
MIN_CIRCLE_SIZE = 3
MAX_CIRCLE_SIZE = 50
CIRCLE_MASKS_SIZE = 10514
CIRCLE_SPEEDCODE_SIZE = 62784
NUM_CIRCLE_POTS = 6
COP_PREAMBLE_INST = 16 ; bplptrs
COP_POST_INST = 16 ; wait
COP_INST_PER_INTRO_LINE = 28
COP_INST_PER_BARS_LINE = 22 ; wait, 20 colors, nop
COP_INST_PER_HOLE_LINE = 11 ; wait, color 8, wait, color 1,2,3,4,5,6,7,8
COP_INST_PER_LINE = 28 ; color 1,2,3,4,5,6,7 wait, 20*(line 8 color)
COP_LIST_SIZE = (COP_PREAMBLE_INST+COP_INST_PER_LINE*BLENDVIEW_HEIGHT+COP_POST_INST)*4
CHIPMEM_SIZE = COP_LIST_SIZE*2+3*(BLENDVIEW_WIDTH/8)*BLENDVIEW_HEIGHT*BLENDVIEW_PLANES+BLENDVIEW_HEIGHT*4*8+CIRCLE_MASKS_SIZE+4
FASTMEM_SIZE = BLENDIMG_WIDTH*BLENDIMG_HEIGHT*2*3+CIRCLE_SPEEDCODE_SIZE
IFND DEBUG_DETAIL
DEBUG_DETAIL SET 10
ENDC
NEWAGE_DEBUG = 1
include "framework.i"
; Chip memory use:
; - CHIP DATA: 320 x 180 x 6 x 1 = 43200 (original images)
;
; - CHIP BSS : 320 x 180 x 6 x 1 = 43200 (loaded image)
; - CHIP BSS : 320 x 180 x 6 x 2 = 86400 (db buffers)
; - CHIP BSS : 320 x 180 x 1 x 2 = 14400 (empty and filled, used during circle precalc)
; - CHIP BSS : 32 x 30 x 5 x 5 = 3600 (block target p1-p4 & p5|p6)
; - CHIP BSS : 4 x 180 x x 8 = 5760 (line-fix array)
; - CHIP BSS : 48 = 10488 (circle masks)
; - CHIP BSS : 8 x 180 x 2 = 11520 (copperlists)
;
; - CHIP BSS : 20 x 180 x 2 x 2 = 14400 (truecolor 16, recycled from above)
; - CHIP BSS : 2 x 180 x 4 = 1440 (sine clip positions, db)
; - CHIP BSS : 4 x 181 x 4 = 2896 (smc buffers)
;
; Total: 207 KB
;
; Fast memory use:
; - FAST BSS : 320 x 180 x 2 = 230400 (True color buffer)
; - FAST BSS : 320 x 180 x 1 = 115200 (True color buffer)
; - FAST BSS : 4096 x 2 x 2 = 16384 (Shading tables, recycled)
; - FAST BSS : = 61632 (Circle speedcode)
; - FAST BSS : 2000 = 2000 (Blitterqueues)
;
; Mem Free: Chip: 89 of 498 KB (236/0 KB) | Fast: 106 of 445 KB (329/2 KB)
; Mem Free: Chip: 59 of 498 KB (266/0 KB) | Fast: 9 of 445 KB (426/2 KB)
STRUCTURE CirclePot,0
UWORD cp_Radius
WORD cp_CenterPosX
WORD cp_CenterPosY
UWORD cp_LastRadius
ULONG cp_LastPosOffset
UWORD cp_LastLastRadius
ULONG cp_LastLastPosOffset
UWORD cp_LRIAreaY
UWORD cp_TimeLeft
UWORD cp_RadPos
UWORD cp_Pair
LABEL cp_RelPosXLong
UWORD cp_RelPosSinXSpeed
UWORD cp_RelPosSinYSpeed
LABEL cp_RelPosYLong
UWORD cp_RelPosSinXOffset
UWORD cp_RelPosSinYOffset
LABEL cp_RelPosXInc
UWORD cp_RelPosXRadius
LABEL cp_RelPosYInc
UWORD cp_RelPosYRadius
UWORD cp_RelPosXCenter
UWORD cp_RelPosYCenter
UWORD cp_GreetingTimeRev
UWORD cp_LineFixTopYOffset
ULONG cp_PosOffset
LONG cp_PosTCOffset
LONG cp_InvertedOffset
WORD cp_FgRelPosX
WORD cp_FgRelPosY
ULONG cp_FgOffset
UWORD cp_CircleShift
LONG cp_FgTCOffset
APTR cp_CircleInfo
APTR cp_BgImage
APTR cp_BgTCImage
APTR cp_FgImage
APTR cp_FgTCImage
APTR cp_CircleFixupRoutine
APTR cp_PaintRoutine
APTR cp_PotScriptPtr
APTR cp_FrameRoutine
LABEL cp_SIZEOF
STRUCTURE CircleInfo,0
UWORD ci_LRIAreaY
UWORD ci_TopWidth
UWORD ci_TopHeight
UWORD ci_TopXOffset
UWORD ci_LeftWidth
UWORD ci_LeftXOffset
UWORD ci_RightWidth
UWORD ci_RightXOffset
UWORD ci_InnerBltSize
UWORD ci_InnerXOffset
UWORD ci_InnerBltMod
; this is generated runtime
UWORD ci_InnerBgOffset
WORD ci_InnerFgOffset
UWORD ci_TopBgOffset
WORD ci_TopFgOffset
UWORD ci_TopBottomOffsetAdv
UWORD ci_LeftBgOffset
WORD ci_LeftFgOffset
UWORD ci_RightBgOffset
WORD ci_RightFgOffset
UWORD ci_TopBottomMaskSize
UWORD ci_TopBottomBltSize
UWORD ci_LeftBltSize
UWORD ci_RightBltSize
APTR ci_TopMask
APTR ci_LeftMask
APTR ci_RightMask
APTR ci_LeftDotSetCode
APTR ci_LeftDotClearCode
APTR ci_RightDotSetCode
APTR ci_RightDotClearCode
APTR ci_LeftTCCode
APTR ci_RightTCCode
LABEL ci_SIZEOF
STRUCTURE BarData,0
WORD bd_Delay
WORD bd_EndPosCount
WORD bd_BarPos
UWORD bd_BarPosFract
WORD bd_BarSpeed
UWORD bd_BarSpeedFract
UWORD bd_LastLastLastBottomPos
UWORD bd_LastLastBottomPos
UWORD bd_LastBottomPos
LABEL bd_SIZEOF
STRUCTURE PartBlockInfo,0
WORD pbi_Phase
UWORD pbi_YPos
APTR pbi_OriginalImage
APTR pbi_TrueColorImage
APTR pbi_LastTrueColorImage
ULONG pbi_ScreenOffset
APTR pbi_SourceImgPtr
UWORD pbi_Copper7Offset
UWORD pbi_CopperEdgeOffset
APTR pbi_TempBuffer
APTR pbi_PalChangeRoutine
APTR pbi_PalApplyRoutine
APTR pbi_PhaseSequence
APTR pbi_SequencePtr
STRUCT pbi_CurrentColors,(7+PART_HEIGHT)*2
STRUCT pbi_TargetColors,(7+PART_HEIGHT)*2
LABEL pbi_SIZEOF
STRUCTURE PartData,fw_SIZEOF
APTR pd_CurrPlanesPtr
APTR pd_LastPlanesPtr
APTR pd_CurrCopListPtr
APTR pd_LastCopListPtr
APTR pd_CurrFixupBQPtr
UBYTE pd_DbToggle
ALIGNWORD
UWORD pd_OldFrameCount
UWORD pd_FrameInc
UWORD pd_TCPicsDone
UWORD pd_PartCountDown
UWORD pd_SequenceBlocksLeft
UWORD pd_BeatRadAdd
UWORD pd_GreetingCount
UWORD pd_CircleShift
UWORD pd_LineFixToggle
UWORD pd_CopperChunkyOffset
UWORD pd_CurrGreetingsPalOffset
APTR pd_CopperList1
APTR pd_CopperList2
APTR pd_DbBuffer1
APTR pd_DbBuffer2
APTR pd_ClipDotsBuffer
APTR pd_ClipFillBuffer
APTR pd_StaticFixupBQ1
APTR pd_StaticFixupBQ2
APTR pd_OriginalImage1
APTR pd_OriginalImage2
APTR pd_OriginalImage3
APTR pd_OriginalImage4
APTR pd_OriginalImage5
APTR pd_TrueColorImage1
APTR pd_TrueColorImage2
APTR pd_TrueColorImage3
APTR pd_TrueColorImage4
APTR pd_TrueColorImage5
APTR pd_CurrGreetingsImage
APTR pd_CurrGreetingsTCImage
APTR pd_TrueColor16Image
APTR pd_TrueColor16Image2
APTR pd_EndLogoBuffer
APTR pd_EndLogoP5P6Buffer
APTR pd_LineFix1Array
APTR pd_LineFix2Array
APTR pd_LineFix3Array
APTR pd_LineFix4Array
APTR pd_LineFix5Array
APTR pd_LineFix6Array
APTR pd_LineFix7Array
APTR pd_LineFix8Array
APTR pd_GreetingPosPtr
APTR pd_GreetingLinePtr
APTR pd_ShadeTableXor
APTR pd_ShadeTableSub1
APTR pd_CircleMasksBuffer
APTR pd_CircleSpeedcodeBuffer
UWORD pd_AllowLoadLastImage
STRUCT pd_PreparationTask,ft_SIZEOF
STRUCT pd_SpeedCodeTask,ft_SIZEOF
STRUCT pd_Parts,BLOCKS_HEIGHT*pbi_SIZEOF
STRUCT pd_Bars,NUM_BARS*bd_SIZEOF
STRUCT pd_CirclePots,NUM_CIRCLE_POTS*cp_SIZEOF
STRUCT pd_MinMaxY,BLENDVIEW_HEIGHT*4
STRUCT pd_CircleInfos,(MAX_CIRCLE_SIZE-MIN_CIRCLE_SIZE+1)*4
LABEL pd_EndLogoPalette ; 16*2
STRUCT pd_StaticFixup1BQBuffer,256
STRUCT pd_StaticFixup2BQBuffer,256
STRUCT pd_BQBuffer,1500
LABEL pd_SIZEOF
IFND FW_DEMO_PART
include "framework.asm"
ENDC
entrypoint:
IFD FW_DEMO_PART
move.l #pd_SIZEOF,d0
CALLFW InitPart
ENDC
IFND FW_DEMO_PART
IFD ENABLE_PART_MUSIC
move.l #part_music_data,fw_MusicData(a6)
move.l #part_music_smp,fw_MusicSamples(a6)
CALLFW StartMusic
ENDC
IFD PART_MUSIC_START_POS
moveq.l #PART_MUSIC_START_POS,d0
CALLFW MusicSetPosition
move.w #3888,fw_MusicFrameCount(a6)
ENDC
ENDC
bsr.s bln_init
lea bln_copperlist,a0
CALLFW SetCopper
IF 1
PUTMSG 10,<"%d: Waiting for first pic (%d music frames)">,fw_FrameCounter-2(a6),fw_MusicFrameCount-2(a6)
.wait
CALLFW VSyncWithTask
cmp.w #1,pd_TCPicsDone(a6)
blt.s .wait
bsr bln_intro
lea bln_prepare_circle_speedcode(pc),a0
lea pd_SpeedCodeTask(a6),a1
CALLFW AddTask
PUTMSG 10,<"%d: Waiting for third pic (%d music frames)">,fw_FrameCounter-2(a6),fw_MusicFrameCount-2(a6)
.wait2
CALLFW VSyncWithTask
cmp.w #3,pd_TCPicsDone(a6)
blt.s .wait2
bsr bln_bars
ELSE
lea bln_prepare_circle_speedcode(pc),a0
lea pd_SpeedCodeTask(a6),a1
CALLFW AddTask
IFND FW_DEMO_PART
IFD ENABLE_PART_MUSIC
moveq.l #14,d0
CALLFW MusicSetPosition
move.w #5040,fw_MusicFrameCount(a6)
ENDC
ENDC
ENDC
move.w #4,pd_AllowLoadLastImage(a6)
bsr bln_holes
bsr bln_greetings
bsr bln_endlogo
lea pd_PreparationTask(a6),a1
CALLFW RemTask
lea pd_SpeedCodeTask(a6),a1
CALLFW RemTask
CALLFW SetBaseCopper
rts
;--------------------------------------------------------------------
bln_init:
move.w #$000,color(a5)
bsr bln_init_vars
bsr bln_init_shade_table
bsr bln_init_bars
lea .backgroundtasks(pc),a0
lea pd_PreparationTask(a6),a1
move.b #5,LN_PRI(a1)
CALLFW AddTask
rts
.backgroundtasks
lea bln_leaves_tc_10,a0
move.l pd_TrueColorImage1(a6),a1
move.w #(BLENDVIEW_HEIGHT*(BLENDVIEW_WIDTH/32))-1,d7
.xyloop
move.w (a0)+,(a1)
lea 32*2(a1),a1
dbra d7,.xyloop
addq.w #1,pd_TCPicsDone(a6)
PUTMSG 10,<"%d: Loading image 2">,fw_FrameCounter(a6)
IFD FW_DEMO_PART
lea bln_blend_image_2_filename(pc),a0
CALLFW FindFile
move.l pd_TrueColorImage2(a6),a0
CALLFW LoadFileToBuffer
move.l pd_TrueColorImage2(a6),a0
move.l pd_OriginalImage2(a6),a1
CALLFW DecompressZX0
ENDC
move.l pd_OriginalImage2(a6),a0
move.l pd_TrueColorImage2(a6),a1
move.w #16*2+1*BLENDVIEW_HEIGHT*2,d0
bsr bln_calc_true_color_image
addq.w #1,pd_TCPicsDone(a6)
IFD FW_DEMO_PART
cmp.w #3,pd_AllowLoadLastImage(a6)
bge.s .skipwait
CALLFW TrackloaderDiskMotorOff
ENDC
PUTMSG 10,<"%d: Waiting to unlock image 3">,fw_FrameCounter(a6)
.wait
CALLFW Yield
cmp.w #3,pd_AllowLoadLastImage(a6)
blt.s .wait
.skipwait
PUTMSG 10,<"%d: Loading image 3">,fw_FrameCounter(a6)
IFD FW_DEMO_PART
lea bln_blend_image_3_filename(pc),a0
CALLFW FindFile
move.l pd_TrueColorImage3(a6),a0
CALLFW LoadFileToBuffer
move.l pd_TrueColorImage3(a6),a0
move.l pd_OriginalImage3(a6),a1
CALLFW DecompressZX0
ENDC
move.l pd_OriginalImage3(a6),a0
move.l pd_TrueColorImage3(a6),a1
move.w #16*2+2*BLENDVIEW_HEIGHT*2,d0
bsr bln_calc_true_color_image
addq.w #1,pd_TCPicsDone(a6)
IFD FW_DEMO_PART
cmp.w #4,pd_AllowLoadLastImage(a6)
bge.s .skipwait4
CALLFW TrackloaderDiskMotorOff
ENDC
PUTMSG 10,<"%d: Waiting to unlock image 4">,fw_FrameCounter(a6)
.wait4
CALLFW Yield
cmp.w #4,pd_AllowLoadLastImage(a6)
blt.s .wait4
.skipwait4
PUTMSG 10,<"%d: Loading image 4">,fw_FrameCounter(a6)
IFD FW_DEMO_PART
lea bln_blend_image_4_filename(pc),a0
CALLFW FindFile
move.l pd_TrueColorImage4(a6),a0
CALLFW LoadFileToBuffer
move.l pd_TrueColorImage4(a6),a0
move.l pd_OriginalImage4(a6),a1
CALLFW DecompressZX0
ENDC
move.l pd_OriginalImage4(a6),a0
move.l pd_TrueColorImage4(a6),a1
move.w #16*2+3*BLENDVIEW_HEIGHT*2,d0
bsr bln_calc_true_color_image
addq.w #1,pd_TCPicsDone(a6)
IFD FW_DEMO_PART
cmp.w #5,pd_AllowLoadLastImage(a6)
bge.s .skipwait5
CALLFW TrackloaderDiskMotorOff
ENDC
PUTMSG 10,<"%d: Waiting to unlock image 5">,fw_FrameCounter(a6)
.wait5
CALLFW Yield
cmp.w #5,pd_AllowLoadLastImage(a6)
blt.s .wait5
.skipwait5
PUTMSG 10,<"%d: Loading image 5">,fw_FrameCounter(a6)
IFD FW_DEMO_PART
lea bln_blend_image_5_filename(pc),a0
CALLFW FindFile
move.l pd_TrueColorImage5(a6),a0
CALLFW LoadFileToBuffer
move.l pd_TrueColorImage5(a6),a0
move.l pd_OriginalImage5(a6),a1
CALLFW DecompressZX0
ENDC
move.l pd_OriginalImage5(a6),a0
move.l pd_TrueColorImage5(a6),a1
move.w #16*2+4*BLENDVIEW_HEIGHT*2,d0
bsr bln_calc_true_color_image
addq.w #1,pd_TCPicsDone(a6)
IFD FW_DEMO_PART
CALLFW TrackloaderDiskMotorOff
ENDC
PUTMSG 10,<"%d: Prep task done!">,fw_FrameCounter-2(a6)
rts
;--------------------------------------------------------------------
bln_init_vars:
lea bln_greets_positions(pc),a0
move.l a0,pd_GreetingPosPtr(a6)
lea bln_greets_lines(pc),a0
move.l a0,pd_GreetingLinePtr(a6)
IFD FW_DEMO_PART
lea bln_blend_image_1,a0
move.l a0,pd_OriginalImage1(a6)
move.l a0,pd_OriginalImage3(a6)
move.l a0,pd_EndLogoBuffer(a6)
move.l #(BLENDVIEW_WIDTH/8)*BLENDVIEW_HEIGHT*BLENDVIEW_PLANES,d0
CALLFW AllocChip
move.l a0,pd_OriginalImage2(a6)
move.l a0,pd_OriginalImage5(a6)
move.l a0,pd_EndLogoP5P6Buffer(a6)
ELSE
move.l #bln_blend_image_1,pd_OriginalImage1(a6)
move.l #bln_blend_image_2,pd_OriginalImage2(a6)
move.l #bln_blend_image_3,pd_OriginalImage3(a6)
move.l #bln_blend_image_4,pd_OriginalImage4(a6)
move.l #bln_blend_image_5,pd_OriginalImage5(a6)
move.l #bln_endlogo_image,pd_EndLogoBuffer(a6)
move.l #bln_blend_image_1,pd_EndLogoP5P6Buffer(a6)
ENDC
move.l #(BLENDVIEW_WIDTH/8)*BLENDVIEW_HEIGHT*BLENDVIEW_PLANES,d0
CALLFW AllocChip
PUTMSG 10,<"ClipDotsBuffer %p">,a0
IFD FW_DEMO_PART
move.l a0,pd_OriginalImage4(a6)
ENDC
move.l a0,pd_ClipDotsBuffer(a6)
move.l a0,pd_TrueColor16Image(a6)
lea (BLENDVIEW_WIDTH/8)*BLENDVIEW_HEIGHT(a0),a0
PUTMSG 10,<"ClipFillBuffer %p">,a0
move.l a0,pd_ClipFillBuffer(a6)
move.l a0,pd_TrueColor16Image2(a6)
move.l #(COP_LIST_SIZE*2),d0
CALLFW AllocChip
PUTMSG 10,<"Copperlist 1 %p">,a0
move.l a0,pd_CopperList1(a6)
move.l a0,pd_CurrCopListPtr(a6)
lea COP_LIST_SIZE(a0),a0
PUTMSG 10,<"Copperlist 2 %p">,a0
move.l a0,pd_CopperList2(a6)
move.l a0,pd_LastCopListPtr(a6)
move.l #2*(BLENDVIEW_WIDTH/8)*BLENDVIEW_HEIGHT*BLENDVIEW_PLANES,d0
CALLFW AllocChip
PUTMSG 10,<"DbBuffer %p">,a0
move.l a0,pd_DbBuffer1(a6)
move.l a0,pd_CurrPlanesPtr(a6)
add.l #(BLENDVIEW_WIDTH/8)*BLENDVIEW_HEIGHT*BLENDVIEW_PLANES,a0
move.l a0,pd_DbBuffer2(a6)
move.l a0,pd_LastPlanesPtr(a6)
;move.l #(PART_WIDTH/8)*PART_HEIGHT*(5)*BLOCKS_HEIGHT,d0
move.l #BLENDVIEW_HEIGHT*4*8,d0
CALLFW AllocChip
PUTMSG 10,<"BlockTempBuffer %p">,a0
lea pd_LineFix1Array(a6),a2
move.l a0,(a2)+
lea BLENDVIEW_HEIGHT*4(a0),a1
move.l a1,(a2)+
REPT 6
lea BLENDVIEW_HEIGHT*4(a1),a1
move.l a1,(a2)+
ENDR
move.w #(PART_WIDTH/8)*PART_HEIGHT*5,d0
lea pd_Parts(a6),a1
moveq.l #BLOCKS_HEIGHT-1,d7
moveq.l #0,d1
.partloop
move.w #$8000,pbi_Phase(a1)
move.w d1,pbi_YPos(a1)
move.l a0,pbi_TempBuffer(a1)
addq.w #1,d1
adda.w d0,a0
lea pbi_SIZEOF(a1),a1
dbra d7,.partloop
move.l #BLENDIMG_WIDTH*BLENDIMG_HEIGHT*2,d0
CALLFW AllocFast
PUTMSG 10,<"TrueColorImage 1/3 %p">,a0
move.l a0,pd_TrueColorImage1(a6)
move.l a0,pd_TrueColorImage3(a6)
move.l #BLENDIMG_WIDTH*BLENDIMG_HEIGHT*2,d0
CALLFW AllocFast
PUTMSG 10,<"TrueColorImage 2/5 %p">,a0
move.l a0,pd_TrueColorImage2(a6)
move.l a0,pd_TrueColorImage5(a6)
move.l #BLENDIMG_WIDTH*BLENDIMG_HEIGHT*2,d0
CALLFW AllocFast
PUTMSG 10,<"TrueColorImage 4 %p">,a0
move.l a0,pd_TrueColorImage4(a6)
move.l a0,pd_ShadeTableXor(a6)
PUTMSG 10,<"ShadeTableXor %p">,a0
lea 4096*2(a0),a0
move.l a0,pd_ShadeTableSub1(a6)
PUTMSG 10,<"ShadeTableSub1 %p">,a0
move.l #CIRCLE_MASKS_SIZE,d0
CALLFW AllocChip
PUTMSG 10,<"CircleMasksBuffer %p">,a0
move.l a0,pd_CircleMasksBuffer(a6)
move.l #CIRCLE_SPEEDCODE_SIZE,d0
CALLFW AllocFast
PUTMSG 10,<"CircleSpeedcodeBuffer %p">,a0
move.l a0,pd_CircleSpeedcodeBuffer(a6)
lea pd_CirclePots(a6),a4
lea bln_circle_scripts(pc),a0
.scriptloop
move.w (a0)+,d0
beq.s .donescripts
lea -2(a0,d0.w),a1
move.l a1,cp_PotScriptPtr(a4)
lea cp_SIZEOF(a4),a4
bra.s .scriptloop
.donescripts
rts
;--------------------------------------------------------------------
bln_init_shade_table:
move.l pd_ShadeTableXor(a6),a0
move.l a0,a1
moveq.l #0,d0
.xorloop
moveq.l #$11,d3
moveq.l #15,d1
cmp.b d1,d0
bhi.s .upperset
and.b d1,d3
.upperset
and.b d0,d1
bne.s .lowerset
subq.b #1,d3
.lowerset
move.w d3,(a0)+
addq.b #1,d0
bne.s .xorloop
moveq.l #15-1,d7
move.l #$01000100,d3
.xoroloop
move.l a1,a2
move.w #128-1,d6
.xor2loop
move.l (a2)+,d0
add.l d3,d0
move.l d0,(a0)+
dbra d6,.xor2loop
dbra d7,.xoroloop
move.l pd_ShadeTableXor(a6),a0
move.l pd_ShadeTableSub1(a6),a1
moveq.l #0,d0
move.w #4096-1,d7
.sub1loop
move.w d0,d1
sub.w (a0)+,d1
move.w d1,(a1)+
addq.w #1,d0
dbra d7,.sub1loop
rts
;--------------------------------------------------------------------
bln_init_bars:
lea pd_Bars(a6),a1
lea bln_bar_patterns(pc),a0
moveq.l #0,d0
move.w #-BLENDVIEW_HEIGHT,d1
moveq.l #(NUM_BARS/2)-1,d7
.loop1
move.b (a0)+,d2
ext.w d2
mulu #bd_SIZEOF,d2
move.w d0,bd_Delay(a1,d2.w)
move.w d1,bd_BarPos(a1,d2.w)
move.w #1,bd_BarSpeed(a1,d2.w)
move.w #5,bd_EndPosCount(a1,d2.w)
add.w #10,d0
subq.w #8,d1
dbra d7,.loop1
moveq.l #(NUM_BARS/2)-1,d7
.loop2
move.b (a0)+,d2
ext.w d2
mulu #bd_SIZEOF,d2
move.w d0,bd_Delay(a1,d2.w)
move.w d1,bd_BarPos(a1,d2.w)
move.w #1,bd_BarSpeed(a1,d2.w)
move.w #5,bd_EndPosCount(a1,d2.w)
add.w #19,d0
addq.w #2,d1
dbra d7,.loop2
rts
;--------------------------------------------------------------------
bln_clear_db_buffers:
BLTHOGON
BLTWAIT
BLTCON_SET D,0,0,0
move.w #0,bltdmod(a5)
move.l pd_DbBuffer1(a6),bltdpt(a5)
move.w #((3*BLENDVIEW_WIDTH)>>4)|((BLENDVIEW_HEIGHT*4)<<6),bltsize(a5)
rts
;--------------------------------------------------------------------
bln_copy_image_to_buffer:
BLTHOGON
BLTWAIT
BLTCON_SET AD,BLT_A,0,0
moveq.l #-1,d0
move.l d0,bltafwm(a5)
moveq.l #0,d0
move.w d0,bltamod(a5)
move.l a0,bltapt(a5)
move.l pd_CurrPlanesPtr(a6),bltdpt(a5)
move.w #((3*BLENDVIEW_WIDTH)>>4)|((BLENDVIEW_HEIGHT*2)<<6),bltsize(a5)
rts
;--------------------------------------------------------------------
bln_clear_clip_buffers:
BLTHOGON
BLTWAIT
BLTCON_SET D,0,0,0
move.w #0,bltdmod(a5)
move.l pd_ClipDotsBuffer(a6),bltdpt(a5)
move.w #((BLENDVIEW_WIDTH)>>4)|((BLENDVIEW_HEIGHT*2)<<6),bltsize(a5)
rts
;--------------------------------------------------------------------
bln_intro:
PUTMSG 10,<"%d: Intro (%d music frames)">,fw_FrameCounter-2(a6),fw_MusicFrameCount-2(a6)
CALLFW SetBlitterQueueSingleFrame
bsr bln_clear_db_buffers
bsr bln_flip_db_frame
bsr bln_create_intro_copperlist
bsr bln_flip_db_frame
bsr bln_create_intro_copperlist
bsr bln_update_copper_list_pointers
lea bln_a_part_sequence(pc),a0
bsr bln_load_part_sequences
lea .script(pc),a0
CALLFW InstallMusicScript
.loop CALLFW VSyncWithTask
bsr bln_flip_db_frame
CALLFW CheckMusicScript
lea pd_BQBuffer(a6),a4
bsr bln_handle_parts
move.w d7,pd_SequenceBlocksLeft(a6)
bne.s .noallownext
PUTMSG 30,<"%d: Sequence done! (%d music frames)">,fw_FrameCounter-2(a6),fw_MusicFrameCount-2(a6)
move.w #3,pd_AllowLoadLastImage(a6)
.noallownext
TERMINATE_BLITTER_QUEUE
;lea pd_BQBuffer(a6),a0
;sub.l a0,a4
;PUTMSG 10,<"Queue size %ld">,a4
BLTWAIT
lea pd_BQBuffer(a6),a0
cmp.l a0,a4
beq.s .skiptrigger
CALLFW TriggerCustomBlitterQueue
.skiptrigger
CALLFW JoinBlitterQueue
bsr bln_update_copper_list_pointers
cmp.w #4656,fw_MusicFrameCount(a6)
blt .loop
tst.w pd_SequenceBlocksLeft(a6)
bne.s .loop
rts
.script
dc.w 4272,.load_seq_b-*
dc.w 0
.load_seq_b
cmp.w #2,pd_TCPicsDone(a6)
bge.s .nowait
PUTMSG 10,<"%d: Waiting for 2nd pic (%d music frames)">,fw_FrameCounter-2(a6),fw_MusicFrameCount-2(a6)
.wait
CALLFW VSyncWithTask
cmp.w #2,pd_TCPicsDone(a6)
blt.s .wait
.nowait
PUTMSG 10,<"%d: Intro B sequence (%d music frames)">,fw_FrameCounter-2(a6),fw_MusicFrameCount-2(a6)
lea bln_b_part_sequence(pc),a0
bsr bln_load_part_sequences
rts
;--------------------------------------------------------------------
bln_bars:
PUTMSG 10,<"%d: Bars (%d music frames)">,fw_FrameCounter-2(a6),fw_MusicFrameCount-2(a6)
CALLFW SetBlitterQueueSingleFrame
move.l pd_TrueColorImage3(a6),a0
move.l pd_TrueColor16Image(a6),a1
bsr bln_prepare_tc16_data
move.l pd_TrueColorImage2(a6),a0
move.l pd_TrueColor16Image2(a6),a1
bsr bln_prepare_tc16_data
REPT 2
CALLFW VSyncWithTask
bsr bln_flip_db_frame
bsr bln_create_bars_copperlist
move.l pd_OriginalImage2(a6),a0
move.l pd_TrueColor16Image2(a6),a1
bsr bln_prepare_striped_image
bsr bln_update_copper_list_pointers
ENDR
.loop CALLFW VSyncWithTask
bsr bln_flip_db_frame
bsr bln_draw_and_move_bars
bsr bln_update_copper_list_pointers
cmp.w #5040+30*6,fw_MusicFrameCount(a6)
blt .loop
rts
;--------------------------------------------------------------------
bln_holes:
PUTMSG 10,<"%d: Holes (%d music frames)">,fw_FrameCounter-2(a6),fw_MusicFrameCount-2(a6)
CALLFW SetBlitterQueueSingleFrame
move.l pd_OriginalImage4(a6),pd_CurrGreetingsImage(a6)
move.l pd_TrueColorImage4(a6),pd_CurrGreetingsTCImage(a6)
move.w #18+17,pd_GreetingCount(a6)
bsr bln_prepare_circle_masks
lea pd_SpeedCodeTask(a6),a1
CALLFW WaitUntilTaskFinished
REPT 2
CALLFW VSyncWithTask
bsr bln_flip_db_frame
bsr bln_create_hole_copperlist
move.l pd_OriginalImage3(a6),a0
bsr bln_copy_image_to_buffer
move.l pd_CurrFixupBQPtr(a6),a4
bsr bln_do_blitter_to_copper_fixup
bsr bln_update_copper_list_pointers
ENDR
lea .script(pc),a0
CALLFW InstallMusicScript
.wait
CALLFW VSyncWithTask
cmp.w #5040+32*6,fw_MusicFrameCount(a6)
blt.s .wait
PUTMSG 10,<"%d: Starting holes (%d music frames)">,fw_FrameCounter-2(a6),fw_MusicFrameCount-2(a6)
BLTWAIT
move.w fw_FrameCounter(a6),pd_OldFrameCount(a6)
.loop CALLFW VSyncWithTask
bsr bln_flip_db_frame
BLTHOGON
BLTWAIT
BLTHOGOFF
move.l pd_CurrFixupBQPtr(a6),a0
CALLFW TriggerCustomBlitterQueue
CALLFW CheckMusicScript
move.w fw_FrameCounter(a6),d0
move.w d0,d1
sub.w pd_OldFrameCount(a6),d1
move.w d0,pd_OldFrameCount(a6)
move.w d1,pd_FrameInc(a6)
PUTMSG 20,<"%d: Inc %d">,d0,d1
bsr bln_do_all_circle_calc_updates
CALLFW JoinBlitterQueue
bsr bln_restore_necessary_circle_backgrounds
bsr bln_draw_all_circle_pots
BLTHOGON
BLTWAIT
BLTHOGOFF
bsr bln_do_all_circle_ham_fixups
bsr bln_update_copper_list_pointers_safe
tst.w pd_GreetingCount(a6)
bne.s .loop
move.w #$00d0,bln_ddfstop+2
move.w #$0000,bln_fmode+2
rts
.script
dc.w 4,.agaboost-*
dc.w 5808+48*6,.flash-*
dc.w 5808+52*6,.flash-*
dc.w 5808+56*6,.flash-*
dc.w 5808+60*6,.flash-*
dc.w 6192,.loadgreetings-*
dc.w 0
.agaboost
tst.w fw_AgaChipset(a6)
beq.s .noaga
move.w #$00a0,bln_ddfstop+2
move.w #$0003,bln_fmode+2
.noaga
.flash
move.w #32,pd_BeatRadAdd(a6)
rts
.loadgreetings
PUTMSG 10,<"%d: Allow Loading of Image 5 (%d music frames)">,fw_FrameCounter-2(a6),fw_MusicFrameCount-2(a6)
move.w #5,pd_AllowLoadLastImage(a6)
lea pd_CirclePots(a6),a4
lea bln_circle_greetings_scripts(pc),a0
moveq.l #0,d1
.scriptloop
move.w (a0)+,d0
beq.s .donescripts
lea -2(a0,d0.w),a1
move.l a1,cp_PotScriptPtr(a4)
move.w d1,cp_TimeLeft(a4)
lea cp_SIZEOF(a4),a4
bra.s .scriptloop
.donescripts
rts
;--------------------------------------------------------------------
bln_greetings:
PUTMSG 10,<"%d: Greetings (%d music frames)">,fw_FrameCounter-2(a6),fw_MusicFrameCount-2(a6)
IFD FW_DEMO_PART
lea .loader(pc),a0
lea pd_PreparationTask(a6),a1
CALLFW AddTask
ENDC
move.l pd_CurrPlanesPtr(a6),pd_CurrGreetingsImage(a6)
move.w #7*2+2*BLENDVIEW_HEIGHT*2,pd_CurrGreetingsPalOffset(a6)
lea .script(pc),a0
CALLFW InstallMusicScript
.loop CALLFW VSyncWithTask
bsr bln_flip_db_frame
CALLFW CheckMusicScript
bsr bln_create_greetings_copperlist
bsr bln_update_copper_list_pointers
cmp.w #7344+60*6,fw_MusicFrameCount(a6)
blt.s .loop
CALLFW VSyncWithTask
bsr bln_create_andyou_copperlist
bsr bln_update_copper_list_pointers
rts
IFD FW_DEMO_PART
.loader
lea .endlogofile(pc),a0
CALLFW FindFile
move.l pd_TrueColorImage2(a6),a0
CALLFW LoadFileToBuffer
move.l pd_TrueColorImage2(a6),a0
move.l pd_EndLogoBuffer(a6),a1
CALLFW DecompressZX0
PUTMSG 10,<"%d: Endlogo loaded/decompressed (%d music frames)">,fw_FrameCounter-2(a6),fw_MusicFrameCount-2(a6)
rts
.endlogofile
dc.b "Endlogo.raw",0
even
ENDC
.script
dc.w 7344+48*6,.load_page_1-*
dc.w 7344+51*6,.load_page_2-*
dc.w 7344+54*6,.load_page_1-*
dc.w 7344+56*6,.load_page_2-*
dc.w 7728+8*6,.stopmusic-*
dc.w 0
.load_page_1
move.l pd_OriginalImage4(a6),pd_CurrGreetingsImage(a6)
move.w #7*2+3*BLENDVIEW_HEIGHT*2,pd_CurrGreetingsPalOffset(a6)
rts
.load_page_2
move.l pd_OriginalImage5(a6),pd_CurrGreetingsImage(a6)
move.w #7*2+4*BLENDVIEW_HEIGHT*2,pd_CurrGreetingsPalOffset(a6)
rts
.stopmusic
CALLFW StopMusic
rts
;--------------------------------------------------------------------
bln_endlogo:
IFD FW_DEMO_PART
lea pd_PreparationTask(a6),a1
CALLFW WaitUntilTaskFinished
ENDC
bsr bln_prep_p5p6_mask
bsr bln_prep_endlogo_start
lea pd_EndLogoPalette(a6),a1
move.w #$fff,d0
moveq.l #16-1,d7
.palloop
move.w d0,(a1)+
dbra d7,.palloop
bsr bln_init_shade_table
.loop2 CALLFW VSyncWithTask
CALLFW CheckMusicScript
cmp.w #7728,fw_MusicFrameCount(a6)
blt.s .loop2
bsr bln_create_endlogo_copperlist
bsr bln_update_copper_list_pointers
move.w fw_FrameCounter(a6),d0
add.w #200,d0
move.w d0,pd_PartCountDown(a6)
.loop3 CALLFW VSyncWithTask
bsr bln_flip_db_frame
CALLFW CheckMusicScript
bsr bln_fade_step_from_white
bsr bln_palette_fade_step_from_white
bsr bln_create_endlogo_copperlist
bsr bln_update_copper_list_pointers
move.w fw_FrameCounter(a6),d0
cmp.w pd_PartCountDown(a6),d0
blt.s .loop3
move.w #17,pd_PartCountDown(a6)
.loop4 CALLFW VSyncWithTask
bsr bln_flip_db_frame
CALLFW CheckMusicScript
bsr bln_fade_step_to_black
bsr bln_palette_fade_step_to_black
bsr bln_create_endlogo_copperlist
bsr bln_update_copper_list_pointers
subq.w #1,pd_PartCountDown(a6)
bne.s .loop4
rts
;--------------------------------------------------------------------
bln_flip_db_frame:
move.l pd_CurrPlanesPtr(a6),pd_LastPlanesPtr(a6)
move.l pd_CurrCopListPtr(a6),pd_LastCopListPtr(a6)
eor.w #BLENDVIEW_HEIGHT*2,pd_LineFixToggle(a6)
not.b pd_DbToggle(a6)
beq.s .selb1
move.l pd_DbBuffer2(a6),pd_CurrPlanesPtr(a6)
move.l pd_CopperList2(a6),pd_CurrCopListPtr(a6)
lea pd_StaticFixup2BQBuffer(a6),a0
move.l a0,pd_CurrFixupBQPtr(a6)
rts
.selb1
move.l pd_DbBuffer1(a6),pd_CurrPlanesPtr(a6)
move.l pd_CopperList1(a6),pd_CurrCopListPtr(a6)
lea pd_StaticFixup1BQBuffer(a6),a0
move.l a0,pd_CurrFixupBQPtr(a6)
rts
;--------------------------------------------------------------------
bln_update_copper_list_pointers_safe:
.wait
move.l vposr(a5),d0
and.l #$1ff00,d0
cmp.l #(10)<<8,d0
blt.s .wait
bln_update_copper_list_pointers:
lea bln_extra_copperlist_ptr+2,a0
move.w pd_CurrCopListPtr(a6),(a0)
move.w pd_CurrCopListPtr+2(a6),4(a0)
move.w #copjmp2,6(a0)
rts
;--------------------------------------------------------------------
bln_prepare_circle_speedcode:
PUTMSG 10,<"%d: Preparing circle smc">,fw_FrameCounter-2(a6)
lea bln_circleinfo,a4
move.l pd_CircleSpeedcodeBuffer(a6),a2
move.l a2,a3
add.l #CIRCLE_SPEEDCODE_SIZE/2,a3
moveq.l #3,d7
.rloop
tst.w (a4)
beq.s .done
PUSHM a1-a4
move.w d7,d0
lea pd_MinMaxY(a6),a0
PUTMSG 40,<"MinMax %p">,a0
bsr bln_calc_circle
POPM
move.w d7,d3
mulu #(BLENDVIEW_WIDTH/8)*BLENDVIEW_PLANES,d3
neg.w d3
sub.w #(BLENDVIEW_WIDTH/2)/8,d3
move.w d7,d0
add.w d0,d0
add.w d0,d0
lea pd_MinMaxY(a6),a0
lea (BLENDVIEW_HEIGHT/2)*4(a0),a0
suba.w d0,a0
move.w #%0000000110101000,d5 ; bclr dx,$yyyy(a0)
;move.w #%0000000101101000,d5 ; bchg dx,$yyyy(a0)
move.l a2,ci_LeftDotClearCode(a4)
move.l a3,ci_RightDotClearCode(a4)
PUTMSG 40,<"Bclr %p %p">,a2,a3
bsr bln_create_bset_bclr_code
move.w #%0000000111101000,d5 ; bset dx,$yyyy(a0)
;move.w #%0000000101101000,d5 ; bchg dx,$yyyy(a0)
move.l a2,ci_LeftDotSetCode(a4)
move.l a3,ci_RightDotSetCode(a4)
PUTMSG 40,<"Bset %p %p">,a2,a3
bsr bln_create_bset_bclr_code
move.l a2,ci_LeftTCCode(a4)
move.l a3,ci_RightTCCode(a4)
PUTMSG 40,<"move.w %p %p">,a2,a3
bsr bln_create_tc_code
lea ci_SIZEOF(a4),a4
addq.w #1,d7
bra.s .rloop
.done
suba.l pd_CircleSpeedcodeBuffer(a6),a2
add.l a2,a2
PUTMSG 10,<"%d: Done %ld bytes">,fw_FrameCounter-2(a6),a2
CALLFW FlushCaches
rts
;--------------------------------------------------------------------
bln_create_tc_code:
PUSHM d3/d7
move.w d7,d3
move.l #BLENDVIEW_WIDTH*2,d6
mulu d6,d3
neg.l d3
sub.l #(BLENDVIEW_WIDTH/2)*2,d3
move.w #%0011000011101010,d5 ; move.w x(a2),(a0)+
add.w d7,d7
.scloop
move.w (a0)+,d0
add.w d0,d0
add.w d3,d0
move.w d5,(a2)+
move.w d0,(a2)+
move.w (a0)+,d0
;addq.w #1,d0
add.w d0,d0
add.w d3,d0
move.w d5,(a3)+
move.w d0,(a3)+
add.w d6,d3
dbra d7,.scloop
move.w #'Nu',(a2)+
move.w #'Nu',(a3)+
POPM
rts
;--------------------------------------------------------------------
bln_create_bset_bclr_code:
PUSHM a0/d3/d7
move.w #7<<9,d2
move.w #(BLENDVIEW_WIDTH/8)*BLENDVIEW_PLANES,d6
add.w d7,d7
.scloop
move.w (a0)+,d0
move.w d0,d1
asr.w #3,d1
add.w d3,d1
add.w d0,d0
move.b d0,-(sp)
move.w (sp)+,d0
and.w d2,d0
or.w d5,d0
move.w d0,(a2)+
move.w d1,(a2)+
move.w (a0)+,d0
;addq.w #1,d0
move.w d0,d1
asr.w #3,d1
add.w d3,d1
add.w d0,d0
move.b d0,-(sp)
move.w (sp)+,d0
and.w d2,d0
or.w d5,d0
move.w d0,(a3)+
move.w d1,(a3)+
add.w d6,d3
dbra d7,.scloop
move.w #'Nu',(a2)+
move.w #'Nu',(a3)+
POPM
rts
;--------------------------------------------------------------------
bln_draw_circle_color_1_2:
move.l ci_LeftDotClearCode(a1),a2
move.l ci_LeftDotSetCode(a1),a3
jsr (a3)
lea 1*(BLENDVIEW_WIDTH/8)(a0),a0
jsr (a2)
lea 1*(BLENDVIEW_WIDTH/8)(a0),a0
jsr (a2)
lea 1*(BLENDVIEW_WIDTH/8)(a0),a0
jsr (a2)
lea 1*(BLENDVIEW_WIDTH/8)(a0),a0
jsr (a2)
lea 1*(BLENDVIEW_WIDTH/8)(a0),a0
jsr (a2)
move.l ci_RightDotClearCode(a1),a2
move.l ci_RightDotSetCode(a1),a3
lea -5*(BLENDVIEW_WIDTH/8)(a0),a0
jsr (a2)
lea 1*(BLENDVIEW_WIDTH/8)(a0),a0
jsr (a3)
lea 1*(BLENDVIEW_WIDTH/8)(a0),a0
jsr (a2)
lea 1*(BLENDVIEW_WIDTH/8)(a0),a0
jsr (a2)
lea 1*(BLENDVIEW_WIDTH/8)(a0),a0
jsr (a2)
lea 1*(BLENDVIEW_WIDTH/8)(a0),a0
jmp (a2)
;--------------------------------------------------------------------
bln_draw_circle_color_3_4:
move.l ci_LeftDotClearCode(a1),a2
move.l ci_LeftDotSetCode(a1),a3
jsr (a3)
lea 1*(BLENDVIEW_WIDTH/8)(a0),a0
jsr (a3)
lea 1*(BLENDVIEW_WIDTH/8)(a0),a0
jsr (a2)
lea 1*(BLENDVIEW_WIDTH/8)(a0),a0
jsr (a2)
lea 1*(BLENDVIEW_WIDTH/8)(a0),a0
jsr (a2)
lea 1*(BLENDVIEW_WIDTH/8)(a0),a0
jsr (a2)
move.l ci_RightDotClearCode(a1),a2
move.l ci_RightDotSetCode(a1),a3
lea -5*(BLENDVIEW_WIDTH/8)(a0),a0
jsr (a2)
lea 1*(BLENDVIEW_WIDTH/8)(a0),a0
jsr (a2)
lea 1*(BLENDVIEW_WIDTH/8)(a0),a0
jsr (a3)
lea 1*(BLENDVIEW_WIDTH/8)(a0),a0
jsr (a2)
lea 1*(BLENDVIEW_WIDTH/8)(a0),a0
jsr (a2)
lea 1*(BLENDVIEW_WIDTH/8)(a0),a0
jmp (a2)
;--------------------------------------------------------------------
bln_draw_circle_color_5_6:
move.l ci_LeftDotClearCode(a1),a2
move.l ci_LeftDotSetCode(a1),a3
jsr (a3)
lea 1*(BLENDVIEW_WIDTH/8)(a0),a0
jsr (a2)
lea 1*(BLENDVIEW_WIDTH/8)(a0),a0
jsr (a3)
lea 1*(BLENDVIEW_WIDTH/8)(a0),a0
jsr (a2)
lea 1*(BLENDVIEW_WIDTH/8)(a0),a0
jsr (a2)
lea 1*(BLENDVIEW_WIDTH/8)(a0),a0
jsr (a2)
move.l ci_RightDotClearCode(a1),a2
move.l ci_RightDotSetCode(a1),a3
lea -5*(BLENDVIEW_WIDTH/8)(a0),a0
jsr (a2)
lea 1*(BLENDVIEW_WIDTH/8)(a0),a0
jsr (a3)
lea 1*(BLENDVIEW_WIDTH/8)(a0),a0
jsr (a3)
lea 1*(BLENDVIEW_WIDTH/8)(a0),a0
jsr (a2)
lea 1*(BLENDVIEW_WIDTH/8)(a0),a0
jsr (a2)
lea 1*(BLENDVIEW_WIDTH/8)(a0),a0
jmp (a2)
;--------------------------------------------------------------------
bln_draw_circle_color_7_8:
move.l ci_LeftDotClearCode(a1),a2
move.l ci_LeftDotSetCode(a1),a3
jsr (a3)
lea 1*(BLENDVIEW_WIDTH/8)(a0),a0
jsr (a3)
lea 1*(BLENDVIEW_WIDTH/8)(a0),a0
jsr (a3)
lea 1*(BLENDVIEW_WIDTH/8)(a0),a0
jsr (a2)
lea 1*(BLENDVIEW_WIDTH/8)(a0),a0
jsr (a2)
lea 1*(BLENDVIEW_WIDTH/8)(a0),a0
jsr (a2)
move.l ci_RightDotClearCode(a1),a2
move.l ci_RightDotSetCode(a1),a3
lea -5*(BLENDVIEW_WIDTH/8)(a0),a0
jsr (a2)
lea 1*(BLENDVIEW_WIDTH/8)(a0),a0
jsr (a2)
lea 1*(BLENDVIEW_WIDTH/8)(a0),a0
jsr (a2)
lea 1*(BLENDVIEW_WIDTH/8)(a0),a0
jsr (a3)
lea 1*(BLENDVIEW_WIDTH/8)(a0),a0
jsr (a2)
lea 1*(BLENDVIEW_WIDTH/8)(a0),a0
jmp (a2)
;--------------------------------------------------------------------
bln_prep_p5p6_mask:
move.l pd_EndLogoBuffer(a6),a0
lea 4*(BLENDIMG_WIDTH/8)(a0),a0
lea 1*(BLENDIMG_WIDTH/8)(a0),a1
move.l pd_EndLogoP5P6Buffer(a6),a2
moveq.l #-1,d0
move.l #(((BLENDIMG_WIDTH*BLENDVIEW_PLANES-BLENDIMG_WIDTH)/8)<<16)|((BLENDIMG_WIDTH*BLENDVIEW_PLANES-BLENDIMG_WIDTH)/8),d1
move.w #(BLENDIMG_WIDTH>>4)|(BLENDIMG_HEIGHT<<6),d3
BLTHOGON
BLTWAIT
BLTHOGOFF
BLTCON_SET ACD,BLT_A|BLT_C,0,0
move.l d0,bltafwm(a5)
move.w d1,bltcmod(a5)
move.l d1,bltamod(a5)
move.l a0,bltapt(a5)
move.l a1,bltcpt(a5)
move.l a2,bltdpt(a5)
move.w d3,bltsize(a5)
rts
;--------------------------------------------------------------------
bln_prep_endlogo_start:
move.l pd_EndLogoBuffer(a6),a0
move.l pd_CurrPlanesPtr(a6),a1
move.l pd_EndLogoP5P6Buffer(a6),a2
moveq.l #-1,d0
move.l #(((BLENDIMG_WIDTH*BLENDVIEW_PLANES-BLENDIMG_WIDTH)/8)<<16)|((BLENDIMG_WIDTH*BLENDVIEW_PLANES-BLENDIMG_WIDTH)/8),d1
move.w #(BLENDIMG_WIDTH>>4)|(BLENDIMG_HEIGHT<<6),d3
BLTHOGON
BLTWAIT
BLTHOGOFF
BLTCON_SET ACD,BLT_A|BLT_C,0,0
move.l d0,bltafwm(a5)
move.w d1,bltcmod(a5)
move.l d1,bltamod(a5)
move.l a2,bltapt(a5)
move.l a0,bltcpt(a5)
move.l a1,bltdpt(a5)
move.w d3,bltsize(a5)
REPT 4
lea 1*(BLENDIMG_WIDTH/8)(a0),a0
lea 1*(BLENDIMG_WIDTH/8)(a1),a1
BLTHOGON
BLTWAIT
BLTHOGOFF
move.l a2,bltapt(a5)
move.l a0,bltcpt(a5)
move.l a1,bltdpt(a5)
move.w d3,bltsize(a5)
ENDR
rts
;--------------------------------------------------------------------
bln_fade_step_to_black:
move.l pd_LastPlanesPtr(a6),a0 ; source p1
move.l pd_CurrPlanesPtr(a6),a4
lea 3*(BLENDIMG_WIDTH/8)(a4),a1 ; mask
move.l a1,d4
lea 1*(BLENDIMG_WIDTH/8)(a0),a1 ; source p2
lea 1*(BLENDIMG_WIDTH/8)(a1),a2 ; source p3
lea 1*(BLENDIMG_WIDTH/8)(a2),a3 ; source p4
moveq.l #-1,d0
move.l #(((BLENDIMG_WIDTH*BLENDIMG_PLANES-BLENDIMG_WIDTH)/8)<<16)|((BLENDIMG_WIDTH*BLENDIMG_PLANES-BLENDIMG_WIDTH)/8),d1
move.w #(BLENDIMG_WIDTH>>4)|(BLENDIMG_HEIGHT<<6),d3
; create mask -- all bits, that are not black
BLTHOGON
BLTWAIT
BLTCON_SET ABCD,(BLT_A|BLT_B|BLT_C),0,0
move.l d0,bltafwm(a5)
move.l d1,bltcmod(a5)
move.l d1,bltamod(a5)
move.l a0,bltapt(a5)
move.l a1,bltbpt(a5)
move.l a2,bltcpt(a5)
move.l d4,bltdpt(a5)
move.w d3,bltsize(a5)
BLTWAIT
BLTCON0_SET ABCD,(BLT_A|BLT_C)&BLT_B,0
move.l d4,bltapt(a5)
move.l pd_EndLogoP5P6Buffer(a6),bltbpt(a5)
move.l a3,bltcpt(a5)
move.l d4,bltdpt(a5)
move.w d3,bltsize(a5)
bra bln_fade_step_down
;--------------------------------------------------------------------
bln_fade_step_from_white:
move.l pd_LastPlanesPtr(a6),a0 ; source p1
move.l pd_EndLogoBuffer(a6),a1
move.l pd_CurrPlanesPtr(a6),a4
lea 3*(BLENDIMG_WIDTH/8)(a4),a2 ; mask
move.l a2,d4 ; target p4 as temp mask
moveq.l #-1,d0
move.l #(((BLENDIMG_WIDTH*BLENDIMG_PLANES-BLENDIMG_WIDTH)/8)<<16)|((BLENDIMG_WIDTH*BLENDIMG_PLANES-BLENDIMG_WIDTH)/8),d1
move.w #(BLENDIMG_WIDTH>>4)|(BLENDIMG_HEIGHT<<6),d3
; create mask -- all bits, that are NOT equal
BLTHOGON
BLTWAIT
BLTCON_SET ACD,(BLT_A^BLT_C),0,0
move.l d0,bltafwm(a5)
move.l d1,bltcmod(a5)
move.l d1,bltamod(a5)
move.l a0,bltapt(a5)
move.l a1,bltcpt(a5)
move.l d4,bltdpt(a5)
move.w d3,bltsize(a5)
REPT 3
lea (BLENDIMG_WIDTH/8)(a0),a0 ; source p2/p3/p4
lea (BLENDIMG_WIDTH/8)(a1),a1 ; original p2/p3/p4
BLTWAIT
BLTCON0_SET ABCD,(BLT_A^BLT_C)|BLT_B,0
move.l a0,bltapt(a5)
move.l d4,bltbpt(a5)
move.l a1,bltcpt(a5)
move.l d4,bltdpt(a5)
move.w d3,bltsize(a5)
ENDR
;bra bln_fade_step_down
;--------------------------------------------------------------------
bln_fade_step_down:
move.l pd_LastPlanesPtr(a6),a0 ; source p1
move.l pd_CurrPlanesPtr(a6),a4
lea (BLENDIMG_WIDTH/8)(a0),a1 ; source p2
lea (BLENDIMG_WIDTH/8)(a1),a2 ; source p3
lea (BLENDIMG_WIDTH/8)(a2),a3 ; source p4
; plane 1: p1n = p1o ^ mask
BLTWAIT
BLTCON0_SET ACD,BLT_A^BLT_C,0
move.l d4,bltapt(a5)
move.l a0,bltcpt(a5)
move.l a4,bltdpt(a5)
move.w d3,bltsize(a5)
; update mask: mask = p1n & mask
BLTWAIT
BLTCON0_SET ACD,BLT_A&BLT_C,0
move.l d4,bltapt(a5)
move.l a4,bltcpt(a5)
move.l d4,bltdpt(a5)
move.w d3,bltsize(a5)
; plane 2: p2n = p2o ^ mask
lea (BLENDIMG_WIDTH/8)(a4),a4
BLTWAIT
BLTCON0_SET ACD,BLT_A^BLT_C,0
move.l d4,bltapt(a5)
move.l a1,bltcpt(a5)
move.l a4,bltdpt(a5)
move.w d3,bltsize(a5)
; update mask: mask = p2n & mask
BLTWAIT
BLTCON0_SET ACD,BLT_A&BLT_C,0
move.l d4,bltapt(a5)
move.l a4,bltcpt(a5)
move.l d4,bltdpt(a5)
move.w d3,bltsize(a5)
; plane 3: p3n = p3o ^ mask
lea (BLENDIMG_WIDTH/8)(a4),a4
BLTWAIT
BLTCON0_SET ACD,BLT_A^BLT_C,0
move.l d4,bltapt(a5)
move.l a2,bltcpt(a5)
move.l a4,bltdpt(a5)
move.w d3,bltsize(a5)
; plane 4: p4n = p4o ^ (p3n & mask)
BLTWAIT
BLTHOGOFF
BLTCON0_SET ABCD,BLT_C^(BLT_A&BLT_B),0
move.l d4,bltapt(a5)
move.l a4,bltbpt(a5)
move.l a3,bltcpt(a5)
move.l d4,bltdpt(a5)
move.w d3,bltsize(a5)
rts
;--------------------------------------------------------------------
bln_prepare_circle_masks:
PUTMSG 10,<"%d: Preparing circle masks">,fw_FrameCounter-2(a6)
bsr bln_clear_clip_buffers
BLTWAIT
lea bln_circleinfo,a4
lea pd_CircleInfos(a6),a2
move.l pd_CircleMasksBuffer(a6),a3
moveq.l #3,d7
.rloop
tst.w (a4)
beq.s .done
move.l a4,(a2)+
PUSHM a2-a4/d7
move.w d7,d0
lea pd_MinMaxY(a6),a0
bsr bln_calc_circle
POPM
lea pd_MinMaxY(a6),a0
move.l pd_ClipDotsBuffer(a6),a1
move.w d7,d0
bsr bln_plot_circle
move.w d7,d0
bsr bln_fill_circle
; inner top position
move.w ci_LRIAreaY(a4),d0
mulu #(BLENDVIEW_WIDTH/8)*BLENDVIEW_PLANES,d0
move.l d0,d2
move.w d0,ci_LeftBgOffset(a4)
move.w d0,ci_RightBgOffset(a4)
; bg offset, relative to top/left
add.w ci_InnerXOffset(a4),d0
move.w d0,ci_InnerBgOffset(a4)
; fg offset, relative to center (usually a negative offset)
moveq.l #(BLENDVIEW_HEIGHT/2),d0
sub.w ci_LRIAreaY(a4),d0
mulu #(BLENDVIEW_WIDTH/8)*BLENDVIEW_PLANES,d0
neg.w d0
move.w d0,ci_LeftFgOffset(a4) ; fix x offset later
move.w d0,ci_RightFgOffset(a4)
moveq.l #(BLENDVIEW_WIDTH/2)/8,d1
sub.w ci_InnerXOffset(a4),d1
sub.w d1,d0
move.w d0,ci_InnerFgOffset(a4)
tst.w ci_TopWidth(a4)
beq.s .skiptop
bsr bln_store_circle_top_mask
.skiptop
tst.w ci_LeftWidth(a4)
beq.s .skipleft
bsr bln_store_circle_left_mask
.skipleft
tst.w ci_RightWidth(a4)
beq.s .skipright
bsr bln_store_circle_right_mask
.skipright
lea pd_MinMaxY(a6),a0
move.l pd_ClipDotsBuffer(a6),a1
move.w d7,d0
bsr bln_plot_circle
lea ci_SIZEOF(a4),a4
addq.w #1,d7
bra.s .rloop
.done suba.l pd_CircleMasksBuffer(a6),a3
PUTMSG 10,<"%d: Done %ld bytes">,fw_FrameCounter-2(a6),a3
rts
;--------------------------------------------------------------------
bln_store_circle_left_mask:
move.w ci_LeftXOffset(a4),d0
add.w d0,ci_LeftBgOffset(a4)
moveq.l #(BLENDVIEW_WIDTH/2)/8,d1
sub.w d0,d1
sub.w d1,ci_LeftFgOffset(a4)
move.l pd_ClipFillBuffer(a6),a1
adda.w d0,a1
move.w ci_LRIAreaY(a4),d0
moveq.l #(BLENDVIEW_HEIGHT/2),d3
sub.w d0,d3 ; height
add.w d3,d3
add.w #1,d3
mulu #BLENDVIEW_WIDTH/8,d0
adda.w d0,a1
move.w ci_LeftWidth(a4),d0
move.w d0,d2
mulu d3,d2
add.w d2,d2 ; size in bytes
moveq.l #BLENDVIEW_WIDTH/16,d4
sub.w d0,d4
add.w d4,d4 ; source modulo
swap d4
lsl.w #6,d3
add.w d0,d3
move.l a3,ci_LeftMask(a4)
BLTWAIT
BLTHOGOFF
BLTCON_SET AD,BLT_A,0,0
move.l d4,bltamod(a5)
move.l a1,bltapt(a5)
move.l a3,bltdpt(a5)
move.w d3,bltsize(a5)
move.w d3,ci_LeftBltSize(a4)
adda.w d2,a3
rts
;--------------------------------------------------------------------
bln_store_circle_right_mask:
move.w ci_RightXOffset(a4),d0
add.w d0,ci_RightBgOffset(a4)
moveq.l #(BLENDVIEW_WIDTH/2)/8,d1
sub.w d0,d1
sub.w d1,ci_RightFgOffset(a4)
move.l pd_ClipFillBuffer(a6),a1
adda.w d0,a1
move.w ci_LRIAreaY(a4),d0
moveq.l #(BLENDVIEW_HEIGHT/2),d3
sub.w d0,d3 ; height
add.w d3,d3
add.w #1,d3
mulu #BLENDVIEW_WIDTH/8,d0
adda.w d0,a1
move.w ci_RightWidth(a4),d0
move.w d0,d2
mulu d3,d2
add.w d2,d2 ; size in bytes
moveq.l #BLENDVIEW_WIDTH/16,d4
sub.w d0,d4
add.w d4,d4 ; source modulo
swap d4
lsl.w #6,d3
add.w d0,d3
move.l a3,ci_RightMask(a4)
BLTWAIT
BLTHOGOFF
BLTCON_SET AD,BLT_A,0,0
move.l d4,bltamod(a5)
move.l a1,bltapt(a5)
move.l a3,bltdpt(a5)
move.w d3,bltsize(a5)
move.w d3,ci_RightBltSize(a4)
adda.w d2,a3
rts
;--------------------------------------------------------------------
bln_store_circle_top_mask:
moveq.l #(BLENDVIEW_HEIGHT/2),d0
sub.w d7,d0
move.w d0,d1
mulu #(BLENDVIEW_WIDTH/8)*BLENDVIEW_PLANES,d1
move.w d1,d4
move.w ci_TopXOffset(a4),d2
add.w d2,d1
move.w d1,ci_TopBgOffset(a4)
moveq.l #(BLENDVIEW_HEIGHT/2)+1,d3
add.w d7,d3
sub.w ci_TopHeight(a4),d3
mulu #(BLENDVIEW_WIDTH/8)*BLENDVIEW_PLANES,d3
sub.w #5*(BLENDVIEW_WIDTH/8),d3
sub.w d4,d3
move.w d3,ci_TopBottomOffsetAdv(a4)
move.w d7,d1
mulu #(BLENDVIEW_WIDTH/8)*BLENDVIEW_PLANES,d1
neg.w d1
moveq.l #(BLENDVIEW_WIDTH/2)/8,d3
sub.w d2,d3
sub.w d3,d1
move.w d1,ci_TopFgOffset(a4)
move.l pd_ClipFillBuffer(a6),a1
adda.w d2,a1
mulu #BLENDVIEW_WIDTH/8,d0
adda.l d0,a1
move.w ci_TopWidth(a4),d0
move.w d0,d1
mulu ci_TopHeight(a4),d1
add.w d1,d1
move.w d1,ci_TopBottomMaskSize(a4)
moveq.l #BLENDVIEW_WIDTH/16,d4
sub.w d0,d4
add.w d4,d4 ; source modulo
swap d4
move.w ci_TopHeight(a4),d3
lsl.w #6,d3
add.w d0,d3
move.w d3,ci_TopBottomBltSize(a4)
move.l a3,ci_TopMask(a4)
BLTWAIT
BLTHOGOFF
BLTCON_SET AD,BLT_A,0,0
move.l d4,bltamod(a5)
move.l a1,bltapt(a5)
move.l a3,bltdpt(a5)
move.w d3,bltsize(a5)
adda.w d1,a3
rts
;--------------------------------------------------------------------
bln_fill_circle:
move.w d0,d3
move.l pd_ClipDotsBuffer(a6),a1
move.l pd_ClipFillBuffer(a6),a0
lea (BLENDVIEW_HEIGHT/2)*(BLENDVIEW_WIDTH/8)-2(a1),a1
lea (BLENDVIEW_HEIGHT/2)*(BLENDVIEW_WIDTH/8)-2(a0),a0
moveq.l #BLENDVIEW_WIDTH/8,d4
mulu d4,d0
adda.l d0,a1
adda.l d0,a0
move.w #(BLENDVIEW_WIDTH/2)+1+15,d1
move.w #(BLENDVIEW_WIDTH/2),d2
add.w d3,d1 ; right border
sub.w d3,d2 ; left border
lsr.w #4,d1
add.w d1,d1
adda.w d1,a1
adda.w d1,a0
lsr.w #4,d2
add.w d2,d2
sub.w d1,d2
neg.w d2 ; width
sub.w d2,d4 ; modulo
add.w d3,d3
addq.w #1,d3 ; h = 2*r+1
lsl.w #6,d3
lsr.w #1,d2
add.w d2,d3 ; bltsize
BLTHOGON
BLTWAIT
BLTCON_SET_X AD,BLT_A,0,0,BLTCON1F_EFE|BLTCON1F_DESC
moveq.l #-1,d0
move.l d0,bltafwm(a5)
move.w d4,bltamod(a5)
move.w d4,bltdmod(a5)
move.l a1,bltapt(a5)
move.l a0,bltdpt(a5)
move.w d3,bltsize(a5)
rts
;--------------------------------------------------------------------
; d0.w = r
bln_calc_circle:
lea (BLENDVIEW_HEIGHT/2)*4(a0),a0 ; y (addr)
move.w d0,d1 ; dx = r
add.w d1,d1
add.w d1,d1
move.l a0,a2 ; y + dy (addr increases over time)
lea 4(a0),a3 ; y - dy (addr decreases over time) PRE-DECREMENT!
lea 4(a0,d1.w),a1 ; y + dx (addr decreases over time) PRE-DECREMENT!
sub.w d1,a0 ; y - dx (addr increases over time)
;MinMax done $00c12ec8, $00c12f34, $00c12f38, $00c12ec4
PUTMSG 30,<"MinMax buffer %p, %p, %p, %p">,a0,a1,a2,a3
moveq.l #0,d1 ; dy
move.w d0,d2
lsr.w #4,d2 ; t1 = r / 16
move.w #(BLENDVIEW_WIDTH/2),d5
sub.w d0,d2
.loop add.w d0,d2
cmp.w d0,d1
bgt.s .done
.loop2
PUTMSG 40,<"dx,dy %d,%d">,d0,d1
move.w d5,d3
sub.w d0,d3 ; x - dx
move.w d5,d4
add.w d0,d4 ; x + dx
PUTMSG 50,<"min[y + dy = y + %d] = x - dx = %d - %d = %d (%x)]">,d1,d5,d0,d3,d3
PUTMSG 50,<"max[y + dy = y + %d] = x + dx = %d + %d = %d (%x)]">,d1,d5,d0,d4,d4
PUTMSG 50,<"min[y - dy = y - %d] = x - dx = %d - %d = %d (%x)]">,d1,d5,d0,d3,d3
PUTMSG 50,<"max[y - dy = y - %d] = x + dx = %d + %d = %d (%x)]">,d1,d5,d0,d4,d4
move.w d4,-(a3) ; maxX[y - dy] = x + dx
move.w d3,-(a3) ; minX[y - dy] = x - dx
move.w d3,(a2)+ ; minX[y + dy] = x - dx
move.w d4,(a2)+ ; maxX[y + dy] = x + dx
addq.w #1,d1 ; dy++
add.w d1,d2 ; t1 += dy
sub.w d0,d2 ; t1 = t1 - dx
bmi.s .loop
subq.w #1,d1 ; dy--
move.w d5,d3
sub.w d1,d3 ; x - dy
move.w d5,d4
add.w d1,d4 ; x + dy
addq.w #1,d1 ; dy++
PUTMSG 50,<"min[y + dx = y + %d] = x - dy = %d - %d = %d (%x)]">,d0,d5,d1,d3,d3
PUTMSG 50,<"max[y + dx = y + %d] = x + dy = %d + %d = %d (%x)]">,d0,d5,d1,d4,d4
PUTMSG 50,<"min[y - dx = y - %d] = x - dy = %d - %d = %d (%x)]">,d0,d5,d1,d3,d3
PUTMSG 50,<"max[y - dx = y - %d] = x + dy = %d + %d = %d (%x)]">,d0,d5,d1,d4,d4
move.w d4,-(a1) ; maxX[y + dx] = x + dy
move.w d3,-(a1) ; minX[y + dx] = x - dy
move.w d3,(a0)+ ; minX[y - dx] = x - dy
move.w d4,(a0)+ ; maxX[y - dx] = x + dy
subq.w #1,d0 ; dx--
cmp.w d0,d1
ble.s .loop2
.done PUTMSG 30,<"MinMax done %p, %p, %p, %p">,a0,a1,a2,a3
rts
;--------------------------------------------------------------------
bln_plot_circle:
lea (BLENDVIEW_HEIGHT/2)*4(a0),a0
lea (BLENDVIEW_HEIGHT/2)*(BLENDVIEW_WIDTH/8)(a1),a1
moveq.l #BLENDVIEW_WIDTH/8,d3
move.w d0,d2
mulu d3,d2
sub.l d2,a1
add.w d0,d0
move.w d0,d1
add.w d1,d1
sub.w d1,a0
.yloop
REPT 2
move.w (a0)+,d1
move.w d1,d2
lsr.w #3,d2
not.w d1
bchg d1,(a1,d2.w)
ENDR
add.w d3,a1
dbra d0,.yloop
rts
;--------------------------------------------------------------------
bln_update_circle_pot_info:
move.w cp_Pair(a4),d0
lea .circle_fixup_table(pc,d0.w),a0
move.l (a0)+,cp_CircleFixupRoutine(a4)
move.l (a0)+,d4
movem.w cp_Radius(a4),d1-d3
;move.w cp_CenterPosX(a4),d2
;move.w cp_CenterPosY(a4),d3
move.w d1,d0
cmp.w #MIN_CIRCLE_SIZE,d0
blt.s .skip
add.w d1,d1
add.w d1,d1
lea pd_CircleInfos(a6),a1
move.l -MIN_CIRCLE_SIZE*4(a1,d1.w),a1
move.l a1,cp_CircleInfo(a4)
move.w d3,d1
sub.w d0,d1
add.w d1,d1
add.w d4,d1
move.w d1,cp_LineFixTopYOffset(a4)
move.w d3,d1
mulu #BLENDVIEW_WIDTH,d1
add.l d2,d1
add.l d1,d1
move.l d1,cp_PosTCOffset(a4)
move.w d3,d1
mulu #(BLENDVIEW_WIDTH/8)*BLENDVIEW_PLANES,d1
move.w d2,d0
asr.w #4,d0
add.w d0,d0
add.w d0,d1
move.l d1,cp_PosOffset(a4)
.skip
rts
.circle_fixup_table
dc.l bln_draw_circle_color_1_2,0*BLENDVIEW_HEIGHT*4*2
dc.l bln_draw_circle_color_3_4,1*BLENDVIEW_HEIGHT*4*2
dc.l bln_draw_circle_color_5_6,2*BLENDVIEW_HEIGHT*4*2
dc.l bln_draw_circle_color_7_8,3*BLENDVIEW_HEIGHT*4*2
;--------------------------------------------------------------------
bln_restore_necessary_circle_backgrounds:
lea pd_CirclePots(a6),a4
moveq.l #-1,d5
moveq.l #NUM_CIRCLE_POTS-1,d7
.loop
tst.l cp_InvertedOffset(a4)
bne.s .skip
move.w cp_LastLastRadius(a4),d1
cmp.w cp_Radius(a4),d1
blt.s .skip
cmp.w #MIN_CIRCLE_SIZE,d1
blt.s .skip
add.w d1,d1
add.w d1,d1
lea pd_CircleInfos(a6),a1
move.l -MIN_CIRCLE_SIZE*4(a1,d1.w),a1
move.l pd_CurrPlanesPtr(a6),a0
move.l cp_BgImage(a4),a2
move.l cp_LastLastPosOffset(a4),d0
sub.l #(BLENDVIEW_HEIGHT/2)*(BLENDVIEW_WIDTH/8)*BLENDVIEW_PLANES+(BLENDVIEW_WIDTH/2)/8,d0
adda.l d0,a0
adda.l d0,a2
move.w ci_RightBltSize(a1),d3
beq.s .skipright
PUSHM a0/a2
move.w ci_RightBgOffset(a1),d0
adda.w d0,a0
adda.w d0,a2
move.w ci_RightWidth(a1),d1
sub.w d1,d3
add.w d3,d3
move.w d3,d0
add.w d3,d3
add.w d0,d3
add.w d1,d3 ; * BLENDVIEW_PLANES
moveq.l #(BLENDVIEW_WIDTH/16),d0
sub.w d1,d0
add.w d0,d0
lea bltcon0(a5),a3
BLTHOGON
BLTWAIT
BLTHOGOFF
BLTCON_SET AD,BLT_A,0,0,(a3)+
;BLTCON_SET D,0,0,0,(a3)+
move.l d5,(a3)+ ; bltafwm/bltalwm
move.w d0,bltamod(a5)
move.w d0,bltdmod(a5)
addq.l #8,a3
move.l a2,(a3)+ ; bltapt
move.l a0,(a3)+ ; bltdpt
move.w d3,(a3)+ ; bltsize
POPM
.skipright
move.w ci_TopBottomBltSize(a1),d3
beq.s .skiptopbottom
PUSHM a0/a2
move.w ci_TopBgOffset(a1),d0
adda.w d0,a0
adda.w d0,a2
move.w ci_TopWidth(a1),d1
sub.w d1,d3
add.w d3,d3
move.w d3,d0
add.w d3,d3
add.w d0,d3
add.w d1,d3 ; * BLENDVIEW_PLANES
moveq.l #(BLENDVIEW_WIDTH/16),d0
sub.w d1,d0
add.w d0,d0 ; modulo
lea bltcon0(a5),a3
BLTHOGON
BLTWAIT
BLTHOGOFF
BLTCON_SET AD,BLT_A,0,0,(a3)+
;BLTCON_SET D,0,0,0,(a3)+
move.l d5,(a3)+ ; bltafwm/bltalwm
move.w d0,bltamod(a5)
move.w d0,bltdmod(a5)
addq.l #8,a3
move.l a2,(a3)+ ; bltapt
move.l a0,(a3)+ ; bltdpt
move.w d3,(a3)+ ; bltsize
moveq.l #0,d0
move.w ci_TopBottomOffsetAdv(a1),d0
add.w #5*(BLENDVIEW_WIDTH/8),d0
adda.l d0,a0
adda.l d0,a2
lea bltapt(a5),a3
BLTHOGON
BLTWAIT
BLTHOGOFF
move.l a2,(a3)+ ; bltapt
move.l a0,(a3)+ ; bltdpt
move.w d3,(a3)+ ; bltsize
POPM
.skiptopbottom
move.w ci_LeftBltSize(a1),d3
beq.s .skipleft
move.w ci_LeftBgOffset(a1),d0
adda.w d0,a0
adda.w d0,a2
move.w ci_LeftWidth(a1),d1
sub.w d1,d3
add.w d3,d3
move.w d3,d0
add.w d3,d3
add.w d0,d3
add.w d1,d3 ; * BLENDVIEW_PLANES
moveq.l #(BLENDVIEW_WIDTH/16),d0
sub.w d1,d0
add.w d0,d0
lea bltcon0(a5),a3
BLTHOGON
BLTWAIT
BLTHOGOFF
BLTCON_SET AD,BLT_A,0,0,(a3)+
;BLTCON_SET D,0,0,0,(a3)+
move.l d5,(a3)+ ; bltafwm/bltalwm
move.w d0,bltamod(a5)
move.w d0,bltdmod(a5)
addq.l #8,a3
move.l a2,(a3)+ ; bltapt
move.l a0,(a3)+ ; bltdpt
move.w d3,(a3)+ ; bltsize
.skipleft
.skip
lea cp_SIZEOF(a4),a4
dbra d7,.loop
rts
;--------------------------------------------------------------------
bln_draw_all_circle_pots:
lea pd_CirclePots(a6),a4
moveq.l #NUM_CIRCLE_POTS-1,d7
.loop
cmp.w #MIN_CIRCLE_SIZE,cp_Radius(a4)
blt.s .skip
move.l cp_FgImage(a4),a2
add.l cp_FgOffset(a4),a2
move.l cp_PosOffset(a4),d0
sub.l #(BLENDVIEW_HEIGHT/2)*(BLENDVIEW_WIDTH/8)*BLENDVIEW_PLANES+(BLENDVIEW_WIDTH/2)/8,d0
move.l pd_CurrPlanesPtr(a6),a0
move.l cp_BgImage(a4),a3
adda.l d0,a0
adda.l d0,a3
move.w cp_CircleShift(a4),pd_CircleShift(a6)
move.l cp_CircleInfo(a4),a1
PUSHM d7
pea .retadd(pc)
move.l cp_PaintRoutine(a4),-(sp)
rts
.retadd
POPM
.skip
lea cp_SIZEOF(a4),a4
dbra d7,.loop
rts
;--------------------------------------------------------------------
bln_do_all_circle_calc_updates:
move.w pd_BeatRadAdd(a6),d0
sub.w pd_FrameInc(a6),d0
bge.s .noclip
moveq.l #0,d0
.noclip move.w d0,pd_BeatRadAdd(a6)
lea pd_CirclePots(a6),a4
moveq.l #NUM_CIRCLE_POTS-1,d7
.loop
move.w cp_LastRadius(a4),cp_LastLastRadius(a4)
move.l cp_LastPosOffset(a4),cp_LastLastPosOffset(a4)
move.w cp_Radius(a4),cp_LastRadius(a4)
move.l cp_PosOffset(a4),cp_LastPosOffset(a4)
move.w pd_FrameInc(a6),d0
sub.w d0,cp_TimeLeft(a4)
bcc.s .nonoewscriptrout
PUTMSG 10,<"Potscript %p">,cp_PotScriptPtr(a4)
move.l cp_PotScriptPtr(a4),d1
beq.s .nonoewscriptrout
move.l d1,a0
move.w (a0)+,d1
beq.s .nonoewscriptrout
add.w d1,cp_TimeLeft(a4)
move.w (a0)+,d0
lea -2(a0,d0.w),a1
move.l a0,cp_PotScriptPtr(a4)
jsr (a1)
.nonoewscriptrout
move.l cp_FrameRoutine(a4),d0
beq.s .noframeroutine
move.l d0,a0
jsr (a0)
.noframeroutine
cmp.w #MIN_CIRCLE_SIZE,cp_Radius(a4)
blt.s .skip
move.w cp_FgRelPosX(a4),d0
move.w d0,d1
moveq.l #15,d2
move.w d0,d3
add.w d2,d3
asr.w #4,d3
add.w d3,d3
neg.w d0
and.w d0,d2
ror.w #4,d2
move.w d2,cp_CircleShift(a4)
add.w d1,d1
ext.l d1
move.w cp_FgRelPosY(a4),d0
move.w d0,d2
muls #BLENDVIEW_WIDTH*2,d0
add.l d0,d1
move.l d1,cp_FgTCOffset(a4)
muls #(BLENDVIEW_WIDTH/8)*BLENDVIEW_PLANES,d2
ext.l d3
add.l d3,d2
move.l d2,cp_FgOffset(a4)
move.l cp_CircleInfo(a4),a1
move.w ci_LRIAreaY(a1),cp_LRIAreaY(a4)
lea cp_SIZEOF(a4),a4
dbra d7,.loop
rts
.skip
moveq.l #(BLENDVIEW_HEIGHT/2),d0
sub.w cp_Radius(a4),d0
move.w d0,cp_LRIAreaY(a4)
lea cp_SIZEOF(a4),a4
dbra d7,.loop
rts
;--------------------------------------------------------------------
bln_do_all_circle_ham_fixups:
lea pd_CirclePots(a6),a4
moveq.l #7,d0
moveq.l #6,d1
moveq.l #5,d2
moveq.l #4,d3
moveq.l #3,d4
moveq.l #2,d5
moveq.l #1,d6
moveq.l #NUM_CIRCLE_POTS-1,d7
.loop
cmp.w #MIN_CIRCLE_SIZE,cp_Radius(a4)
blt.s .skip
move.l cp_CircleInfo(a4),a1
move.l cp_CircleFixupRoutine(a4),a3
move.l pd_CurrPlanesPtr(a6),a0
add.l cp_PosOffset(a4),a0
swap d7
jsr (a3)
swap d7
.skip
lea cp_SIZEOF(a4),a4
dbra d7,.loop
rts
;--------------------------------------------------------------------
bln_do_blitter_to_copper_fixup:
move.w pd_LineFixToggle(a6),d0
eor.w #BLENDVIEW_HEIGHT*2,d0
move.l pd_LineFix1Array(a6),a0
adda.w d0,a0
move.l pd_LastCopListPtr(a6),a1
adda.w pd_CopperChunkyOffset(a6),a1
FIRST_ADD_TO_BLITTER_QUEUE a4,a3
addq.l #4,a4
move.l #.bq_linecopy,(a4)+
move.l a0,(a4)+
move.l a1,(a4)+
REPT 7
addq.l #4,a1
lea BLENDVIEW_HEIGHT*4(a0),a0
FAST_ADD_TO_BLITTER_QUEUE a4,a3
addq.l #4,a4
move.l #.bq_linecopy_more,(a4)+
move.l a0,(a4)+
move.l a1,(a4)+
ENDR
clr.l (a3)
rts
.bq_linecopy
BLTCON_SET AD,BLT_A,0,0
moveq.l #-1,d0
move.l d0,bltafwm(a5)
moveq.l #COP_INST_PER_HOLE_LINE*4-2,d0
move.l d0,bltamod(a5)
.bq_linecopy_more
move.l (a0)+,bltapt(a5)
move.l (a0)+,bltdpt(a5)
move.w #(BLENDVIEW_HEIGHT<<6)|1,bltsize(a5)
rts
;--------------------------------------------------------------------
bln_draw_stenciled_circle:
moveq.l #0,d7
moveq.l #0,d5
subq.w #1,d5
move.w ci_RightBltSize(a1),d3
beq.s .skipright
PUSHM a0/a2-a4
addq.w #1,d3
move.w ci_RightBgOffset(a1),d0
lea -2(a0,d0.w),a0 ; target
lea -2(a3,d0.w),a3 ; source
adda.w ci_RightFgOffset(a1),a2
subq.w #2,a2
; mask in A, source in B, background in C
moveq.l #(BLENDVIEW_WIDTH/16)*BLENDVIEW_PLANES-1,d0
sub.w ci_RightWidth(a1),d0
add.w d0,d0
move.l ci_RightMask(a1),d2
subq.l #2,d2
moveq.l #(BLENDVIEW_WIDTH/8),d6
lea bltcon0(a5),a4
BLTHOGON
BLTWAIT
BLTHOGOFF
BLTCON0_SET ABCD,((BLT_A&BLT_B)|(~BLT_A&BLT_C)),0,(a4)+
move.w pd_CircleShift(a6),(a4)+ ; bltcon1
move.l d5,(a4)+ ; bltafwm/bltalwm
move.w d0,bltcmod(a5)
move.w d0,bltbmod(a5)
move.w #-2,bltamod(a5)
move.w d0,bltdmod(a5)
move.l a3,(a4)+ ; bltcpt
move.l a2,(a4)+ ; bltbpt
move.l d2,(a4)+ ; bltapt
move.l a0,(a4)+ ; bltdpt
move.w d3,(a4)+ ; bltsize
REPT 5
adda.l d6,a0
adda.l d6,a2
adda.l d6,a3
lea bltcpt(a5),a4
BLTHOGON
BLTWAIT
BLTHOGOFF
move.l a3,(a4)+ ; bltcpt
move.l a2,(a4)+ ; bltbpt
move.l d2,(a4)+ ; bltapt
move.l a0,(a4)+ ; bltdpt
move.w d3,(a4)+ ; bltsize
ENDR
POPM
.skipright
move.w ci_InnerBltSize(a1),d3
beq.s .skipinner
PUSHM a0/a2-a3
moveq.l #0,d0
add.w ci_InnerBgOffset(a1),a0
subq.w #2,a0
move.w ci_InnerBltMod(a1),d0
adda.w ci_InnerFgOffset(a1),a2
subq.w #2,a2
lea bltcon0(a5),a3
tst.w ci_LeftBltSize(a1)
beq.s .damnitnoleft
move.l #BLTEN_AD|BLT_A,d4
or.w pd_CircleShift(a6),d4
swap d4
BLTHOGON
BLTWAIT
BLTHOGOFF
move.l d4,(a3)+ ; bltcon0
move.w d5,(a3)+ ; bltafwm
move.w d5,(a3)+ ; bltalwm
move.w d0,bltamod(a5)
move.w d0,bltdmod(a5)
addq.l #8,a3
move.l a2,(a3)+ ; bltapt
move.l a0,(a3)+ ; bltdpt
move.w d3,(a3)+ ; bltsize
bra.s .continner
.damnitnoleft
BLTHOGON
BLTWAIT
BLTCON0_SET BCD,((BLT_A&BLT_B)|(~BLT_A&BLT_C)),0,(a3)+
move.w pd_CircleShift(a6),(a3)+ ; bltcon1
move.l d5,(a3)+ ; bltafwm/bltalwm
move.w d5,bltadat(a5)
move.w d0,bltcmod(a5)
move.w d0,bltbmod(a5)
move.w d0,bltdmod(a5)
move.l a0,(a3)+ ; bltcpt
move.l a2,(a3)+ ; bltbpt
addq.l #4,a3 ; bltapt
move.l a0,(a3)+ ; bltdpt
move.w d3,(a3)+ ; bltsize
.continner
POPM
bsr bln_do_circle_tc_fixup
.skipinner
move.w ci_TopBottomBltSize(a1),d3
beq.s .skiptopbottom
PUSHM a0/a2-a4
addq.w #1,d3
move.w ci_TopBgOffset(a1),d0
lea -2(a0,d0.w),a0 ; target
lea -2(a3,d0.w),a3 ; source
adda.w ci_TopFgOffset(a1),a2
subq.w #2,a2
; mask in A, source in B, background in C
moveq.l #(BLENDVIEW_WIDTH/16)*BLENDVIEW_PLANES-1,d0
sub.w ci_TopWidth(a1),d0
add.w d0,d0 ; modulo
move.l ci_TopMask(a1),d2
subq.l #2,d2
moveq.l #(BLENDVIEW_WIDTH/8),d6
lea bltcon0(a5),a4
BLTHOGON
BLTWAIT
BLTHOGOFF
BLTCON0_SET ABCD,((BLT_A&BLT_B)|(~BLT_A&BLT_C)),0,(a4)+
move.w pd_CircleShift(a6),(a4)+ ; bltcon1
move.l d5,(a4)+ ; bltafwm/bltalwm
move.w d0,bltcmod(a5)
move.w d0,bltbmod(a5)
move.w #-2,bltamod(a5)
move.w d0,bltdmod(a5)
move.l a3,(a4)+ ; bltcpt
move.l a2,(a4)+ ; bltbpt
move.l d2,(a4)+ ; bltapt
move.l a0,(a4)+ ; bltdpt
move.w d3,(a4)+ ; bltsize
REPT 5
adda.l d6,a0
adda.l d6,a2
adda.l d6,a3
lea bltcpt(a5),a4
BLTHOGON
BLTWAIT
BLTHOGOFF
move.l a3,(a4)+ ; bltcpt
move.l a2,(a4)+ ; bltbpt
move.l d2,(a4)+ ; bltapt
move.l a0,(a4)+ ; bltdpt
move.w d3,(a4)+ ; bltsize
ENDR
moveq.l #0,d0
move.w ci_TopBottomOffsetAdv(a1),d0
adda.l d0,a0
adda.l d0,a2
adda.l d0,a3
moveq.l #0,d0
move.w ci_TopWidth(a1),d1
add.w d1,d1
move.w ci_TopBottomMaskSize(a1),d0
sub.w d1,d0
add.l d0,d2
neg.w d1
add.w d1,d1
subq.w #2,d1
lea bltcpt(a5),a4
BLTHOGON
BLTWAIT
BLTHOGOFF
move.w d1,bltamod(a5)
move.l a3,(a4)+ ; bltcpt
move.l a2,(a4)+ ; bltbpt
move.l d2,(a4)+ ; bltapt
move.l a0,(a4)+ ; bltdpt
move.w d3,(a4)+ ; bltsize
REPT 5
adda.l d6,a0
adda.l d6,a2
adda.l d6,a3
lea bltcpt(a5),a4
BLTHOGON
BLTWAIT
BLTHOGOFF
move.l a3,(a4)+ ; bltcpt
move.l a2,(a4)+ ; bltbpt
move.l d2,(a4)+ ; bltapt
move.l a0,(a4)+ ; bltdpt
move.w d3,(a4)+ ; bltsize
ENDR
POPM
.skiptopbottom
move.w ci_LeftBltSize(a1),d3
beq.s .skipleft
PUSHM a4
addq.w #1,d3
move.w ci_LeftBgOffset(a1),d0
lea -2(a0,d0.w),a0 ; target
lea -2(a3,d0.w),a3 ; source
adda.w ci_LeftFgOffset(a1),a2
subq.w #2,a2
; mask in A, source in B, background in C
moveq.l #(BLENDVIEW_WIDTH/16)*BLENDVIEW_PLANES-1,d0
sub.w ci_LeftWidth(a1),d0
add.w d0,d0
move.l ci_LeftMask(a1),d2
subq.l #2,d2
moveq.l #(BLENDVIEW_WIDTH/8),d6
lea bltcon0(a5),a4
BLTHOGON
BLTWAIT
BLTHOGOFF
BLTCON0_SET ABCD,((BLT_A&BLT_B)|(~BLT_A&BLT_C)),0,(a4)+
move.w pd_CircleShift(a6),(a4)+ ; bltcon1
move.l d5,(a4)+ ; bltafwm/bltalwm
move.w d0,bltcmod(a5)
move.w d0,bltbmod(a5)
move.w #-2,bltamod(a5)
move.w d0,bltdmod(a5)
move.l a3,(a4)+ ; bltcpt
move.l a2,(a4)+ ; bltbpt
move.l d2,(a4)+ ; bltapt
move.l a0,(a4)+ ; bltdpt
move.w d3,(a4)+ ; bltsize
REPT 5
adda.l d6,a0
adda.l d6,a2
adda.l d6,a3
lea bltcpt(a5),a4
BLTHOGON
BLTWAIT
BLTHOGOFF
move.l a3,(a4)+ ; bltcpt
move.l a2,(a4)+ ; bltbpt
move.l d2,(a4)+ ; bltapt
move.l a0,(a4)+ ; bltdpt
move.w d3,(a4)+ ; bltsize
ENDR
POPM
.skipleft
tst.l d7
beq.s bln_do_circle_tc_fixup
rts
;--------------------------------------------------------------------
bln_do_circle_tc_fixup:
PUSHM a0/a2-a3
move.w cp_LineFixTopYOffset(a4),d1
add.w pd_LineFixToggle(a6),d1
move.l cp_FgTCImage(a4),a2
adda.l cp_FgTCOffset(a4),a2
move.l pd_LineFix1Array(a6),a0
adda.w d1,a0
move.l ci_LeftTCCode(a1),a3
jsr (a3)
move.l cp_BgTCImage(a4),a2
move.l cp_InvertedOffset(a4),d0
beq.s .notinverted
add.l cp_FgTCOffset-cp_SIZEOF(a4),d0
add.l d0,a2
bra.s .invcont
.notinverted
add.l cp_PosTCOffset(a4),a2
.invcont
move.l pd_LineFix2Array(a6),a0
adda.w d1,a0
move.l ci_RightTCCode(a1),a3
jsr (a3)
POPM
moveq.l #1,d7
rts
;--------------------------------------------------------------------
bln_draw_stenciled_circle_invert:
moveq.l #0,d5
subq.w #1,d5
move.w ci_RightBltSize(a1),d3
beq.s .skipright
PUSHM a0/a2
addq.w #1,d3
move.w ci_RightBgOffset(a1),d0
lea -2(a0,d0.w),a0 ; target
adda.w ci_RightFgOffset(a1),a2
subq.w #2,a2
; mask in A, source in B, background in C
moveq.l #(BLENDVIEW_WIDTH/16)*BLENDVIEW_PLANES-1,d0
sub.w ci_RightWidth(a1),d0
add.w d0,d0
move.l ci_RightMask(a1),d2
subq.l #2,d2
moveq.l #(BLENDVIEW_WIDTH/8),d6
lea bltcon0(a5),a3
BLTHOGON
BLTWAIT
BLTHOGOFF
BLTCON0_SET ABCD,((BLT_A&BLT_B)|(~BLT_A&BLT_C)),0,(a3)+
move.w pd_CircleShift(a6),(a3)+ ; bltcon1
move.l d5,(a3)+ ; bltafwm/bltalwm
move.w d0,bltcmod(a5)
move.w d0,bltbmod(a5)
move.w #-2,bltamod(a5)
move.w d0,bltdmod(a5)
move.l a0,(a3)+ ; bltcpt
move.l a2,(a3)+ ; bltbpt
move.l d2,(a3)+ ; bltapt
move.l a0,(a3)+ ; bltdpt
move.w d3,(a3)+ ; bltsize
REPT 5
adda.l d6,a0
adda.l d6,a2
lea bltcpt(a5),a3
BLTHOGON
BLTWAIT
BLTHOGOFF
move.l a0,(a3)+ ; bltcpt
move.l a2,(a3)+ ; bltbpt
move.l d2,(a3)+ ; bltapt
move.l a0,(a3)+ ; bltdpt
move.w d3,(a3)+ ; bltsize
ENDR
POPM
.skipright
move.w ci_TopBottomBltSize(a1),d3
beq.s .skiptopbottom
PUSHM a0/a2
addq.w #1,d3
move.w ci_TopBgOffset(a1),d0
lea -2(a0,d0.w),a0 ; target
adda.w ci_TopFgOffset(a1),a2
subq.w #2,a2
; mask in A, source in B, background in C
moveq.l #(BLENDVIEW_WIDTH/16)*BLENDVIEW_PLANES-1,d0
sub.w ci_TopWidth(a1),d0
add.w d0,d0 ; modulo
move.l ci_TopMask(a1),d2
subq.l #2,d2
moveq.l #(BLENDVIEW_WIDTH/8),d6
lea bltcon0(a5),a3
BLTHOGON
BLTWAIT
BLTHOGOFF
BLTCON0_SET ABCD,((BLT_A&BLT_B)|(~BLT_A&BLT_C)),0,(a3)+
move.w pd_CircleShift(a6),(a3)+ ; bltcon1
move.l d5,(a3)+ ; bltafwm/bltalwm
move.w d0,bltcmod(a5)
move.w d0,bltbmod(a5)
move.w #-2,bltamod(a5)
move.w d0,bltdmod(a5)
move.l a0,(a3)+ ; bltcpt
move.l a2,(a3)+ ; bltbpt
move.l d2,(a3)+ ; bltapt
move.l a0,(a3)+ ; bltdpt
move.w d3,(a3)+ ; bltsize
REPT 5
adda.l d6,a0
adda.l d6,a2
lea bltcpt(a5),a3
BLTHOGON
BLTWAIT
BLTHOGOFF
move.l a0,(a3)+ ; bltcpt
move.l a2,(a3)+ ; bltbpt
move.l d2,(a3)+ ; bltapt
move.l a0,(a3)+ ; bltdpt
move.w d3,(a3)+ ; bltsize
ENDR
moveq.l #0,d0
move.w ci_TopBottomOffsetAdv(a1),d0
adda.l d0,a0
adda.l d0,a2
moveq.l #0,d0
move.w ci_TopWidth(a1),d1
add.w d1,d1
move.w ci_TopBottomMaskSize(a1),d0
sub.w d1,d0
add.l d0,d2
neg.w d1
add.w d1,d1
subq.w #2,d1
lea bltcpt(a5),a3
BLTHOGON
BLTWAIT
BLTHOGOFF
move.w d1,bltamod(a5)
move.l a0,(a3)+ ; bltcpt
move.l a2,(a3)+ ; bltbpt
move.l d2,(a3)+ ; bltapt
move.l a0,(a3)+ ; bltdpt
move.w d3,(a3)+ ; bltsize
REPT 5
adda.l d6,a0
adda.l d6,a2
lea bltcpt(a5),a3
BLTHOGON
BLTWAIT
BLTHOGOFF
move.l a0,(a3)+ ; bltcpt
move.l a2,(a3)+ ; bltbpt
move.l d2,(a3)+ ; bltapt
move.l a0,(a3)+ ; bltdpt
move.w d3,(a3)+ ; bltsize
ENDR
POPM
.skiptopbottom
move.w ci_LeftBltSize(a1),d3
beq.s .skipleft
PUSHM a0/a2
addq.w #1,d3
move.w ci_LeftBgOffset(a1),d0
lea -2(a0,d0.w),a0 ; target
adda.w ci_LeftFgOffset(a1),a2
subq.w #2,a2
; mask in A, source in B, background in C
moveq.l #(BLENDVIEW_WIDTH/16)*BLENDVIEW_PLANES-1,d0
sub.w ci_LeftWidth(a1),d0
add.w d0,d0
move.l ci_LeftMask(a1),d2
subq.l #2,d2
moveq.l #(BLENDVIEW_WIDTH/8),d6
lea bltcon0(a5),a3
BLTHOGON
BLTWAIT
BLTHOGOFF
BLTCON0_SET ABCD,((BLT_A&BLT_B)|(~BLT_A&BLT_C)),0,(a3)+
move.w pd_CircleShift(a6),(a3)+ ; bltcon1
move.l d5,(a3)+ ; bltafwm/bltalwm
move.w d0,bltcmod(a5)
move.w d0,bltbmod(a5)
move.w #-2,bltamod(a5)
move.w d0,bltdmod(a5)
move.l a0,(a3)+ ; bltcpt
move.l a2,(a3)+ ; bltbpt
move.l d2,(a3)+ ; bltapt
move.l a0,(a3)+ ; bltdpt
move.w d3,(a3)+ ; bltsize
REPT 5
adda.l d6,a0
adda.l d6,a2
lea bltcpt(a5),a3
BLTHOGON
BLTWAIT
BLTHOGOFF
move.l a0,(a3)+ ; bltcpt
move.l a2,(a3)+ ; bltbpt
move.l d2,(a3)+ ; bltapt
move.l a0,(a3)+ ; bltdpt
move.w d3,(a3)+ ; bltsize
ENDR
POPM
.skipleft
move.w ci_InnerBltSize(a1),d3
beq.s .skipinner
moveq.l #0,d0
add.w ci_InnerBgOffset(a1),a0
subq.w #2,a0
move.w ci_InnerBltMod(a1),d0
adda.w ci_InnerFgOffset(a1),a2
subq.w #2,a2
lea bltcon0(a5),a3
BLTHOGON
BLTWAIT
BLTCON0_SET BCD,((BLT_A&BLT_B)|(~BLT_A&BLT_C)),0,(a3)+
move.w pd_CircleShift(a6),(a3)+ ; bltcon1
move.l d5,(a3)+ ; bltafwm/bltalwm
move.w d5,bltadat(a5)
move.w d0,bltcmod(a5)
move.w d0,bltbmod(a5)
move.w d0,bltdmod(a5)
move.l a0,(a3)+ ; bltcpt
move.l a2,(a3)+ ; bltbpt
addq.l #4,a3 ; bltapt
move.l a0,(a3)+ ; bltdpt
move.w d3,(a3)+ ; bltsize
.skipinner
bsr bln_do_circle_tc_fixup
rts
;--------------------------------------------------------------------
bln_draw_and_move_bars:
lea pd_Bars(a6),a1
move.l pd_CurrPlanesPtr(a6),a2
move.l pd_OriginalImage3(a6),a3
move.l pd_OriginalImage2(a6),a4
move.l pd_CurrCopListPtr(a6),a0
adda.w pd_CopperChunkyOffset(a6),a0
move.l a0,d4
move.l pd_TrueColor16Image(a6),a0
move.l pd_TrueColor16Image2(a6),d2
BLTHOGON
BLTWAIT
BLTHOGOFF
BLTCON_SET AD,BLT_A&~BLT_C,0,0
move.l #-1,bltafwm(a5) ; also fills bltalwm
move.w #$8000,bltcdat(a5)
moveq.l #NUM_BARS-1,d7
moveq.l #NUM_BARS,d5
.loop
subq.w #1,bd_Delay(a1)
bpl .skip
move.w bd_BarPos(a1),d1
bmi.s .noendpos
subq.w #1,bd_EndPosCount(a1)
bpl.s .noendpos
subq.w #1,d5
bra .skip
.noendpos
move.w #BLENDVIEW_HEIGHT,d3
add.w d1,d3
ble .skipmove
move.w bd_LastLastBottomPos(a1),bd_LastLastLastBottomPos(a1)
move.w bd_LastBottomPos(a1),bd_LastLastBottomPos(a1)
move.w d3,bd_LastBottomPos(a1)
move.l a0,-(sp)
lsl.w #6,d3
addq.w #1,d3
neg.w d1
move.w d1,d6
mulu #(BLENDVIEW_WIDTH/8)*BLENDIMG_PLANES,d1
lea (a3,d1.l),a0
BLTHOGON
BLTWAIT
BLTHOGOFF
BLTCON_SET AD,BLT_A&~BLT_C,0,0
move.l #(((BLENDIMG_WIDTH*BLENDIMG_PLANES-16)/8)<<16)|((BLENDVIEW_WIDTH-16)/8),bltamod(a5)
move.l a0,bltapt(a5)
move.l a2,bltdpt(a5)
move.w d3,bltsize(a5)
mulu #BLOCKS_WIDTH*4,d6
REPT 2
lea (BLENDVIEW_WIDTH/8)*BLENDVIEW_HEIGHT(a2),a2
lea (BLENDVIEW_WIDTH/8)(a0),a0
BLTHOGON
BLTWAIT
BLTHOGOFF
move.l a0,bltapt(a5)
move.l a2,bltdpt(a5)
move.w d3,bltsize(a5)
ENDR
lea (BLENDVIEW_WIDTH/8)*BLENDVIEW_HEIGHT(a2),a2
lea (BLENDVIEW_WIDTH/8)(a0),a0
BLTHOGON
BLTWAIT
BLTHOGOFF
BLTCON0_SET AD,BLT_A|BLT_C,0
move.l a0,bltapt(a5)
move.l a2,bltdpt(a5)
move.w d3,bltsize(a5)
REPT 2
lea (BLENDVIEW_WIDTH/8)*BLENDVIEW_HEIGHT(a2),a2
lea (BLENDVIEW_WIDTH/8)(a0),a0
BLTHOGON
BLTWAIT
BLTHOGOFF
BLTCON_SET AD,BLT_A&~BLT_C,0,0
move.l a0,bltapt(a5)
move.l a2,bltdpt(a5)
move.w d3,bltsize(a5)
ENDR
suba.l #5*(BLENDVIEW_WIDTH/8)*BLENDVIEW_HEIGHT,a2
move.w bd_LastBottomPos(a1),d0
move.w bd_LastLastLastBottomPos(a1),d1
sub.w d0,d1
ble.s .noclr
move.w d3,-(sp)
move.w #BLENDVIEW_HEIGHT,d3
sub.w d0,d3
lsl.w #6,d3
addq.w #1,d3
move.l d2,a0
move.w d0,d1
mulu #(BLENDVIEW_WIDTH/16)*2,d1
adda.w d1,a0
move.w d0,d1
mulu #COP_INST_PER_BARS_LINE*4,d1
BLTHOGON
BLTWAIT
BLTHOGOFF
BLTCON0_SET AD,BLT_A,0
move.l #(((BLENDVIEW_WIDTH/16)*2-2)<<16)|(COP_INST_PER_BARS_LINE*4-2),bltamod(a5)
move.l a0,bltapt(a5)
move.l d4,a0
adda.w d1,a0
move.l a0,bltdpt(a5)
move.w d3,bltsize(a5)
move.w d0,d1
mulu #(BLENDVIEW_WIDTH/8),d0
mulu #(BLENDIMG_WIDTH/8)*BLENDIMG_PLANES,d1
lea (a2,d0.l),a0
adda.l d1,a4
BLTHOGON
BLTWAIT
BLTHOGOFF
BLTCON_SET AD,BLT_A&~BLT_C,0,0
move.l #(((BLENDIMG_WIDTH*BLENDIMG_PLANES-16)/8)<<16)|((BLENDVIEW_WIDTH-16)/8),bltamod(a5)
move.l a4,bltapt(a5)
move.l a0,bltdpt(a5)
move.w d3,bltsize(a5)
REPT 2
lea (BLENDVIEW_WIDTH/8)*BLENDVIEW_HEIGHT(a0),a0
lea (BLENDVIEW_WIDTH/8)(a4),a4
BLTHOGON
BLTWAIT
BLTHOGOFF
move.l a4,bltapt(a5)
move.l a0,bltdpt(a5)
move.w d3,bltsize(a5)
ENDR
lea (BLENDVIEW_WIDTH/8)*BLENDVIEW_HEIGHT(a0),a0
lea (BLENDVIEW_WIDTH/8)(a4),a4
BLTHOGON
BLTWAIT
BLTHOGOFF
BLTCON0_SET AD,BLT_A|BLT_C,0
move.l a4,bltapt(a5)
move.l a0,bltdpt(a5)
move.w d3,bltsize(a5)
REPT 2
lea (BLENDVIEW_WIDTH/8)*BLENDVIEW_HEIGHT(a0),a0
lea (BLENDVIEW_WIDTH/8)(a4),a4
BLTHOGON
BLTWAIT
BLTHOGOFF
BLTCON_SET AD,BLT_A&~BLT_C,0,0
move.l a4,bltapt(a5)
move.l a0,bltdpt(a5)
move.w d3,bltsize(a5)
ENDR
lea -5*(BLENDVIEW_WIDTH/8)(a4),a4
suba.l d1,a4
suba.l #5*(BLENDVIEW_WIDTH/8)*BLENDVIEW_HEIGHT,a0
move.w (sp)+,d3
.noclr
move.l (sp),a0
adda.l d6,a0
move.l bd_BarSpeed(a1),d6
add.l d6,bd_BarPos(a1)
bmi.s .down
move.l #$4000,bd_BarPos(a1)
neg.l d6
asr.l #1,d6
move.l d6,d1
asr.l #2,d1
sub.l d1,d6
.down
add.l #2000,d6
move.l d6,bd_BarSpeed(a1)
BLTHOGON
BLTWAIT
BLTHOGOFF
BLTCON0_SET AD,BLT_A,0
move.l #(((BLENDVIEW_WIDTH/16)*2-2)<<16)|(COP_INST_PER_BARS_LINE*4-2),bltamod(a5)
move.l a0,bltapt(a5)
move.l d4,bltdpt(a5)
move.w d3,bltsize(a5)
move.l (sp)+,a0
bra.s .skip
.skipmove
move.l bd_BarSpeed(a1),d6
add.l d6,bd_BarPos(a1)
add.l #2000,d6
move.l d6,bd_BarSpeed(a1)
.skip
addq.l #2,a2
addq.l #2,a3
addq.l #2,a4
addq.l #2,a0
addq.l #2,d2
addq.l #4,d4
lea bd_SIZEOF(a1),a1
dbra d7,.loop
move.l d5,d0
rts
;--------------------------------------------------------------------
bln_prepare_tc16_data:
move.w #((BLENDIMG_WIDTH/16)*BLENDIMG_HEIGHT)-1,d7
moveq.l #16*2,d0
.loop move.w (a0),(a1)+
adda.w d0,a0
dbra d7,.loop
rts
;--------------------------------------------------------------------
bln_prepare_striped_image:
move.l pd_CurrPlanesPtr(a6),a2
move.w #(BLENDVIEW_WIDTH>>4)|(BLENDVIEW_HEIGHT<<6),d3
moveq.l #(BLENDVIEW_WIDTH/16)-1,d7
moveq.l #-1,d0
BLTHOGON
BLTWAIT
BLTHOGOFF
BLTCON0_SET AD,BLT_A&~BLT_C,0
move.l d0,bltafwm(a5)
move.w #(BLENDVIEW_WIDTH*BLENDVIEW_PLANES-BLENDVIEW_WIDTH)/8,bltamod(a5)
move.w #(BLENDVIEW_WIDTH-BLENDVIEW_WIDTH)/8,bltdmod(a5)
move.w #$8000,bltcdat(a5)
move.l a0,bltapt(a5)
move.l a2,bltdpt(a5)
move.w d3,bltsize(a5)
REPT 2
lea (BLENDVIEW_WIDTH/8)(a0),a0
lea (BLENDVIEW_WIDTH/8)*BLENDVIEW_HEIGHT(a2),a2
BLTHOGON
BLTWAIT
BLTHOGOFF
move.l a0,bltapt(a5)
move.l a2,bltdpt(a5)
move.w d3,bltsize(a5)
ENDR
lea (BLENDVIEW_WIDTH/8)(a0),a0
lea (BLENDVIEW_WIDTH/8)*BLENDVIEW_HEIGHT(a2),a2
BLTHOGON
BLTWAIT
BLTHOGOFF
BLTCON0_SET AD,BLT_A|BLT_C,0
move.l a0,bltapt(a5)
move.l a2,bltdpt(a5)
move.w d3,bltsize(a5)
lea (BLENDVIEW_WIDTH/8)(a0),a0
lea (BLENDVIEW_WIDTH/8)*BLENDVIEW_HEIGHT(a2),a2
BLTHOGON
BLTWAIT
BLTHOGOFF
BLTCON0_SET AD,BLT_A&~BLT_C,0
move.l a0,bltapt(a5)
move.l a2,bltdpt(a5)
move.w d3,bltsize(a5)
lea (BLENDVIEW_WIDTH/8)(a0),a0
lea (BLENDVIEW_WIDTH/8)*BLENDVIEW_HEIGHT(a2),a2
BLTHOGON
BLTWAIT
BLTHOGOFF
move.l a0,bltapt(a5)
move.l a2,bltdpt(a5)
move.w d3,bltsize(a5)
move.l pd_CurrCopListPtr(a6),a0
adda.w pd_CopperChunkyOffset(a6),a0
move.w #(16>>4)|(BLENDVIEW_HEIGHT<<6),d3
moveq.l #(BLENDVIEW_WIDTH/16)-1,d7
.xloop
BLTHOGON
BLTWAIT
BLTHOGOFF
BLTCON0_SET AD,BLT_A,0
move.l #(((BLENDVIEW_WIDTH/16)*2-2)<<16)|(COP_INST_PER_BARS_LINE*4-2),bltamod(a5)
move.l a1,bltapt(a5)
move.l a0,bltdpt(a5)
move.w d3,bltsize(a5)
addq.l #2,a1
addq.l #4,a0
dbra d7,.xloop
rts
;--------------------------------------------------------------------
bln_load_part_sequences:
move.l a0,a2
move.w (a0)+,d5
move.w (a0)+,d6
move.l (a0)+,d4
lea pd_Parts(a6),a1
moveq.l #BLOCKS_HEIGHT-1,d7
.loop
move.w (a0)+,pbi_Phase(a1)
move.w (a0)+,d0
lea (a2,d0.w),a3
moveq.l #0,d0
move.b (a3)+,d0
move.l a3,pbi_SequencePtr(a1)
move.w pbi_YPos(a1),d1
PUSHM a0-a2/d4-d7
move.l d4,a3
move.l (a6,d5.w),a0
move.l (a6,d6.w),a2
move.l a0,pbi_OriginalImage(a1)
move.l a2,pbi_TrueColorImage(a1)
jsr (a3)
POPM
addq.w #1,d1
lea pbi_SIZEOF(a1),a1
dbra d7,.loop
rts
;--------------------------------------------------------------------
bln_handle_parts:
lea pd_Parts(a6),a1
moveq.l #BLOCKS_HEIGHT-1,d7
.loop
tst.w pbi_Phase(a1)
bmi.s .skip
add.l #$10000,d7
PUSHM a1/d7
move.l pbi_PalApplyRoutine(a1),a0
jsr (a0)
move.l pbi_PalChangeRoutine(a1),a0
jsr (a0)
move.w pbi_Phase(a1),d0
move.l pbi_PhaseSequence(a1),a0
move.l (a0,d0.w),a0
addq.w #4,d0
move.w d0,pbi_Phase(a1)
jsr (a0)
POPM
bra.s .skipover
.skip addq.w #1,pbi_Phase(a1)
.skipover
lea pbi_SIZEOF(a1),a1
dbra d7,.loop
swap d7
rts
;--------------------------------------------------------------------
bln_load_next_seq_part_in:
move.l pbi_SequencePtr(a1),a0
moveq.l #0,d0
move.w d0,pbi_Phase(a1)
move.b (a0)+,d0
bmi.s .kill
move.l a0,pbi_SequencePtr(a1)
move.l pbi_OriginalImage(a1),a0
move.l pbi_TrueColorImage(a1),a2
move.w pbi_YPos(a1),d1
bra bln_load_new_block_fade_in
.kill move.w #$8000,pbi_Phase(a1)
rts
;--------------------------------------------------------------------
bln_load_next_seq_part_out_in:
move.l pbi_SequencePtr(a1),a0
moveq.l #0,d0
move.w d0,pbi_Phase(a1)
move.b (a0)+,d0
bmi.s .kill
move.l a0,pbi_SequencePtr(a1)
move.l pbi_OriginalImage(a1),a0
move.l pbi_TrueColorImage(a1),a2
move.w pbi_YPos(a1),d1
bra bln_load_new_block_fade_out_and_in
.kill move.w #$8000,pbi_Phase(a1)
rts
;--------------------------------------------------------------------
bln_load_new_block_fade_in:
move.l a2,pbi_LastTrueColorImage(a1)
add.w d0,d0
add.w d0,d0
; calculate screen offset
move.w d1,d2
mulu #(BLENDVIEW_WIDTH/8)*PART_HEIGHT,d2
move.l d2,d3
add.w d0,d2
move.l d2,pbi_ScreenOffset(a1)
add.w d3,d3
move.l d3,d2
add.w d3,d2
add.w d3,d2
add.w d0,d2
adda.l d2,a0
move.l a0,pbi_SourceImgPtr(a1)
; init colors for fade-in
lea pbi_TargetColors(a1),a3
lea bln_images_palette(pc),a0
moveq.l #0,d2
moveq.l #7-1,d7
.primcloop
move.w d2,pbi_CurrentColors-pbi_TargetColors(a3)
move.w (a0)+,(a3)+
dbra d7,.primcloop
moveq.l #0,d3
move.w d0,d3
lsl.w #4,d3
move.w d1,d2
mulu #BLENDIMG_WIDTH*PART_HEIGHT*2,d2
add.l d3,d2
adda.l d2,a2 ; x*2+y*320*2
moveq.l #0,d2
moveq.l #PART_HEIGHT-1,d7
.edgeloop
move.w d2,pbi_CurrentColors-pbi_TargetColors(a3)
move.w (a2),(a3)+
lea BLENDIMG_WIDTH*2(a2),a2
dbra d7,.edgeloop
; calculate copper edge offset
move.w pbi_Copper7Offset(a1),d2
add.w d0,d2
add.w d0,d2 ; x * 8
add.w #(7+1)*4,d2
move.w d2,pbi_CopperEdgeOffset(a1)
move.l #bln_fade_in_sequence,pbi_PhaseSequence(a1)
move.l #bln_palette_step_up,pbi_PalChangeRoutine(a1)
lea bln_palette_apply(pc),a0
cmp.w #5,d1
bne.s .nofix
lea bln_palette_apply_fix5(pc),a0
.nofix
move.l a0,pbi_PalApplyRoutine(a1)
rts
;--------------------------------------------------------------------
bln_load_new_block_fade_out_and_in:
add.w d0,d0
add.w d0,d0
; calculate screen offset
move.w d1,d2
mulu #(BLENDVIEW_WIDTH/8)*PART_HEIGHT,d2
move.l d2,d3
add.w d0,d2
move.l d2,pbi_ScreenOffset(a1)
add.w d3,d3
move.l d3,d2
add.w d3,d2
add.w d3,d2
add.w d0,d2
adda.l d2,a0
move.l a0,pbi_SourceImgPtr(a1)
moveq.l #0,d3
move.w d0,d3
lsl.w #4,d3
move.w d1,d2
mulu #BLENDIMG_WIDTH*PART_HEIGHT*2,d2
add.l d3,d2
adda.l d2,a2 ; x*2+y*320*2
; init new colors for fade-in
lea pbi_TargetColors+7*2(a1),a3
moveq.l #PART_HEIGHT-1,d7
.edgeloop2
move.w (a2),(a3)+
lea BLENDIMG_WIDTH*2(a2),a2
dbra d7,.edgeloop2
; calculate copper edge offset
move.w pbi_Copper7Offset(a1),d2
add.w d0,d2
add.w d0,d2 ; x * 8
add.w #(7+1)*4,d2
move.w d2,pbi_CopperEdgeOffset(a1)
; init last colors for fade-out
cmp.w #5,d1
bne.s .noreadoutfix
bsr bln_palette_readout_fix5
bra.s .contreadoutfix
.noreadoutfix
bsr bln_palette_readout
.contreadoutfix
move.l #bln_fade_out_in_sequence,pbi_PhaseSequence(a1)
move.l #bln_palette_step_down,pbi_PalChangeRoutine(a1)
lea bln_palette_apply(pc),a0
cmp.w #5,d1
bne.s .nofix
lea bln_palette_apply_fix5(pc),a0
.nofix
move.l a0,pbi_PalApplyRoutine(a1)
rts
;--------------------------------------------------------------------
bln_palette_step_up:
lea pbi_CurrentColors(a1),a0
move.l pd_ShadeTableXor(a6),a2
moveq.l #(7+PART_HEIGHT)-1,d7
.looppal
move.w pbi_TargetColors-pbi_CurrentColors(a0),d0
move.w (a0),d1
eor.w d1,d0
add.w d0,d0
add.w (a2,d0.w),d1
move.w d1,(a0)+
dbra d7,.looppal
rts
;--------------------------------------------------------------------
bln_palette_step_down:
lea pbi_CurrentColors(a1),a0
move.l pd_ShadeTableSub1(a6),a2
moveq.l #(7+PART_HEIGHT)-1,d7
.looppal
move.w (a0),d0
add.w d0,d0
move.w (a2,d0.w),(a0)+
dbra d7,.looppal
rts
;--------------------------------------------------------------------
bln_palette_fade_step_to_black:
lea pd_EndLogoPalette(a6),a0
move.l pd_ShadeTableSub1(a6),a2
moveq.l #16-1,d7
.loop move.w (a0),d0
add.w d0,d0
move.w (a2,d0.w),(a0)+
dbra d7,.loop
rts
;--------------------------------------------------------------------
bln_palette_fade_step_from_white:
lea pd_EndLogoPalette(a6),a0
lea bln_endlogo_palette(pc),a1
move.l pd_ShadeTableXor(a6),a2
moveq.l #16-1,d7
.loop move.w (a0),d1
move.w (a1)+,d0
eor.w d1,d0
add.w d0,d0
sub.w (a2,d0.w),d1
move.w d1,(a0)+
dbra d7,.loop
rts
;--------------------------------------------------------------------
bln_palette_apply:
lea pbi_CurrentColors(a1),a0
move.l pd_CurrCopListPtr(a6),a2
adda.w pbi_Copper7Offset(a1),a2
REPT 7
move.w (a0)+,REPTN*4(a2)
ENDR
move.l pd_CurrCopListPtr(a6),a2
add.w pbi_CopperEdgeOffset(a1),a2
moveq.l #PART_HEIGHT-1,d7
.loop
move.w (a0)+,(a2)
lea (20+1)*4(a2),a2
dbra d7,.loop
rts
;--------------------------------------------------------------------
bln_palette_apply_fix5:
lea pbi_CurrentColors(a1),a0
move.l pd_CurrCopListPtr(a6),a2
adda.w pbi_Copper7Offset(a1),a2
REPT 7
move.w (a0)+,REPTN*4(a2)
ENDR
move.l pd_CurrCopListPtr(a6),a2
add.w pbi_CopperEdgeOffset(a1),a2
moveq.l #(($100-$52)%PART_HEIGHT)-1,d7
.loop
move.w (a0)+,(a2)
lea (20+1)*4(a2),a2
dbra d7,.loop
addq.w #4,a2
moveq.l #(PART_HEIGHT-(($100-$52)%PART_HEIGHT))-1,d7
.loop2
move.w (a0)+,(a2)
lea (20+1)*4(a2),a2
dbra d7,.loop2
rts
;--------------------------------------------------------------------
bln_palette_readout:
lea pbi_CurrentColors+7*2(a1),a0
move.l pd_CurrCopListPtr(a6),a2
add.w pbi_CopperEdgeOffset(a1),a2
moveq.l #PART_HEIGHT-1,d7
.loop
move.w (a2),(a0)+
lea (20+1)*4(a2),a2
dbra d7,.loop
rts
;--------------------------------------------------------------------
bln_palette_readout_fix5:
lea pbi_CurrentColors+7*2(a1),a0
move.l pd_CurrCopListPtr(a6),a2
add.w pbi_CopperEdgeOffset(a1),a2
moveq.l #(($100-$52)%PART_HEIGHT)-1,d7
.loop
move.w (a2),(a0)+
lea (20+1)*4(a2),a2
dbra d7,.loop
addq.w #4,a2
moveq.l #(PART_HEIGHT-(($100-$52)%PART_HEIGHT))-1,d7
.loop2
move.w (a2),(a0)+
lea (20+1)*4(a2),a2
dbra d7,.loop2
rts
;--------------------------------------------------------------------
bln_blit_intro_block_fade_in_0:
move.l pbi_SourceImgPtr(a1),a0
move.l pd_CurrPlanesPtr(a6),a2
add.l pbi_ScreenOffset(a1),a2
move.l pbi_TempBuffer(a1),a1
; copy plane 5 without first line to target screen
lea 4*(BLENDIMG_WIDTH/8)(a0),a0 ; p5
lea 4*(BLENDVIEW_WIDTH/8)*BLENDVIEW_HEIGHT(a2),a2 ; p5
SAFE_ADD_TO_BLITTER_QUEUE a4,a3
addq.l #4,a4
move.l #.bq_copy_p5_p6,(a4)+
move.l a0,(a4)+
move.l a2,(a4)+
; copy plane 6 without first line to target screen
lea (BLENDIMG_WIDTH/8)(a0),a0 ; p6
lea (BLENDVIEW_WIDTH/8)*BLENDVIEW_HEIGHT(a2),a2 ; p6
FAST_ADD_TO_BLITTER_QUEUE a4,a3
addq.l #4,a4
move.l #.bq_copy_p5_p6_more,(a4)+
move.l a0,(a4)+
move.l a2,(a4)+
; create p5|p6 mask in block temp
lea 4*(PART_WIDTH/8)*PART_HEIGHT(a1),a1 ; buffer 5 (p5|p6)
move.l a1,d2
FAST_ADD_TO_BLITTER_QUEUE a4,a3
addq.l #4,a4
move.l #.bq_merge_p5_p6,(a4)+
move.l a2,(a4)+
lea -1*(BLENDVIEW_WIDTH/8)*BLENDVIEW_HEIGHT(a2),a2 ; p5
move.l a2,(a4)+
move.l a1,(a4)+
; copy plane 1 without first line to block temp
lea -5*(BLENDIMG_WIDTH/8)(a0),a0 ; p1
lea -4*(PART_WIDTH/8)*PART_HEIGHT(a1),a1 ; buffer 5 (p5|p6)
FAST_ADD_TO_BLITTER_QUEUE a4,a3
addq.l #4,a4
move.l #.bq_initial_copy,(a4)+
move.l a0,(a4)+
move.l a1,(a4)+
; copy plane 2/3 without first line to block temp
REPT 2
lea (PART_WIDTH/8)*PART_HEIGHT(a1),a1 ; buffer 2-3 (p2-p3)
lea (BLENDIMG_WIDTH/8)(a0),a0 ; p2-p3
FAST_ADD_TO_BLITTER_QUEUE a4,a3
addq.l #4,a4
move.l #.bq_copy_more,(a4)+
move.l a0,(a4)+
move.l a1,(a4)+
ENDR
; copy plane 4 (masked) and set first line (color 8) to block temp
lea (PART_WIDTH/8)*PART_HEIGHT(a1),a1 ; buffer 4 (p4)
lea (BLENDIMG_WIDTH/8)(a0),a0 ; p4
FAST_ADD_TO_BLITTER_QUEUE a4,a3
addq.l #4,a4
move.l #.bq_copy_special,(a4)+
move.l a0,(a4)+
move.l d2,(a4)+
move.l a1,(a4)+
; fill first line (color 8), clear rest to target screen
lea -1*(BLENDVIEW_WIDTH/8)*BLENDVIEW_HEIGHT(a2),a2 ; p4
FAST_ADD_TO_BLITTER_QUEUE a4,a3
addq.l #4,a4
move.l #.bq_fill_special,(a4)+
move.l a2,(a4)+
; copy p3 (masked with p5/p6 mask) to target screen
lea -(PART_WIDTH/8)*PART_HEIGHT(a1),a1 ; buffer 3 (p3)
lea -1*(BLENDVIEW_WIDTH/8)*BLENDVIEW_HEIGHT(a2),a2 ; p3
FAST_ADD_TO_BLITTER_QUEUE a4,a3
addq.l #4,a4
move.l #.bq_copy_masked,(a4)+
move.l d2,(a4)+
move.l a1,(a4)+
move.l a2,(a4)+
; copy p2 (masked with p5/p6 mask) to target screen
lea -(PART_WIDTH/8)*PART_HEIGHT(a1),a1 ; buffer 2 (p2)
lea -1*(BLENDVIEW_WIDTH/8)*BLENDVIEW_HEIGHT(a2),a2 ; p2
FAST_ADD_TO_BLITTER_QUEUE a4,a3
addq.l #4,a4
move.l #.bq_copy_masked_more,(a4)+
move.l d2,(a4)+
move.l a1,(a4)+
move.l a2,(a4)+
lea -(PART_WIDTH/8)*PART_HEIGHT(a1),a1 ; buffer 1 (p1)
lea -1*(BLENDVIEW_WIDTH/8)*BLENDVIEW_HEIGHT(a2),a2 ; p1
LAST_ADD_TO_BLITTER_QUEUE a4,a3
clr.l (a4)+
move.l #.bq_copy_masked_more,(a4)+
move.l d2,(a4)+
move.l a1,(a4)+
move.l a2,(a4)+
rts
.bq_initial_copy
BLTCON0_SET AD,BLT_A,0
move.l #$7fffffff,bltafwm(a5)
move.l #((BLENDVIEW_WIDTH*BLENDIMG_PLANES-PART_WIDTH)/8)<<16,bltamod(a5)
.bq_copy_more
lea bltapt(a5),a1
move.l (a0)+,(a1)+ ; bltapt
move.l (a0)+,(a1)+ ; bltdpt
move.w #((PART_WIDTH>>4)|(PART_HEIGHT<<6)),(a1)+ ; bltsize
rts
.bq_copy_special
BLTCON0_SET BCD,BLT_A|(BLT_C&BLT_B),0
move.l #$80000000,bltafwm(a5)
move.l #((BLENDVIEW_WIDTH*BLENDIMG_PLANES-PART_WIDTH)/8)<<16,bltcmod(a5)
move.w #$ffff,bltadat(a5)
lea bltcpt(a5),a1
move.l (a0)+,(a1)+ ; bltcpt
move.l (a0)+,(a1)+ ; bltbpt
addq.l #4,a1 ; bltapt
move.l (a0)+,(a1)+ ; bltdpt
move.w #((PART_WIDTH>>4)|(PART_HEIGHT<<6)),(a1)+ ; bltsize
rts
.bq_copy_p5_p6
BLTCON_SET AD,BLT_A,0,0
move.l #$7fffffff,bltafwm(a5)
move.l #(((BLENDVIEW_WIDTH*BLENDIMG_PLANES-PART_WIDTH)/8)<<16)|((BLENDVIEW_WIDTH-PART_WIDTH)/8),bltamod(a5)
.bq_copy_p5_p6_more
lea bltapt(a5),a1
move.l (a0)+,(a1)+ ; bltapt
move.l (a0)+,(a1)+ ; bltdpt
move.w #((PART_WIDTH>>4)|(PART_HEIGHT<<6)),(a1)+ ; bltsize
rts
.bq_merge_p5_p6
BLTCON0_SET ACD,BLT_A|BLT_C,0
moveq.l #((BLENDVIEW_WIDTH-PART_WIDTH)/8),d0
move.w d0,bltcmod(a5)
swap d0
move.l d0,bltamod(a5)
lea bltcpt(a5),a1
move.l (a0)+,(a1)+ ; bltcpt
addq.l #4,a1 ; bltbpt
move.l (a0)+,(a1)+ ; bltapt
move.l (a0)+,(a1)+ ; bltdpt
move.w #((PART_WIDTH>>4)|(PART_HEIGHT<<6)),(a1)+ ; bltsize
rts
.bq_fill_special
BLTCON0_SET D,BLT_A,0
move.w #$ffff,bltadat(a5)
move.l (a0)+,bltdpt(a5)
move.w #((BLENDVIEW_WIDTH-PART_WIDTH)/8),bltdmod(a5)
move.w #((PART_WIDTH>>4)|(PART_HEIGHT<<6)),bltsize(a5)
rts
.bq_copy_masked
BLTCON0_SET ACD,BLT_A&(~BLT_C),0
moveq.l #-1,d0
move.l d0,bltafwm(a5)
moveq.l #0,d0
move.w d0,bltcmod(a5)
move.w d0,bltamod(a5)
.bq_copy_masked_more
lea bltcpt(a5),a1
move.l (a0)+,(a1)+ ; bltcpt
addq.l #4,a1 ; bltbpt
move.l (a0)+,(a1)+ ; bltapt
move.l (a0)+,(a1)+ ; bltdpt
move.w #((PART_WIDTH>>4)|(PART_HEIGHT<<6)),(a1)+ ; bltsize
rts
;--------------------------------------------------------------------
bln_blit_intro_block_fade_in_1:
move.l pd_LastPlanesPtr(a6),a0
move.l pd_CurrPlanesPtr(a6),a2
move.l pbi_ScreenOffset(a1),d0
adda.l d0,a0
adda.l d0,a2
move.l pbi_TempBuffer(a1),a1
; copy plane 5 without first line to target screen
lea 4*(BLENDIMG_WIDTH/8)*BLENDIMG_HEIGHT(a0),a0 ; p5
lea 4*(BLENDVIEW_WIDTH/8)*BLENDVIEW_HEIGHT(a2),a2 ; p5
SAFE_ADD_TO_BLITTER_QUEUE a4,a3
addq.l #4,a4
move.l #.bq_copy_p5_p6,(a4)+
move.l a0,(a4)+
move.l a2,(a4)+
; copy plane 6 without first line to target screen
lea (BLENDIMG_WIDTH/8)*BLENDIMG_HEIGHT(a0),a0 ; p6
lea (BLENDVIEW_WIDTH/8)*BLENDVIEW_HEIGHT(a2),a2 ; p6
LAST_ADD_TO_BLITTER_QUEUE a4,a3
addq.l #4,a4
move.l #.bq_copy_p5_p6_more,(a4)+
move.l a0,(a4)+
move.l a2,(a4)+
lea -2*(BLENDIMG_WIDTH/8)*BLENDIMG_HEIGHT(a2),a2 ; p4
lea -2*(BLENDIMG_WIDTH/8)*BLENDIMG_HEIGHT(a0),a0 ; p4
bra.s bln_blit_intro_block_fade_in_2b
.bq_copy_p5_p6
BLTCON_SET AD,BLT_A,0,0
moveq.l #-1,d0
move.l d0,bltafwm(a5)
move.l #(((BLENDVIEW_WIDTH-PART_WIDTH)/8)<<16)|((BLENDVIEW_WIDTH-PART_WIDTH)/8),bltamod(a5)
.bq_copy_p5_p6_more
lea bltapt(a5),a1
move.l (a0)+,(a1)+ ; bltapt
move.l (a0)+,(a1)+ ; bltdpt
move.w #((PART_WIDTH>>4)|(PART_HEIGHT<<6)),(a1)+ ; bltsize
rts
;--------------------------------------------------------------------
bln_blit_intro_block_fade_in_2:
move.l pd_LastPlanesPtr(a6),a0
move.l pd_CurrPlanesPtr(a6),a2
move.l pbi_ScreenOffset(a1),d0
adda.l d0,a0
adda.l d0,a2
move.l pbi_TempBuffer(a1),a1
lea 3*(BLENDIMG_WIDTH/8)*BLENDIMG_HEIGHT(a2),a2 ; p4
lea 3*(BLENDIMG_WIDTH/8)*BLENDIMG_HEIGHT(a0),a0 ; p4
bln_blit_intro_block_fade_in_2b:
; create tmp mask for p4
lea 3*(PART_WIDTH/8)*PART_HEIGHT(a1),a1 ; buffer 4 (p4)
move.l a2,d2
SAFE_ADD_TO_BLITTER_QUEUE a4,a3
addq.l #4,a4
move.l #.bq_tmp_mask,(a4)+
move.l a0,(a4)+ ; c = last
move.l a1,(a4)+ ; a = target
move.l d2,(a4)+ ; d = mask
; merge tmp mask for p3
lea -1*(BLENDIMG_WIDTH/8)*BLENDIMG_HEIGHT(a0),a0 ; p3
lea -1*(PART_WIDTH/8)*PART_HEIGHT(a1),a1 ; buffer 3 (p3)
FAST_ADD_TO_BLITTER_QUEUE a4,a3
addq.l #4,a4
move.l #.bq_merge_tmp_mask,(a4)+
move.l a0,(a4)+ ; c = last
move.l d2,(a4)+ ; b = old mask
move.l a1,(a4)+ ; a = target
move.l d2,(a4)+ ; d = mask
; merge tmp mask for p2/p1
REPT 2
lea -1*(BLENDIMG_WIDTH/8)*BLENDIMG_HEIGHT(a0),a0 ; p2/p1
lea -1*(PART_WIDTH/8)*PART_HEIGHT(a1),a1 ; buffer 2/1 (p2/p1)
FAST_ADD_TO_BLITTER_QUEUE a4,a3
addq.l #4,a4
move.l #.bq_merge_tmp_mask_more,(a4)+
move.l a0,(a4)+ ; c = last
move.l d2,(a4)+ ; b = old mask
move.l a1,(a4)+ ; a = target
move.l d2,(a4)+ ; d = mask
ENDR
; p1n = last_p1 ^ tmp
lea -3*(BLENDIMG_WIDTH/8)*BLENDIMG_HEIGHT(a2),a2 ; p1
FAST_ADD_TO_BLITTER_QUEUE a4,a3
addq.l #4,a4
move.l #.bq_xor_with_mask,(a4)+
move.l a0,(a4)+ ; c = last
move.l d2,(a4)+ ; a = mask
move.l a2,(a4)+ ; d = new destination
; tmp = last_p1 & tmp
FAST_ADD_TO_BLITTER_QUEUE a4,a3
addq.l #4,a4
move.l #.bq_and_mask,(a4)+
move.l a0,(a4)+ ; c = last
move.l d2,(a4)+ ; a = mask
move.l d2,(a4)+ ; d = new mask
; p2n = last_p2 ^ tmp
lea (BLENDIMG_WIDTH/8)*BLENDIMG_HEIGHT(a0),a0 ; p2
lea (BLENDIMG_WIDTH/8)*BLENDIMG_HEIGHT(a2),a2 ; p2
FAST_ADD_TO_BLITTER_QUEUE a4,a3
addq.l #4,a4
move.l #.bq_xor_with_mask,(a4)+
move.l a0,(a4)+ ; c = last
move.l d2,(a4)+ ; a = mask
move.l a2,(a4)+ ; d = new destination
; tmp = last_p2 & tmp
FAST_ADD_TO_BLITTER_QUEUE a4,a3
addq.l #4,a4
move.l #.bq_and_mask,(a4)+
move.l a0,(a4)+ ; c = last
move.l d2,(a4)+ ; a = mask
move.l d2,(a4)+ ; d = new mask
; p3n = last_p3 ^ tmp
lea (BLENDIMG_WIDTH/8)*BLENDIMG_HEIGHT(a0),a0 ; p3
lea (BLENDIMG_WIDTH/8)*BLENDIMG_HEIGHT(a2),a2 ; p3
FAST_ADD_TO_BLITTER_QUEUE a4,a3
addq.l #4,a4
move.l #.bq_xor_with_mask,(a4)+
move.l a0,(a4)+ ; c = last
move.l d2,(a4)+ ; a = mask
move.l a2,(a4)+ ; d = new destination
; p4n = last_p4 ^ (tmp & last_p3)
LAST_ADD_TO_BLITTER_QUEUE a4,a3
clr.l (a4)+
move.l #.bq_final_xor,(a4)+
move.l a0,(a4)+ ; c = last p3
lea (BLENDIMG_WIDTH/8)*BLENDIMG_HEIGHT(a0),a0 ; p4
move.l a0,(a4)+ ; b = last p4
move.l d2,(a4)+ ; a = mask
move.l d2,(a4)+ ; d = new destination
rts
.bq_tmp_mask
BLTCON_SET ACD,BLT_A^BLT_C,0,0
moveq.l #-1,d0
move.l d0,bltafwm(a5)
move.l #(((BLENDVIEW_WIDTH-PART_WIDTH)/8)<<16)|((BLENDVIEW_WIDTH-PART_WIDTH)/8),bltcmod(a5)
move.w #0,bltamod(a5)
lea bltcpt(a5),a1
move.l (a0)+,(a1)+ ; bltcpt
addq.l #4,a1 ; bltbpt
move.l (a0)+,(a1)+ ; bltapt
move.l (a0)+,(a1)+ ; bltdpt
move.w #((PART_WIDTH>>4)|(PART_HEIGHT<<6)),(a1)+ ; bltsize
rts
.bq_merge_tmp_mask
BLTCON0_SET ABCD,(BLT_A^BLT_C)|BLT_B,0
.bq_merge_tmp_mask_more
lea bltcpt(a5),a1
move.l (a0)+,(a1)+ ; bltcpt
move.l (a0)+,(a1)+ ; bltbpt
move.l (a0)+,(a1)+ ; bltapt
move.l (a0)+,(a1)+ ; bltdpt
move.w #((PART_WIDTH>>4)|(PART_HEIGHT<<6)),(a1)+ ; bltsize
rts
.bq_xor_with_mask
BLTCON0_SET ACD,BLT_A^BLT_C,0
move.w #((BLENDVIEW_WIDTH-PART_WIDTH)/8),bltamod(a5)
lea bltcpt(a5),a1
move.l (a0)+,(a1)+ ; bltcpt
addq.l #4,a1 ; bltbpt
move.l (a0)+,(a1)+ ; bltapt
move.l (a0)+,(a1)+ ; bltdpt
move.w #((PART_WIDTH>>4)|(PART_HEIGHT<<6)),(a1)+ ; bltsize
rts
.bq_and_mask
BLTCON0_SET ACD,BLT_A&BLT_C,0
lea bltcpt(a5),a1
move.l (a0)+,(a1)+ ; bltcpt
addq.l #4,a1 ; bltbpt
move.l (a0)+,(a1)+ ; bltapt
move.l (a0)+,(a1)+ ; bltdpt
move.w #((PART_WIDTH>>4)|(PART_HEIGHT<<6)),(a1)+ ; bltsize
rts
.bq_final_xor
BLTCON0_SET ABCD,BLT_B^(BLT_A&BLT_C),0
lea bltcpt(a5),a1
move.l (a0)+,(a1)+ ; bltcpt
move.l (a0)+,(a1)+ ; bltbpt
move.l (a0)+,(a1)+ ; bltapt
move.l (a0)+,(a1)+ ; bltdpt
move.w #((PART_WIDTH>>4)|(PART_HEIGHT<<6)),(a1)+ ; bltsize
rts
;--------------------------------------------------------------------
bln_blit_intro_block_final:
move.l pbi_SourceImgPtr(a1),a0
move.l pd_CurrPlanesPtr(a6),a2
add.l pbi_ScreenOffset(a1),a2
; copy plane 4 (masked) and set first line (color 8) to block temp
lea 3*(BLENDIMG_WIDTH/8)*BLENDIMG_HEIGHT(a2),a2 ; p4
lea 3*(BLENDIMG_WIDTH/8)(a0),a0 ; p4
SAFE_ADD_TO_BLITTER_QUEUE a4,a3
clr.l (a4)+
move.l #.bq_copy_special,(a4)+
move.l a0,(a4)+
move.l a2,(a4)+
TERM_ADD_TO_BLITTER_QUEUE a3
rts
.bq_copy_special
BLTCON_SET CD,BLT_A|BLT_C,0,0
move.l #$80000000,bltafwm(a5)
move.w #((BLENDVIEW_WIDTH*BLENDIMG_PLANES-PART_WIDTH)/8),bltcmod(a5)
move.w #((BLENDVIEW_WIDTH-PART_WIDTH)/8),bltdmod(a5)
move.w #$ffff,bltadat(a5)
move.l (a0)+,bltcpt(a5)
move.l (a0)+,bltdpt(a5)
move.w #((PART_WIDTH>>4)|(PART_HEIGHT<<6)),bltsize(a5)
rts
;--------------------------------------------------------------------
bln_blit_intro_block_fade_out_0:
move.l pd_LastPlanesPtr(a6),a0
add.l pbi_ScreenOffset(a1),a0
move.l pd_CurrPlanesPtr(a6),a2
add.l pbi_ScreenOffset(a1),a2
move.l pbi_TempBuffer(a1),a1
; create p5|p6 mask in block temp
lea 4*(BLENDIMG_WIDTH/8)*BLENDIMG_HEIGHT(a0),a0 ; p5
lea 4*(PART_WIDTH/8)*PART_HEIGHT(a1),a1 ; buffer 5 (p5|p6)
SAFE_ADD_TO_BLITTER_QUEUE a4,a3
addq.l #4,a4
move.l #.bq_merge_p5_p6,(a4)+
move.l a0,(a4)+
lea (BLENDIMG_WIDTH/8)*BLENDIMG_HEIGHT(a0),a0 ; p6
move.l a0,(a4)+
move.l a1,(a4)+
lea -2*(BLENDIMG_WIDTH/8)*BLENDIMG_HEIGHT(a0),a0 ; p4
lea 3*(BLENDIMG_WIDTH/8)*BLENDIMG_HEIGHT(a2),a2 ; p4
LAST_ADD_TO_BLITTER_QUEUE a4,a3
clr.l (a4)+
move.l #.bq_remap_indexed,(a4)+
move.l a0,(a4)+
move.l a1,(a4)+
move.l a2,(a4)+
rts
.bq_merge_p5_p6
BLTCON_SET ACD,BLT_A|BLT_C,0,0
moveq.l #-1,d0
move.l d0,bltafwm(a5)
moveq.l #((BLENDVIEW_WIDTH-PART_WIDTH)/8),d0
move.w d0,bltcmod(a5)
swap d0
move.l d0,bltamod(a5)
lea bltcpt(a5),a1
move.l (a0)+,(a1)+ ; bltcpt
addq.l #4,a1 ; bltbpt
move.l (a0)+,(a1)+ ; bltapt
move.l (a0)+,(a1)+ ; bltdpt
move.w #((PART_WIDTH>>4)|(PART_HEIGHT<<6)),(a1)+ ; bltsize
rts
.bq_remap_indexed
BLTCON0_SET BCD,(BLT_B&BLT_C)|BLT_A,0
move.l #$80000000,bltafwm(a5)
move.w #$ffff,bltadat(a5)
move.w #0,bltbmod(a5)
move.w #((BLENDVIEW_WIDTH-PART_WIDTH)/8),bltdmod(a5)
lea bltcpt(a5),a1
move.l (a0)+,(a1)+ ; bltcpt
move.l (a0)+,(a1)+ ; bltbpt
addq.l #4,a1 ; bltapt
move.l (a0)+,(a1)+ ; bltdpt
move.w #((PART_WIDTH>>4)|(PART_HEIGHT<<6)),(a1)+ ; bltsize
rts
;--------------------------------------------------------------------
bln_blit_intro_block_fade_out_1_change_dir:
move.l #bln_palette_step_up,pbi_PalChangeRoutine(a1)
bln_blit_intro_block_fade_out_1:
move.l pd_LastPlanesPtr(a6),a0
move.l pd_CurrPlanesPtr(a6),a2
move.l pbi_ScreenOffset(a1),d0
adda.l d0,a0
adda.l d0,a2
move.l pbi_TempBuffer(a1),a1
lea 3*(BLENDIMG_WIDTH/8)*BLENDIMG_HEIGHT(a2),a2 ; p4
lea 3*(BLENDIMG_WIDTH/8)*BLENDIMG_HEIGHT(a0),a0 ; p4
; create tmp mask for p4
move.l a2,d2
SAFE_ADD_TO_BLITTER_QUEUE a4,a3
addq.l #4,a4
move.l #.bq_tmp_mask,(a4)+
move.l a0,(a4)+ ; c = last p4
lea -1*(BLENDIMG_WIDTH/8)*BLENDIMG_HEIGHT(a0),a0 ; p3
move.l a0,(a4)+ ; b = last p3
lea -1*(BLENDIMG_WIDTH/8)*BLENDIMG_HEIGHT(a0),a0 ; p2
move.l a0,(a4)+ ; a = last p2
move.l d2,(a4)+ ; d = mask
; merge tmp mask for p3
lea 4*(PART_WIDTH/8)*PART_HEIGHT(a1),a1 ; buffer 5 (p5|p6)
lea -1*(BLENDIMG_WIDTH/8)*BLENDIMG_HEIGHT(a0),a0 ; p1
FAST_ADD_TO_BLITTER_QUEUE a4,a3
addq.l #4,a4
move.l #.bq_merge_tmp_mask,(a4)+
move.l a0,(a4)+ ; c = last p1
move.l a1,(a4)+ ; b = p5|p6
move.l d2,(a4)+ ; a = old mask
move.l d2,(a4)+ ; d = mask
; p1n = last_p1 ^ tmp
lea -3*(BLENDIMG_WIDTH/8)*BLENDIMG_HEIGHT(a2),a2 ; p1
FAST_ADD_TO_BLITTER_QUEUE a4,a3
addq.l #4,a4
move.l #.bq_xor_with_mask,(a4)+
move.l a0,(a4)+ ; c = last
move.l d2,(a4)+ ; a = mask
move.l a2,(a4)+ ; d = new destination
; tmp = p1n & tmp
FAST_ADD_TO_BLITTER_QUEUE a4,a3
addq.l #4,a4
move.l #.bq_and_mask,(a4)+
move.l a2,(a4)+ ; c = p1n
move.l d2,(a4)+ ; a = mask
move.l d2,(a4)+ ; d = new mask
; p2n = last_p2 ^ tmp
lea (BLENDIMG_WIDTH/8)*BLENDIMG_HEIGHT(a0),a0 ; p2
lea (BLENDIMG_WIDTH/8)*BLENDIMG_HEIGHT(a2),a2 ; p2
FAST_ADD_TO_BLITTER_QUEUE a4,a3
addq.l #4,a4
move.l #.bq_xor_with_mask,(a4)+
move.l a0,(a4)+ ; c = last
move.l d2,(a4)+ ; a = mask
move.l a2,(a4)+ ; d = new destination
; tmp = p2n & tmp
FAST_ADD_TO_BLITTER_QUEUE a4,a3
addq.l #4,a4
move.l #.bq_and_mask,(a4)+
move.l a2,(a4)+ ; c = p2n
move.l d2,(a4)+ ; a = mask
move.l d2,(a4)+ ; d = new mask
; p3n = last_p3 ^ tmp
lea (BLENDIMG_WIDTH/8)*BLENDIMG_HEIGHT(a0),a0 ; p3
lea (BLENDIMG_WIDTH/8)*BLENDIMG_HEIGHT(a2),a2 ; p3
FAST_ADD_TO_BLITTER_QUEUE a4,a3
addq.l #4,a4
move.l #.bq_xor_with_mask,(a4)+
move.l a0,(a4)+ ; c = last
move.l d2,(a4)+ ; a = mask
move.l a2,(a4)+ ; d = new destination
; p4n = last_p4 ^ (tmp & p3n)
lea (BLENDIMG_WIDTH/8)*BLENDIMG_HEIGHT(a0),a0 ; p4
LAST_ADD_TO_BLITTER_QUEUE a4,a3
clr.l (a4)+
move.l #.bq_final_xor,(a4)+
move.l a2,(a4)+ ; c = p3n
move.l a0,(a4)+ ; b = last p4
move.l d2,(a4)+ ; a = mask
move.l d2,(a4)+ ; d = new destination
rts
.bq_tmp_mask
BLTCON_SET ABCD,BLT_A|BLT_B|BLT_C,0,0
moveq.l #-1,d0
move.l d0,bltafwm(a5)
move.l #(((BLENDVIEW_WIDTH-PART_WIDTH)/8)<<16)|((BLENDVIEW_WIDTH-PART_WIDTH)/8),d0
move.l d0,bltcmod(a5)
move.l d0,bltamod(a5)
lea bltcpt(a5),a1
move.l (a0)+,(a1)+ ; bltcpt
move.l (a0)+,(a1)+ ; bltbpt
move.l (a0)+,(a1)+ ; bltapt
move.l (a0)+,(a1)+ ; bltdpt
move.w #((PART_WIDTH>>4)|(PART_HEIGHT<<6)),(a1)+ ; bltsize
rts
.bq_merge_tmp_mask
BLTCON0_SET ABCD,(BLT_A|BLT_C)&BLT_B,0
move.w #0,bltbmod(a5)
lea bltcpt(a5),a1
move.l (a0)+,(a1)+ ; bltcpt
move.l (a0)+,(a1)+ ; bltbpt
move.l (a0)+,(a1)+ ; bltapt
move.l (a0)+,(a1)+ ; bltdpt
move.w #((PART_WIDTH>>4)|(PART_HEIGHT<<6)),(a1)+ ; bltsize
rts
.bq_xor_with_mask
BLTCON0_SET ACD,BLT_A^BLT_C,0
move.w #((BLENDVIEW_WIDTH-PART_WIDTH)/8),bltamod(a5)
lea bltcpt(a5),a1
move.l (a0)+,(a1)+ ; bltcpt
addq.l #4,a1 ; bltbpt
move.l (a0)+,(a1)+ ; bltapt
move.l (a0)+,(a1)+ ; bltdpt
move.w #((PART_WIDTH>>4)|(PART_HEIGHT<<6)),(a1)+ ; bltsize
rts
.bq_and_mask
BLTCON0_SET ACD,BLT_A&BLT_C,0
lea bltcpt(a5),a1
move.l (a0)+,(a1)+ ; bltcpt
addq.l #4,a1 ; bltbpt
move.l (a0)+,(a1)+ ; bltapt
move.l (a0)+,(a1)+ ; bltdpt
move.w #((PART_WIDTH>>4)|(PART_HEIGHT<<6)),(a1)+ ; bltsize
rts
.bq_final_xor
BLTCON0_SET ABCD,BLT_B^(BLT_A&BLT_C),0
move.w #((BLENDVIEW_WIDTH-PART_WIDTH)/8),bltbmod(a5)
lea bltcpt(a5),a1
move.l (a0)+,(a1)+ ; bltcpt
move.l (a0)+,(a1)+ ; bltbpt
move.l (a0)+,(a1)+ ; bltapt
move.l (a0)+,(a1)+ ; bltdpt
move.w #((PART_WIDTH>>4)|(PART_HEIGHT<<6)),(a1)+ ; bltsize
rts
;--------------------------------------------------------------------
bln_calc_true_color_image:
PUTMSG 10,<"TC Image %p">,a1
lea bln_images_palette-9*2(pc),a2
lea (a2,d0.w),a3
move.w #BLENDVIEW_HEIGHT,-(sp)
.lineloop
moveq.l #(BLENDIMG_WIDTH/16)-1,d7
move.w (a3)+,d6 ; background color
move.w d6,8*2(a2)
swap d6
.wordloop
move.w 5*(BLENDIMG_WIDTH/8)(a0),d5
move.w 4*(BLENDIMG_WIDTH/8)(a0),d4
move.w 3*(BLENDIMG_WIDTH/8)(a0),d3
move.w 2*(BLENDIMG_WIDTH/8)(a0),d2
move.w 1*(BLENDIMG_WIDTH/8)(a0),d1
move.w (a0)+,d0
swap d7
move.w #15,d7
.pixelloop
clr.w d6
add.w d3,d3
addx.w d6,d6
add.w d2,d2
addx.w d6,d6
add.w d1,d1
addx.w d6,d6
add.w d0,d0
addx.w d6,d6
add.w d5,d5
bcs.s .greenOrRed
add.w d4,d4
bcs.s .blue
PUTMSG 50,<"Idx %d">,d6
add.w d6,d6
move.w (a2,d6.w),d6
move.w d6,(a1)+
bra.s .contloop
.greenOrRed
add.w d4,d4
bcs.s .green
.red
PUTMSG 50,<"Red %d">,d6
move.b d6,(a1)
swap d6
move.b d6,1(a1)
move.w (a1)+,d6
bra.s .contloop
.green
PUTMSG 50,<"Green %d">,d6
move.w d7,a4
move.w d6,d7
lsl.w #4,d7
swap d6
and.w #$f0f,d6
or.w d7,d6
move.w d6,(a1)+
move.w a4,d7
bra.s .contloop
.blue
PUTMSG 50,<"Blue %d">,d6
move.w d7,a4
move.w d6,d7
swap d6
and.w #$ff0,d6
or.w d7,d6
move.w d6,(a1)+
move.w a4,d7
.contloop
swap d6
dbra d7,.pixelloop
swap d7
dbra d7,.wordloop
.nextline
lea 5*(BLENDIMG_WIDTH/8)(a0),a0
subq.w #1,(sp)
bne .lineloop
addq.w #2,sp
rts
;--------------------------------------------------------------------
bln_create_intro_copperlist:
move.l pd_CurrCopListPtr(a6),a0
move.l a0,a2
COPIMOVE $6a00,bplcon0
lea bln_images_palette(pc),a1
moveq.l #7-1,d7
move.w #color+9*2,d0
.palloop
move.w d0,(a0)+
move.w (a1)+,(a0)+
addq.w #2,d0
dbra d7,.palloop
move.l pd_CurrPlanesPtr(a6),d0
moveq.l #6-1,d7
move.w #bplpt,d1
move.l #(BLENDVIEW_WIDTH/8)*BLENDVIEW_HEIGHT,d2
.bplloop
move.w d1,(a0)+
swap d0
move.w d0,(a0)+
addq.w #2,d1
move.w d1,(a0)+
swap d0
move.w d0,(a0)+
addq.w #2,d1
add.l d2,d0
dbra d7,.bplloop
moveq.l #-2,d3
move.w #$51d5,d0
move.w #BLENDVIEW_HEIGHT-1,d7
move.w #$100,d2
move.l a0,d1
sub.l a2,d1
add.w #4+2+8,d1
move.w d1,pd_CopperChunkyOffset(a6)
lea pd_Parts(a6),a1
move.w d0,(a0)+
move.w d3,(a0)+
moveq.l #0,d4
.cprloop
subq.w #1,d4
bpl.s .nocols
move.l a0,d1
sub.l a2,d1
addq.w #2,d1
move.w d1,pbi_Copper7Offset(a1)
lea pbi_SIZEOF(a1),a1
COPIMOVE $111,(color+1*2)
COPIMOVE $333,(color+2*2)
COPIMOVE $531,(color+3*2)
COPIMOVE $544,(color+4*2)
COPIMOVE $851,(color+5*2)
COPIMOVE $a61,(color+6*2)
COPIMOVE $c82,(color+7*2)
moveq.l #PART_HEIGHT-1,d4
.nocols
add.w d2,d0
bcc.s .no256
COPIMOVE 0,$1fe
.no256
move.w d0,d1
move.b #$3b,d1
move.w d1,(a0)+
move.w d3,(a0)+
;move.l a0,d1
;sub.l a2,d1
;addq.w #2,d1
;move.w d1,(a3)+
REPT 10
COPIMOVE $f0f,color+8*2
COPIMOVE $0ff,color+8*2
ENDR
dbra d7,.cprloop
move.l d3,(a0)+
rts
;--------------------------------------------------------------------
bln_create_bars_copperlist:
move.l pd_CurrCopListPtr(a6),a0
move.l a0,a2
COPIMOVE $6a00,bplcon0
lea bln_images_palette(pc),a1
moveq.l #7-1,d7
move.w #color+9*2,d0
.palloop
move.w d0,(a0)+
move.w (a1)+,(a0)+
addq.w #2,d0
dbra d7,.palloop
move.l pd_CurrPlanesPtr(a6),d0
moveq.l #6-1,d7
move.w #bplpt,d1
move.l #(BLENDVIEW_WIDTH/8)*BLENDVIEW_HEIGHT,d2
.bplloop
move.w d1,(a0)+
swap d0
move.w d0,(a0)+
addq.w #2,d1
move.w d1,(a0)+
swap d0
move.w d0,(a0)+
addq.w #2,d1
add.l d2,d0
dbra d7,.bplloop
moveq.l #-2,d3
move.w #$51d5,d0
move.w #BLENDVIEW_HEIGHT-1,d7
move.w #$100,d2
move.w d0,(a0)+
move.w d3,(a0)+
move.l a0,d1
sub.l a2,d1
addq.w #4+2,d1
move.w d1,pd_CopperChunkyOffset(a6)
move.b #$3b,d0
.cprloop
add.w d2,d0
move.w d0,(a0)+
move.w d3,(a0)+
REPT 10
COPIMOVE $f0f,color+8*2
COPIMOVE $0ff,color+8*2
ENDR
COPIMOVE 0,$1fe
dbra d7,.cprloop
move.l d3,(a0)+
rts
;--------------------------------------------------------------------
bln_create_hole_copperlist:
move.l pd_CurrCopListPtr(a6),a0
move.l a0,a2
COPIMOVE $6a00,bplcon0
COPIMOVE (BLENDVIEW_WIDTH*BLENDVIEW_PLANES-BLENDVIEW_WIDTH)/8,bpl1mod
COPIMOVE (BLENDVIEW_WIDTH*BLENDVIEW_PLANES-BLENDVIEW_WIDTH)/8,bpl2mod
moveq.l #7-1,d7
move.w #color+1*2,d0
.palloop2
move.w d0,(a0)+
move.w #$f0f,(a0)+
addq.w #2,d0
dbra d7,.palloop2
lea bln_images_palette(pc),a1
moveq.l #7-1,d7
move.w #color+9*2,d0
.palloop
move.w d0,(a0)+
move.w (a1)+,(a0)+
addq.w #2,d0
dbra d7,.palloop
lea 2*BLENDVIEW_HEIGHT*2(a1),a1
move.l pd_CurrPlanesPtr(a6),d0
moveq.l #6-1,d7
move.w #bplpt,d1
moveq.l #(BLENDVIEW_WIDTH/8),d2
.bplloop
move.w d1,(a0)+
swap d0
move.w d0,(a0)+
addq.w #2,d1
move.w d1,(a0)+
swap d0
move.w d0,(a0)+
addq.w #2,d1
add.l d2,d0
dbra d7,.bplloop
moveq.l #-2,d3
move.w #$51d5,d0
move.w #BLENDVIEW_HEIGHT-1,d7
move.w #$100,d2
move.l a0,d1
sub.l a2,d1
add.w #4+2+8,d1
move.w d1,pd_CopperChunkyOffset(a6)
.cprloop
move.w d0,(a0)+
move.w d3,(a0)+
add.w d2,d0
COPRMOVE (a1)+,(color+8*2)
move.w d0,d1
move.b #$21,d1
move.w d1,(a0)+
move.w d3,(a0)+
COPIMOVE $fff,(color+1*2)
COPIMOVE $888,(color+2*2)
COPIMOVE $ff0,(color+3*2)
COPIMOVE $0ff,(color+4*2)
COPIMOVE $f0f,(color+5*2)
COPIMOVE $0f0,(color+6*2)
COPIMOVE $f80,(color+7*2)
COPIMOVE $8f8,(color+8*2)
dbra d7,.cprloop
move.l d3,(a0)+
rts
;--------------------------------------------------------------------
bln_create_greetings_copperlist:
move.l pd_CurrCopListPtr(a6),a0
move.l a0,a2
COPIMOVE $6a00,bplcon0
COPIMOVE (BLENDVIEW_WIDTH*BLENDVIEW_PLANES-BLENDVIEW_WIDTH)/8,bpl1mod
COPIMOVE (BLENDVIEW_WIDTH*BLENDVIEW_PLANES-BLENDVIEW_WIDTH)/8,bpl2mod
move.l pd_CurrGreetingsImage(a6),d0
moveq.l #6-1,d7
move.w #bplpt,d1
moveq.l #(BLENDVIEW_WIDTH/8),d2
.bplloop
move.w d1,(a0)+
swap d0
move.w d0,(a0)+
addq.w #2,d1
move.w d1,(a0)+
swap d0
move.w d0,(a0)+
addq.w #2,d1
add.l d2,d0
dbra d7,.bplloop
moveq.l #-2,d3
move.w #$51d5,d0
move.w #$100,d2
lea bln_images_palette(pc),a1
adda.w pd_CurrGreetingsPalOffset(a6),a1
move.w #BLENDVIEW_HEIGHT-1,d7
.cprloop
move.w d0,(a0)+
move.w d3,(a0)+
add.w d2,d0
COPRMOVE (a1)+,(color+8*2)
dbra d7,.cprloop
move.l d3,(a0)+
rts
;--------------------------------------------------------------------
bln_create_andyou_copperlist:
move.l pd_CurrCopListPtr(a6),a0
move.l a0,a2
COPIMOVE $1200,bplcon0
COPIMOVE 0,bpl1mod
COPIMOVE $7e81,diwstrt
COPIMOVE $dac1,diwstop
COPIMOVE $0068,ddfstrt ; bitplane start
COPIMOVE $00a0,ddfstop ; bitplane stop
move.l #bln_andyou_image,d0
move.w #bplpt+2,(a0)+
move.w d0,(a0)+
move.w #bplpt,(a0)+
swap d0
move.w d0,(a0)+
COPIMOVE $fff,color+1*2
move.l d3,(a0)+
rts
;--------------------------------------------------------------------
bln_create_endlogo_copperlist:
move.l pd_CurrCopListPtr(a6),a0
COPIMOVE $6a00,bplcon0
COPIMOVE (ENDLOGO_WIDTH*ENDLOGO_PLANES-ENDLOGO_WIDTH)/8,bpl1mod
COPIMOVE (ENDLOGO_WIDTH*ENDLOGO_PLANES-ENDLOGO_WIDTH)/8,bpl2mod
move.l pd_CurrPlanesPtr(a6),d0
move.w #bplpt,d1
moveq.l #(ENDLOGO_WIDTH/8),d2
moveq.l #4-1,d7
.bplloop
move.w d1,(a0)+
swap d0
move.w d0,(a0)+
addq.w #2,d1
move.w d1,(a0)+
swap d0
move.w d0,(a0)+
addq.w #2,d1
add.l d2,d0
dbra d7,.bplloop
move.l pd_EndLogoBuffer(a6),d0
add.l #4*(ENDLOGO_WIDTH/8),d0
moveq.l #2-1,d7
.bplloop2
move.w d1,(a0)+
swap d0
move.w d0,(a0)+
addq.w #2,d1
move.w d1,(a0)+
swap d0
move.w d0,(a0)+
addq.w #2,d1
add.l d2,d0
dbra d7,.bplloop2
moveq.l #-2,d3
lea pd_EndLogoPalette(a6),a1
moveq.l #16-1,d7
move.w #color,d1
.palloop
move.w d1,(a0)+
move.w (a1)+,(a0)+
addq.w #2,d1
dbra d7,.palloop
move.l d3,(a0)+
rts
;--------------------------------------------------------------------
bln_big_circle_rad_forward_update:
bsr bln_update_circle_sin_movement
bsr bln_update_circle_sin_rel_pos
move.w cp_RadPos(a4),d0
lea bln_circlerads(pc),a0
moveq.l #0,d1
.retry
add.w pd_FrameInc(a6),d0
move.b (a0,d0.w),d1
bne.s .nowrap
sub.w #6*16,d0
move.b (a0,d0.w),d1
.nowrap
move.w d0,cp_RadPos(a4)
cmp.w cp_Radius(a4),d1
beq.s .noupdate
move.w d1,cp_Radius(a4)
bra.s bln_update_circle_pot_info
.noupdate
rts
;--------------------------------------------------------------------
bln_big_circle_rad_backward_update:
bsr bln_update_circle_sin_movement
bsr bln_update_circle_sin_rel_pos
move.w cp_RadPos(a4),d0
sub.w pd_FrameInc(a6),d0
bmi.s .endit
move.w d0,cp_RadPos(a4)
lea bln_circlerads(pc),a0
moveq.l #0,d1
move.b (a0,d0.w),d1
cmp.w cp_Radius(a4),d1
beq.s .noupdate
move.w d1,cp_Radius(a4)
bra.s bln_update_circle_pot_info
.noupdate
rts
.endit
moveq.l #0,d0
move.w d0,cp_Radius(a4)
move.l d0,cp_PaintRoutine(a4)
move.l d0,cp_FrameRoutine(a4)
.nop
rts
;--------------------------------------------------------------------
bln_smaller_circle_rad_forward_update:
bsr bln_update_circle_sin_movement
bsr bln_update_circle_sin_rel_pos
move.w cp_RadPos(a4),d0
lea bln_circlerads_smaller(pc),a0
moveq.l #0,d1
.retry
add.w pd_FrameInc(a6),d0
move.b (a0,d0.w),d1
bne.s .nowrap
sub.w #4*16,d0
move.b (a0,d0.w),d1
.nowrap
move.w d0,cp_RadPos(a4)
cmp.w cp_Radius(a4),d1
beq.s .noupdate
move.w d1,cp_Radius(a4)
bra.s bln_update_circle_pot_info
.noupdate
rts
;--------------------------------------------------------------------
bln_smaller_circle_rad_backward_update:
bsr bln_update_circle_sin_movement
bsr bln_update_circle_sin_rel_pos
move.w cp_RadPos(a4),d0
sub.w pd_FrameInc(a6),d0
bmi.s .endit
move.w d0,cp_RadPos(a4)
lea bln_circlerads_smaller(pc),a0
moveq.l #0,d1
move.b (a0,d0.w),d1
cmp.w cp_Radius(a4),d1
beq.s .noupdate
move.w d1,cp_Radius(a4)
bra.s bln_update_circle_pot_info
.noupdate
rts
.endit
lea .nop(pc),a0
move.l a0,cp_PaintRoutine(a4)
move.l a0,cp_FrameRoutine(a4)
moveq.l #0,d0
move.w d0,cp_Radius(a4)
move.l d0,cp_CircleInfo(a4)
.nop
rts
;--------------------------------------------------------------------
bln_small_circle_rad_forward_update:
bsr bln_update_circle_sin_movement
bsr bln_update_circle_sin_rel_pos
move.w cp_RadPos(a4),d0
lea bln_circlerads_greets(pc),a0
moveq.l #0,d1
.retry
add.w pd_FrameInc(a6),d0
move.b (a0,d0.w),d1
bne.s .nowrap
sub.w #4*16,d0
move.b (a0,d0.w),d1
.nowrap
move.w pd_BeatRadAdd(a6),d2
lsr.w #2,d2
add.w d2,d1
move.w d0,cp_RadPos(a4)
cmp.w cp_Radius(a4),d1
beq.s .noupdate
move.w d1,cp_Radius(a4)
bra.s bln_update_circle_pot_info
.noupdate
rts
;--------------------------------------------------------------------
bln_small_circle_rad_backward_update:
bsr bln_update_circle_sin_movement
bsr bln_update_circle_sin_rel_pos
move.w cp_RadPos(a4),d0
sub.w pd_FrameInc(a6),d0
bmi.s .endit
move.w d0,cp_RadPos(a4)
lea bln_circlerads_greets(pc),a0
moveq.l #0,d1
move.b (a0,d0.w),d1
cmp.w cp_Radius(a4),d1
beq.s .noupdate
move.w d1,cp_Radius(a4)
bra.s bln_update_circle_pot_info
.noupdate
rts
.endit
lea .nop(pc),a0
move.l a0,cp_PaintRoutine(a4)
move.l a0,cp_FrameRoutine(a4)
moveq.l #0,d0
move.w d0,cp_Radius(a4)
move.l d0,cp_CircleInfo(a4)
.nop
rts
;--------------------------------------------------------------------
bln_update_circle_sin_movement:
move.w pd_FrameInc(a6),d1
cmp.w #2,d1
beq.s .fast2
subq.w #1,d1
beq.s .fast1
.loop
move.l cp_RelPosSinXSpeed(a4),d0
.floop
add.l d0,cp_RelPosSinXOffset(a4)
dbra d1,.floop
rts
.fast1
move.l cp_RelPosSinXSpeed(a4),d0
add.l d0,cp_RelPosSinXOffset(a4)
rts
.fast2
move.l cp_RelPosSinXSpeed(a4),d0
add.l d0,cp_RelPosSinXOffset(a4)
add.l d0,cp_RelPosSinXOffset(a4)
rts
;--------------------------------------------------------------------
bln_update_circle_sin_rel_pos:
move.l fw_SinTable(a6),a0
movem.w cp_RelPosSinXOffset(a4),d0-d5
and.w #1023*2,d0
and.w #1023*2,d1
move.w (a0,d0.w),d0
move.w (a0,d1.w),d1
muls d2,d0
muls d3,d1
swap d0
swap d1
add.w d4,d0
add.w d5,d1
move.w d0,cp_FgRelPosX(a4)
move.w d1,cp_FgRelPosY(a4)
rts
;--------------------------------------------------------------------
bln_greeting_line_update:
move.w pd_FrameInc(a6),d5
sub.w d5,cp_GreetingTimeRev(a4)
bpl.s .dorad
move.w cp_Radius(a4),d4
beq.s .noupdate
sub.w d5,d4
cmp.w #MIN_CIRCLE_SIZE,d4
blt.s .kill
bra.s .checkmove
.dorad
move.w cp_RadPos(a4),d0
lea bln_circlerads_greets(pc),a0
moveq.l #0,d4
add.w d5,d0
move.b (a0,d0.w),d4
bne.s .nowrap
sub.w #4*16,d0
move.b (a0,d0.w),d4
.nowrap
move.w d0,cp_RadPos(a4)
.checkmove
cmp.w #9,d4
blt.s .nomove
move.l cp_RelPosXLong(a4),d0
move.l cp_RelPosYLong(a4),d1
movem.w cp_RelPosXInc(a4),d2/d3
add.l d2,d2
add.l d2,d2
add.l d3,d3
add.l d3,d3
subq.w #1,d5
.frloop
add.l d2,d0
add.l d3,d1
dbra d5,.frloop
move.l d0,cp_RelPosXLong(a4)
move.l d1,cp_RelPosYLong(a4)
swap d0
swap d1
move.w d0,cp_FgRelPosX(a4)
move.w d1,cp_FgRelPosY(a4)
.nomove
cmp.w cp_Radius(a4),d4
beq.s .noupdate
move.w d4,cp_Radius(a4)
bra.s bln_update_circle_pot_info
.noupdate
rts
.kill PUTMSG 10,<"%d: Greeting killed (%d music frames)">,fw_FrameCounter-2(a6),fw_MusicFrameCount-2(a6)
subq.w #1,pd_GreetingCount(a6)
moveq.l #0,d0
move.w d0,cp_Radius(a4)
move.l d0,cp_PaintRoutine(a4)
move.l d0,cp_FrameRoutine(a4)
rts
;--------------------------------------------------------------------
bln_load_circle_nop:
rts
bln_load_circle_eye_1:
PUTMSG 10,<"%d: Load circle eye 1 (%d music frames)">,fw_FrameCounter-2(a6),fw_MusicFrameCount-2(a6)
move.w #112,cp_CenterPosX(a4)
move.w #51,cp_CenterPosY(a4)
moveq.l #0,d0
move.w d0,cp_Radius(a4)
move.w d0,cp_Pair(a4)
move.w d0,cp_RadPos(a4)
move.l d0,cp_InvertedOffset(a4)
move.w #13,cp_RelPosSinXSpeed(a4)
move.w #14,cp_RelPosSinYSpeed(a4)
move.w #60*2,cp_RelPosXRadius(a4)
move.w #20*2,cp_RelPosYRadius(a4)
move.w #114,cp_RelPosXCenter(a4)
move.w #70,cp_RelPosYCenter(a4)
move.l pd_OriginalImage3(a6),cp_BgImage(a4)
move.l pd_TrueColorImage3(a6),cp_BgTCImage(a4)
move.l pd_OriginalImage2(a6),cp_FgImage(a4)
move.l pd_TrueColorImage2(a6),cp_FgTCImage(a4)
move.l #bln_draw_stenciled_circle,cp_PaintRoutine(a4)
move.l #bln_big_circle_rad_forward_update,cp_FrameRoutine(a4)
rts
bln_load_circle_pos_eye_1_sunset:
PUTMSG 10,<"%d: Load circle eye sunset 2 (%d music frames)">,fw_FrameCounter-2(a6),fw_MusicFrameCount-2(a6)
move.w #112,cp_CenterPosX(a4)
move.w #62,cp_CenterPosY(a4)
moveq.l #0,d0
move.w d0,cp_Radius(a4)
move.w d0,cp_RadPos(a4)
move.w #1*8,cp_Pair(a4)
clr.w cp_RadPos(a4)
move.l #(112-112)*2+(62-51)*BLENDVIEW_WIDTH*2,cp_InvertedOffset(a4)
move.w #-15,cp_RelPosSinXSpeed(a4)
move.w #12,cp_RelPosSinYSpeed(a4)
move.w #20*2,cp_RelPosXRadius(a4)
move.w #30*2,cp_RelPosYRadius(a4)
move.w #107,cp_RelPosXCenter(a4)
move.w #43,cp_RelPosYCenter(a4)
move.l pd_OriginalImage2(a6),cp_BgImage(a4)
move.l pd_TrueColorImage2(a6),cp_BgTCImage(a4)
move.l pd_OriginalImage3(a6),cp_FgImage(a4)
move.l pd_TrueColorImage3(a6),cp_FgTCImage(a4)
move.l #bln_draw_stenciled_circle_invert,cp_PaintRoutine(a4)
move.l #bln_smaller_circle_rad_forward_update,cp_FrameRoutine(a4)
rts
bln_load_circle_pos_eye_2:
PUTMSG 10,<"%d: Load circle eye 2 (%d music frames)">,fw_FrameCounter-2(a6),fw_MusicFrameCount-2(a6)
move.w #240,cp_CenterPosX(a4)
move.w #126,cp_CenterPosY(a4)
moveq.l #0,d0
move.w #2*8,cp_Pair(a4)
move.w d0,cp_Radius(a4)
move.w d0,cp_RadPos(a4)
move.l d0,cp_InvertedOffset(a4)
move.w #7,cp_RelPosSinXSpeed(a4)
move.w #9,cp_RelPosSinYSpeed(a4)
move.w #40*2,cp_RelPosXRadius(a4)
move.w #60*2,cp_RelPosYRadius(a4)
move.w #104,cp_RelPosXCenter(a4)
move.w #83,cp_RelPosYCenter(a4)
move.l pd_OriginalImage3(a6),cp_BgImage(a4)
move.l pd_TrueColorImage3(a6),cp_BgTCImage(a4)
move.l pd_OriginalImage2(a6),cp_FgImage(a4)
move.l pd_TrueColorImage2(a6),cp_FgTCImage(a4)
move.l #bln_draw_stenciled_circle,cp_PaintRoutine(a4)
move.l #bln_big_circle_rad_forward_update,cp_FrameRoutine(a4)
rts
bln_load_circle_pos_eye_2_skin:
PUTMSG 10,<"%d: Load circle eye skin (%d music frames)">,fw_FrameCounter-2(a6),fw_MusicFrameCount-2(a6)
move.w #240,cp_CenterPosX(a4)
move.w #117,cp_CenterPosY(a4)
moveq.l #0,d0
move.w d0,cp_Radius(a4)
move.w d0,cp_RadPos(a4)
move.w #3*8,cp_Pair(a4)
clr.w cp_RadPos(a4)
move.l #(240-240)*2+(117-126)*BLENDVIEW_WIDTH*2,cp_InvertedOffset(a4)
move.w #-15,cp_RelPosSinXSpeed(a4)
move.w #12,cp_RelPosSinYSpeed(a4)
move.w #20*2,cp_RelPosXRadius(a4)
move.w #70*2,cp_RelPosYRadius(a4)
move.w #69,cp_RelPosXCenter(a4)
move.w #109,cp_RelPosYCenter(a4)
move.l pd_OriginalImage2(a6),cp_BgImage(a4)
move.l pd_TrueColorImage2(a6),cp_BgTCImage(a4)
move.l pd_OriginalImage2(a6),cp_FgImage(a4)
move.l pd_TrueColorImage2(a6),cp_FgTCImage(a4)
move.l #bln_draw_stenciled_circle_invert,cp_PaintRoutine(a4)
move.l #bln_small_circle_rad_forward_update,cp_FrameRoutine(a4)
rts
bln_load_circle_cham_bg_1:
PUTMSG 10,<"%d: Load cham bg 1 (%d music frames)">,fw_FrameCounter-2(a6),fw_MusicFrameCount-2(a6)
move.w #272,cp_CenterPosX(a4)
move.w #34,cp_CenterPosY(a4)
moveq.l #0,d0
move.w d0,cp_Radius(a4)
move.w #2*8,cp_Pair(a4)
move.w d0,cp_RadPos(a4)
move.l d0,cp_InvertedOffset(a4)
move.w #7,cp_RelPosSinXSpeed(a4)
move.w #9,cp_RelPosSinYSpeed(a4)
move.w #40*2,cp_RelPosXRadius(a4)
move.w #40*2,cp_RelPosYRadius(a4)
move.w #190,cp_RelPosXCenter(a4)
move.w #85,cp_RelPosYCenter(a4)
move.l pd_OriginalImage3(a6),cp_BgImage(a4)
move.l pd_TrueColorImage3(a6),cp_BgTCImage(a4)
move.l pd_OriginalImage2(a6),cp_FgImage(a4)
move.l pd_TrueColorImage2(a6),cp_FgTCImage(a4)
move.l #bln_draw_stenciled_circle,cp_PaintRoutine(a4)
move.l #bln_smaller_circle_rad_forward_update,cp_FrameRoutine(a4)
rts
bln_load_circle_greets_bg_1:
PUTMSG 10,<"%d: Load greets bg 1 (%d music frames)">,fw_FrameCounter-2(a6),fw_MusicFrameCount-2(a6)
move.w #176,cp_CenterPosX(a4)
move.w #75,cp_CenterPosY(a4)
moveq.l #0,d0
move.w d0,cp_Radius(a4)
move.w #2*8,cp_Pair(a4)
move.w d0,cp_RadPos(a4)
move.l d0,cp_InvertedOffset(a4)
move.w #-13,cp_RelPosSinXSpeed(a4)
move.w #14,cp_RelPosSinYSpeed(a4)
move.w #11*2,cp_RelPosXRadius(a4)
move.w #14*2,cp_RelPosYRadius(a4)
move.w #27,cp_RelPosXCenter(a4)
move.w #106,cp_RelPosYCenter(a4)
move.l pd_OriginalImage3(a6),cp_BgImage(a4)
move.l pd_TrueColorImage3(a6),cp_BgTCImage(a4)
move.l pd_OriginalImage4(a6),cp_FgImage(a4)
move.l pd_TrueColorImage4(a6),cp_FgTCImage(a4)
move.l #bln_draw_stenciled_circle,cp_PaintRoutine(a4)
move.l #bln_small_circle_rad_forward_update,cp_FrameRoutine(a4)
rts
bln_load_circle_greets_bg_2:
PUTMSG 10,<"%d: Load greets bg 2 (%d music frames)">,fw_FrameCounter-2(a6),fw_MusicFrameCount-2(a6)
move.w #128,cp_CenterPosX(a4)
move.w #149,cp_CenterPosY(a4)
moveq.l #0,d0
move.w d0,cp_Radius(a4)
move.w #0*8,cp_Pair(a4)
move.w d0,cp_RadPos(a4)
move.l d0,cp_InvertedOffset(a4)
move.w #-15,cp_RelPosSinXSpeed(a4)
move.w #-17,cp_RelPosSinYSpeed(a4)
move.w #17*2,cp_RelPosXRadius(a4)
move.w #17*2,cp_RelPosYRadius(a4)
move.w #111,cp_RelPosXCenter(a4)
move.w #149,cp_RelPosYCenter(a4)
move.l pd_OriginalImage3(a6),cp_BgImage(a4)
move.l pd_TrueColorImage3(a6),cp_BgTCImage(a4)
move.l pd_OriginalImage4(a6),cp_FgImage(a4)
move.l pd_TrueColorImage4(a6),cp_FgTCImage(a4)
move.l #bln_draw_stenciled_circle,cp_PaintRoutine(a4)
move.l #bln_small_circle_rad_forward_update,cp_FrameRoutine(a4)
rts
bln_load_circle_greets_bg_3:
PUTMSG 10,<"%d: Load greets bg 3 (%d music frames)">,fw_FrameCounter-2(a6),fw_MusicFrameCount-2(a6)
move.w #80,cp_CenterPosX(a4)
move.w #32,cp_CenterPosY(a4)
moveq.l #0,d0
move.w d0,cp_Radius(a4)
move.w #3*8,cp_Pair(a4)
move.w d0,cp_RadPos(a4)
move.l d0,cp_InvertedOffset(a4)
move.w #-16,cp_RelPosSinXSpeed(a4)
move.w #18,cp_RelPosSinYSpeed(a4)
move.w #13*2,cp_RelPosXRadius(a4)
move.w #13*2,cp_RelPosYRadius(a4)
move.w #162,cp_RelPosXCenter(a4)
move.w #25,cp_RelPosYCenter(a4)
move.l pd_OriginalImage3(a6),cp_BgImage(a4)
move.l pd_TrueColorImage3(a6),cp_BgTCImage(a4)
move.l pd_OriginalImage4(a6),cp_FgImage(a4)
move.l pd_TrueColorImage4(a6),cp_FgTCImage(a4)
move.l #bln_draw_stenciled_circle,cp_PaintRoutine(a4)
move.l #bln_small_circle_rad_forward_update,cp_FrameRoutine(a4)
rts
bln_load_circle_greets_bg_4:
PUTMSG 10,<"%d: Load greets bg 4 (%d music frames)">,fw_FrameCounter-2(a6),fw_MusicFrameCount-2(a6)
move.w #208,cp_CenterPosX(a4)
move.w #28,cp_CenterPosY(a4)
moveq.l #0,d0
move.w d0,cp_Radius(a4)
move.w #1*8,cp_Pair(a4)
move.w d0,cp_RadPos(a4)
move.l d0,cp_InvertedOffset(a4)
move.w #19,cp_RelPosSinXSpeed(a4)
move.w #-15,cp_RelPosSinYSpeed(a4)
move.w #10*2,cp_RelPosXRadius(a4)
move.w #10*2,cp_RelPosYRadius(a4)
move.w #295,cp_RelPosXCenter(a4)
move.w #93,cp_RelPosYCenter(a4)
move.l pd_OriginalImage3(a6),cp_BgImage(a4)
move.l pd_TrueColorImage3(a6),cp_BgTCImage(a4)
move.l pd_OriginalImage4(a6),cp_FgImage(a4)
move.l pd_TrueColorImage4(a6),cp_FgTCImage(a4)
move.l #bln_draw_stenciled_circle,cp_PaintRoutine(a4)
move.l #bln_small_circle_rad_forward_update,cp_FrameRoutine(a4)
rts
bln_load_circle_greets_bg_5:
PUTMSG 10,<"%d: Load greets bg 5 (%d music frames)">,fw_FrameCounter-2(a6),fw_MusicFrameCount-2(a6)
move.w #48,cp_CenterPosX(a4)
move.w #118,cp_CenterPosY(a4)
moveq.l #0,d0
move.w d0,cp_Radius(a4)
move.w #1*8,cp_Pair(a4)
move.w d0,cp_RadPos(a4)
move.l d0,cp_InvertedOffset(a4)
move.w #-16,cp_RelPosSinXSpeed(a4)
move.w #-17,cp_RelPosSinYSpeed(a4)
move.w #10*2,cp_RelPosXRadius(a4)
move.w #11*2,cp_RelPosYRadius(a4)
move.w #297,cp_RelPosXCenter(a4)
move.w #155,cp_RelPosYCenter(a4)
move.l pd_OriginalImage3(a6),cp_BgImage(a4)
move.l pd_TrueColorImage3(a6),cp_BgTCImage(a4)
move.l pd_OriginalImage4(a6),cp_FgImage(a4)
move.l pd_TrueColorImage4(a6),cp_FgTCImage(a4)
move.l #bln_draw_stenciled_circle,cp_PaintRoutine(a4)
move.l #bln_small_circle_rad_forward_update,cp_FrameRoutine(a4)
rts
; 23,106 (23) / 111,149 (30) / 162,25 (25) / 295,93 (24) / 297,155 (22)
;--------------------------------------------------------------------
bln_load_next_greeting:
move.l pd_GreetingPosPtr(a6),a0
move.w (a0)+,d0
beq.s .reallykill
move.w (a0)+,d1
move.w (a0)+,d2
PUTMSG 10,<"%d: Next greeting at %d,%d Pair: %d">,fw_FrameCounter-2(a6),d0,d1,d2
move.w d0,cp_CenterPosX(a4)
move.w d1,cp_CenterPosY(a4)
move.w d2,cp_Pair(a4)
move.l a0,pd_GreetingPosPtr(a6)
moveq.l #0,d0
move.w #MAX_CIRCLE_SIZE,cp_Radius(a4)
move.w d0,cp_RadPos(a4)
move.l d0,cp_InvertedOffset(a4)
.retry
move.l pd_GreetingLinePtr(a6),a0
movem.w (a0)+,d0-d4
PUTMSG 10,<"%d: Greeting from %d,%d to %d,%d, shift %d">,fw_FrameCounter-2(a6),d0,d1,d2,d3,d4
move.w d0,cp_FgRelPosX(a4)
beq.s .kill
move.w d1,cp_FgRelPosY(a4)
move.l a0,pd_GreetingLinePtr(a6)
swap d0
swap d1
move.l d0,cp_RelPosXLong(a4)
move.l d1,cp_RelPosYLong(a4)
swap d2
swap d3
sub.l d0,d2
sub.l d1,d3
moveq.l #0,d0
bset d4,d0
addq.w #2,d4
asr.l d4,d2
asr.l d4,d3
move.w d2,cp_RelPosXInc(a4)
move.w d3,cp_RelPosYInc(a4)
move.w d0,cp_GreetingTimeRev(a4)
add.w #15,d0
move.w d0,cp_TimeLeft(a4)
move.l pd_OriginalImage3(a6),cp_BgImage(a4)
move.l pd_TrueColorImage3(a6),cp_BgTCImage(a4)
move.l pd_CurrGreetingsImage(a6),cp_FgImage(a4)
move.l pd_CurrGreetingsTCImage(a6),cp_FgTCImage(a4)
move.l #bln_draw_stenciled_circle,cp_PaintRoutine(a4)
move.l #bln_greeting_line_update,cp_FrameRoutine(a4)
rts
.kill tst.w d1
beq.s .reallykill
addq.l #2,pd_GreetingLinePtr(a6)
move.l pd_OriginalImage5(a6),pd_CurrGreetingsImage(a6)
move.l pd_TrueColorImage5(a6),pd_CurrGreetingsTCImage(a6)
bra.s .retry
.reallykill
moveq.l #0,d0
move.w d0,cp_Radius(a4)
move.l d0,cp_PaintRoutine(a4)
move.l d0,cp_FrameRoutine(a4)
rts
;--------------------------------------------------------------------
bln_reverse_big_circle_to_backward:
PUTMSG 10,<"%d: Reversing big circle (%d music frames)">,fw_FrameCounter-2(a6),fw_MusicFrameCount-2(a6)
move.l #bln_big_circle_rad_backward_update,cp_FrameRoutine(a4)
rts
;--------------------------------------------------------------------
bln_reverse_smaller_circle_to_backward:
PUTMSG 10,<"%d: Reversing smaller circle (%d music frames)">,fw_FrameCounter-2(a6),fw_MusicFrameCount-2(a6)
move.l #bln_smaller_circle_rad_backward_update,cp_FrameRoutine(a4)
rts
;--------------------------------------------------------------------
bln_reverse_small_circle_to_backward:
PUTMSG 10,<"%d: Reversing smaller circle (%d music frames)">,fw_FrameCounter-2(a6),fw_MusicFrameCount-2(a6)
move.l #bln_small_circle_rad_backward_update,cp_FrameRoutine(a4)
rts
;********************************************************************
bln_blend_image_2_filename:
dc.b "cHAMeleon.raw",0
bln_blend_image_3_filename:
dc.b "Sunset.raw",0
bln_blend_image_4_filename:
dc.b "Greets1.raw",0
bln_blend_image_5_filename:
dc.b "Greets2.raw",0
even
bln_bar_patterns:
;dc.b 0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19
;dc.b 19,0,18,1,17,2,16,3,15,4,14,5,13,6,12,7,11,8,10,9
dc.b 0,2,4,6,8,10,12,14,16,18,19,17,15,13,11,9,7,5,3,1
;dc.b 19,18,17,16,15,14,13,12,11,10,9,8,7,6,5,4,3,2,1,0
;dc.b 9,10,8,11,7,12,6,13,5,14,4,15,3,16,2,17,1,18,0,19
;dc.b 0,1,2,3,4,5,6,7,8,9,19,18,17,16,15,14,13,12,11,10
;dc.b 10,11,12,13,14,15,16,17,18,19,9,8,7,6,5,4,3,2,1,0
even
bln_a_part_sequence:
dc.w pd_OriginalImage1,pd_TrueColorImage1
dc.l bln_load_new_block_fade_in
dc.w -6,bln_a_part_rnd_seq_row_1-bln_a_part_sequence
dc.w -3,bln_a_part_rnd_seq_row_2-bln_a_part_sequence
dc.w -9,bln_a_part_rnd_seq_row_3-bln_a_part_sequence
dc.w 0,bln_a_part_rnd_seq_row_4-bln_a_part_sequence
dc.w -15,bln_a_part_rnd_seq_row_5-bln_a_part_sequence
dc.w -12,bln_a_part_rnd_seq_row_6-bln_a_part_sequence
bln_b_part_sequence:
dc.w pd_OriginalImage2,pd_TrueColorImage2
dc.l bln_load_new_block_fade_out_and_in
dc.w -12,bln_a_part_rnd_seq_row_1-bln_b_part_sequence
dc.w 0,bln_a_part_rnd_seq_row_2-bln_b_part_sequence
dc.w -24,bln_a_part_rnd_seq_row_3-bln_b_part_sequence
dc.w -18,bln_a_part_rnd_seq_row_4-bln_b_part_sequence
dc.w -30,bln_a_part_rnd_seq_row_5-bln_b_part_sequence
dc.w -6,bln_a_part_rnd_seq_row_6-bln_b_part_sequence
bln_a_part_rnd_seq_row_1:
dc.b 4,7,0,1,8,9,3,2,6,5,-1
even
bln_a_part_rnd_seq_row_2:
dc.b 5,0,4,3,9,8,7,2,6,1,-1
even
bln_a_part_rnd_seq_row_3:
dc.b 9,1,7,8,3,0,4,6,2,5,-1
even
bln_a_part_rnd_seq_row_4:
dc.b 1,2,8,3,9,4,5,7,0,6,-1
even
bln_a_part_rnd_seq_row_5:
dc.b 6,1,2,0,9,3,4,7,5,8,-1
even
bln_a_part_rnd_seq_row_6:
dc.b 8,6,3,1,7,0,5,4,9,2,-1
even
bln_fade_in_sequence:
dc.l bln_blit_intro_block_fade_in_0
dc.l bln_blit_intro_block_fade_in_1
REPT 15
dc.l bln_blit_intro_block_fade_in_2
ENDR
dc.l bln_blit_intro_block_final
dc.l bln_blit_intro_block_final
dc.l bln_load_next_seq_part_in
bln_fade_out_in_sequence:
dc.l bln_blit_intro_block_fade_out_0
REPT 13
dc.l bln_blit_intro_block_fade_out_1
ENDR
dc.l bln_blit_intro_block_fade_out_1_change_dir
dc.l bln_blit_intro_block_fade_in_0
dc.l bln_blit_intro_block_fade_in_1
REPT 15
dc.l bln_blit_intro_block_fade_in_2
ENDR
dc.l bln_blit_intro_block_final
dc.l bln_blit_intro_block_final
dc.l bln_load_next_seq_part_out_in
;--------------------------------------------------------------------
bln_circle_scripts:
dc.w bln_circle1_script-*
dc.w bln_circle2_script-*
dc.w bln_circle3_script-*
dc.w bln_circle4_script-*
dc.w bln_circle5_script-*
dc.w bln_circle6_script-*
dc.w 0
bln_circle1_script:
dc.w 375,bln_load_circle_eye_1-*
dc.w 281,bln_reverse_big_circle_to_backward-*
; 656
dc.w 187,bln_load_circle_greets_bg_3-*
dc.w 0
bln_circle2_script:
dc.w 93,bln_load_circle_nop-*
dc.w 187,bln_load_circle_pos_eye_1_sunset-*
dc.w 281,bln_reverse_smaller_circle_to_backward-*
; 561
dc.w 187,bln_load_circle_greets_bg_4-*
dc.w 0
bln_circle3_script:
dc.w 187,bln_load_circle_nop-*
dc.w 328,bln_load_circle_pos_eye_2-*
dc.w 234,bln_reverse_big_circle_to_backward-*
; 749
dc.w 0
bln_circle4_script:
dc.w 281,bln_load_circle_nop-*
dc.w 93,bln_load_circle_pos_eye_2_skin-*
dc.w 187,bln_reverse_small_circle_to_backward-*
; 561
dc.w 187,bln_load_circle_greets_bg_5-*
dc.w 0
bln_circle5_script:
dc.w 375,bln_load_circle_nop-*
dc.w 184,bln_load_circle_cham_bg_1-*
dc.w 190,bln_reverse_smaller_circle_to_backward-*
; 749
dc.w 187,bln_load_circle_greets_bg_1-*
dc.w 0
bln_circle6_script:
dc.w 469,bln_load_circle_nop-*
; 469
dc.w 197,bln_load_circle_greets_bg_2-*
dc.w 0
;--------------------------------------------------------------------
bln_circle_greetings_scripts:
dc.w bln_circle_greet1_script-*
dc.w bln_circle_greet2_script-*
dc.w bln_circle_greet3_script-*
dc.w bln_circle_greet4_script-*
dc.w bln_circle_greet5_script-*
dc.w bln_circle_greet6_script-*
dc.w 0
bln_circle_greet1_script:
dc.w 47,bln_load_circle_nop-*
dc.w 187,bln_reverse_smaller_circle_to_backward-*
dc.w 1,bln_load_next_greeting-*
dc.w 1,bln_load_next_greeting-*
dc.w 1,bln_load_next_greeting-*
dc.w 1,bln_load_next_greeting-*
dc.w 1,bln_load_next_greeting-*
dc.w 1,bln_load_next_greeting-*
dc.w 1,bln_load_next_greeting-*
dc.w 1,bln_load_next_greeting-*
dc.w 0
bln_circle_greet2_script:
dc.w 94,bln_load_circle_nop-*
dc.w 187,bln_reverse_smaller_circle_to_backward-*
dc.w 1,bln_load_next_greeting-*
dc.w 1,bln_load_next_greeting-*
dc.w 1,bln_load_next_greeting-*
dc.w 1,bln_load_next_greeting-*
dc.w 1,bln_load_next_greeting-*
dc.w 1,bln_load_next_greeting-*
dc.w 1,bln_load_next_greeting-*
dc.w 1,bln_load_next_greeting-*
dc.w 0
bln_circle_greet3_script:
dc.w 1,bln_load_next_greeting-*
dc.w 1,bln_load_next_greeting-*
dc.w 1,bln_load_next_greeting-*
dc.w 1,bln_load_next_greeting-*
dc.w 1,bln_load_next_greeting-*
dc.w 1,bln_load_next_greeting-*
dc.w 1,bln_load_next_greeting-*
dc.w 1,bln_load_next_greeting-*
dc.w 0
bln_circle_greet4_script:
dc.w 187,bln_reverse_smaller_circle_to_backward-*
dc.w 1,bln_load_next_greeting-*
dc.w 1,bln_load_next_greeting-*
dc.w 1,bln_load_next_greeting-*
dc.w 1,bln_load_next_greeting-*
dc.w 1,bln_load_next_greeting-*
dc.w 1,bln_load_next_greeting-*
dc.w 1,bln_load_next_greeting-*
dc.w 1,bln_load_next_greeting-*
dc.w 0
bln_circle_greet5_script:
dc.w 141,bln_load_circle_nop-*
dc.w 187,bln_reverse_smaller_circle_to_backward-*
dc.w 1,bln_load_next_greeting-*
dc.w 1,bln_load_next_greeting-*
dc.w 1,bln_load_next_greeting-*
dc.w 1,bln_load_next_greeting-*
dc.w 1,bln_load_next_greeting-*
dc.w 1,bln_load_next_greeting-*
dc.w 1,bln_load_next_greeting-*
dc.w 1,bln_load_next_greeting-*
dc.w 0
bln_circle_greet6_script:
dc.w 187,bln_load_circle_nop-*
dc.w 187,bln_reverse_smaller_circle_to_backward-*
dc.w 0
dc.w $000 ; is required for true color image decoding
bln_images_palette:
include "data/blend/fiveimg_ham.pal.asm"
bln_leaves_tc_10:
incbin "data/blend/leavestc_10.raw"
bln_endlogo_palette:
include "data/blend/PLT_DSRLogo01c_ham.pal.asm"
dc.l 0
bln_circlerads:
include "circlerads.asm"
dc.l 0
bln_circlerads_smaller:
include "circlerads2.asm"
dc.l 0
bln_circlerads_greets:
include "circleradsgreets.asm"
dc.l 0
bln_greets_positions:
REPT 3
dc.w 144,24,2*8
dc.w 288,64,0*8
dc.w 192,120,2*8
dc.w 64,77,1*8
dc.w 272,145,3*8
dc.w 128,105,3*8
dc.w 256,93,0*8
dc.w 128,149,0*8
dc.w 176,73,2*8
dc.w 80,35,3*8
dc.w 208,24,1*8
dc.w 48,118,1*8
ENDR
dc.w 0
bln_greets_lines:
; greetings page 1, 18
dc.w 25,48,79,17,7 ; Plush
dc.w 17,53,218,168,8 ; Dead Hackers Society
dc.w 15,68,66,97,7 ; Istari
dc.w 22,140,85,102,7 ; Rebels
dc.w 20,157,92,117,7 ; Nuance
dc.w 102,27,163,60,7 ; Melon
dc.w 93,36,154,74,7 ; Insane
dc.w 72,46,158,95,7 ; Alcatraz
dc.w 67,61,229,155,8 ; Five Finger Punch
dc.w 143,143,173,160,6 ; TBL
dc.w 162,59,251,9,7 ; Logicoma
dc.w 168,74,240,32,7 ; Fnuque
dc.w 159,98,283,26,8 ; Focus Design
dc.w 168,113,304,32,8 ; Batman Group
dc.w 219,169,292,128,7 ; Loonies
dc.w 231,92,283,123,7 ; Noice
dc.w 221,106,266,134,6 ; Void
dc.w 263,73,311,46,6 ; SMFX
dc.w 0
; greetings page 2, 17
dc.w 13,158,90,112,7 ; Proxima
dc.w 26,48,191,144,8 ; Software Failure
dc.w 20,63,183,157,8 ; Attention Whore
dc.w 21,170,101,126,7 ; Offence
dc.w 31,15,177,100,8 ; Moods Plateau
dc.w 74,58,182,121,7 ; Planet Jazz
dc.w 82,28,182,85,7 ; Resistance
dc.w 105,128,177,171,7 ; Oxyron
dc.w 133,47,186,13,7 ; Abyss
dc.w 177,74,272,17,7 ; Nectarine
dc.w 183,86,283,30,7 ; Jumalauta
dc.w 182,121,289,61,7 ; Spaceballs
dc.w 182,156,284,98,7 ; Nah-Kolor
dc.w 187,102,307,31,7 ; Spreadpoint
dc.w 193,170,225,150,6 ; TEK
dc.w 219,119,297,72,7 ; Cocoon
dc.w 243,128,307,168,7 ; Lemon.
dc.w 0
dc.w 0
;********************************************************************
section "bln_copper",data,chip
bln_copperlist:
COP_MOVE dmacon,DMAF_BLITHOG ; disable blitter hogging to avoid interrupt latency
COP_MOVE diwstrt,$5281 ; window start
COP_MOVE diwstop,$06c1 ; window stop
COP_MOVE ddfstrt,$0038 ; bitplane start
bln_ddfstop:
COP_MOVE ddfstop,$00d0 ; bitplane stop
COP_MOVE bplcon3,$0c00
bln_fmode:
COP_MOVE fmode,$0000 ; fixes the aga modulo problem
COP_MOVE bplcon0,$0200
COP_MOVE bplcon1,$0000
COP_MOVE bplcon2,$0024 ; turn off all bitplanes, set scroll values to 0, sprites in front
;COP_MOVE bpl1mod,(BLENDVIEW_WIDTH*BLENDVIEW_PLANES-BLENDVIEW_WIDTH)/8
;COP_MOVE bpl2mod,(BLENDVIEW_WIDTH*BLENDVIEW_PLANES-BLENDVIEW_WIDTH)/8
COP_MOVE bpl1mod,0
COP_MOVE bpl2mod,0
bln_extra_copperlist_ptr:
COP_MOVE cop2lc,0
COP_MOVE cop2lc+2,0
COP_MOVE $1fe,0
COP_END
; This is not supposed to be in chip, but we need to balance out chip and fast mem usage
bln_circleinfo:
include "circleinfo.asm"
dc.w 0
bln_andyou_image:
incbin "data/blend/andyou_128x92x2.BPL"
bln_blend_image_1:
incbin "data/blend/fiveimg1_ham.raw"
IFND FW_DEMO_PART
section "bln_cat",data,chip
bln_blend_image_2:
incbin "data/blend/fiveimg2_ham.raw"
bln_blend_image_3:
incbin "data/blend/fiveimg3_ham.raw"
bln_blend_image_4:
incbin "data/blend/fiveimg4_ham.raw"
bln_blend_image_5:
incbin "data/blend/fiveimg5_ham.raw"
bln_endlogo_image:
incbin "data/blend/PLT_DSRLogo01c_ham.raw"
IFD ENABLE_PART_MUSIC
section "part_music_samples",data,chip ; section for music playback
part_music_smp:
incbin "data/music/dsr_68k_tune_2_v11.lsbank"
section "part_music_data",data ; section for music playback
part_music_data:
incbin "data/music/dsr_68k_tune_2_v11.lsmusic"
ENDC
ENDC
END