Hamazing/source/hexagon/hexagon.asm

908 lines
24 KiB
NASM

; Framework settings
IFD FW_DEMO_PART
IFD FW_HD_DEMO_PART
include "hdtrackmo_settings.i"
ELSE
include "trackmo_settings.i"
ENDC
ELSE
FW_STANDALONE_FILE_MODE = 1 ; enable standalone (part testing)
FW_HD_TRACKMO_MODE = 0 ; DO NOT CHANGE (not supported for standalone mode)
FW_MUSIC_SUPPORT = 1
FW_MUSIC_PLAYER_CHOICE = 2 ; 0 = None, 1 = LSP, 2 = LSP_CIA, 3 = P61A, 4 = Pretracker (CPU DMA wait), 5 = Pretracker Turbo (Copper wait)
FW_LMB_EXIT_SUPPORT = 1 ; allows abortion of intro with LMB
FW_MULTIPART_SUPPORT = 0 ; DO NOT CHANGE (not supported for standalone mode)
FW_DYNAMIC_MEMORY_SUPPORT = 1 ; enable dynamic memory allocation. Otherwise, use fw_ChipMemStack/End etc fields.
FW_MAX_MEMORY_STATES = 4 ; the amount of memory states
FW_TOP_BOTTOM_MEM_SECTIONS = 0 ; allow allocations from both sides of the memory
FW_64KB_PAGE_MEMORY_SUPPORT = 1 ; allow allocation of chip memory that doesn't cross the 64 KB page boundary
FW_MULTITASKING_SUPPORT = 1 ; enable multitasking
FW_ROUNDROBIN_MT_SUPPORT = 0 ; enable fair scheduling among tasks with same priority
FW_BLITTERTASK_MT_SUPPORT = 0 ; enable single parallel task during large blits
FW_MAX_VPOS_FOR_BG_TASK = 308 ; max vpos that is considered to be worth switching to a background task, if any
FW_SINETABLE_SUPPORT = 1 ; enable creation of 1024 entries sin/cos table
FW_SCRIPTING_SUPPORT = 1 ; enable simple timed scripting functions
FW_PALETTE_LERP_SUPPORT = 1 ; enable basic palette fading functions
FW_YIELD_FROM_MAIN_TOO = 0 ; adds additional code that copes with Yield being called from main code instead of task
FW_VBL_IRQ_SUPPORT = 0 ; enable custom VBL IRQ routine
FW_COPPER_IRQ_SUPPORT = 0 ; enable copper IRQ routine support
FW_AUDIO_IRQ_SUPPORT = 0 ; enable audio IRQ support (unimplemented)
FW_VBL_MUSIC_IRQ = 0 ; enable calling of VBL based music ticking (disable, if using CIA timing!)
FW_BLITTERQUEUE_SUPPORT = 1 ; enable blitter queue support
FW_A5_A6_UNTOUCHED = 1 ; speed up blitter queue if registers a5/a6 are never changed in main code
FW_LZ4_SUPPORT = 0 ; compile in LZ4 decruncher
FW_DOYNAX_SUPPORT = 0 ; compile in doynax decruncher
FW_ZX0_SUPPORT = 0 ; compile in ZX0 decruncher
FW_DO_FANCY_WORKBENCH_STUFF = 0 ; enable pre- and post-hook (os startup only)
ENABLE_PART_MUSIC = 1
PART_MUSIC_START_POS = 17
ENDC
HEXAGON_WIDTH = 320
HEXAGON_HEIGHT = 254
COP_LIST_SIZE = 4000*4
HEXCHUNKY_WIDTH = 22
HEXCHUNKY_HEIGHT = 25
WINNER_WIDTH = 128
WINNER_HEIGHT = 128
CHIPMEM_SIZE = 100000
FASTMEM_SIZE = 2*4096*2
IFND DEBUG_DETAIL
DEBUG_DETAIL SET 10
ENDC
NEWAGE_DEBUG = 1
include "framework.i"
STRUCTURE PartData,fw_SIZEOF
APTR pd_CurrPlanesPtr
APTR pd_LastPlanesPtr
APTR pd_CurrChunkyPtr
APTR pd_LastChunkyPtr
APTR pd_CurrCopListPtr
APTR pd_LastCopListPtr
UBYTE pd_CopListToggle
UBYTE pd_DbToggle
ALIGNWORD
APTR pd_CopperList1
APTR pd_CopperList2
UWORD pd_ChunkyCopperListOffset
UWORD pd_Angle
UWORD pd_WinnerKilled
UWORD pd_WinnerXPos
UWORD pd_WinnerYPos
UWORD pd_WinnerXDir
ULONG pd_StartLineuu00VVvv
UWORD pd_StartLineUU
ULONG pd_EvenToOddLineuu00VVvvInc
UWORD pd_EvenToOddLineUUInc
ULONG pd_OddToEvenLineuu00VVvvInc
UWORD pd_OddToEvenLineUUInc
APTR pd_TexturePtr
APTR pd_ChunkyBuffer1
APTR pd_ChunkyBuffer2
APTR pd_ShadeTableXor
APTR pd_ShadeTableAdd1
STRUCT pd_PreparationTask,ft_SIZEOF
STRUCT pd_HexPalette,16*cl_SIZEOF
STRUCT pd_WinnerSprites,8*4
LABEL pd_SIZEOF
IFND FW_DEMO_PART
include "framework.asm"
ENDC
entrypoint:
IFD FW_DEMO_PART
move.l #pd_SIZEOF,d0
CALLFW InitPart
ENDC
bsr hex_init
lea hex_copperlist,a0
CALLFW SetCopper
IFND FW_DEMO_PART
IFD ENABLE_PART_MUSIC
move.l #part_music_data,fw_MusicData(a6)
move.l #part_music_smp,fw_MusicSamples(a6)
CALLFW StartMusic
IFD PART_MUSIC_START_POS
moveq.l #PART_MUSIC_START_POS,d0
CALLFW MusicSetPosition
move.w #6336,fw_MusicFrameCount(a6)
ENDC
ENDC
ENDC
bsr hex_main
CALLFW StopMusic
lea pd_PreparationTask(a6),a1
CALLFW RemTask
CALLFW SetBaseCopper
rts
;--------------------------------------------------------------------
hex_init:
bsr hex_init_vars
bsr hex_fill_chunky_buffers
lea .backgroundtasks(pc),a0
lea pd_PreparationTask(a6),a1
CALLFW AddTask
rts
.backgroundtasks
bsr hex_init_shade_table
rts
;--------------------------------------------------------------------
hex_init_vars:
IFD FW_DEMO_PART
move.l fw_GlobalUserData(a6),pd_TexturePtr(a6)
ELSE
move.l #hex_kaleidoscope_texture,pd_TexturePtr(a6)
ENDC
move.l #COP_LIST_SIZE,d0
CALLFW AllocChip64KB
move.l a0,pd_CopperList1(a6)
move.l a0,pd_CurrCopListPtr(a6)
move.l #COP_LIST_SIZE,d0
CALLFW AllocChip64KB
move.l a0,pd_CopperList2(a6)
move.l a0,pd_LastCopListPtr(a6)
move.l #HEXCHUNKY_WIDTH*HEXCHUNKY_HEIGHT*2*2,d0
CALLFW AllocChip
PUTMSG 10,<"ChunkyBuffer1 %p">,a0
move.l a0,pd_ChunkyBuffer1(a6)
move.l a0,pd_CurrChunkyPtr(a6)
lea HEXCHUNKY_WIDTH*HEXCHUNKY_HEIGHT*2(a0),a0
move.l a0,pd_ChunkyBuffer2(a6)
move.l a0,pd_LastChunkyPtr(a6)
move.l #2*4096*2,d0
CALLFW AllocFast
move.l a0,pd_ShadeTableXor(a6)
PUTMSG 10,<"ShadeTableXor %p">,a0
lea 4096*2(a0),a0
move.l a0,pd_ShadeTableAdd1(a6)
PUTMSG 10,<"ShadeTableAdd1 %p">,a0
lea pd_WinnerSprites(a6),a1
lea hex_winners_sprites,a3
move.l a3,a2
moveq.l #(WINNER_WIDTH/16)-1,d7
.sprloop
move.l a3,a0
adda.w (a2)+,a0
move.l d0,(a0)
move.l a0,(a1)+
dbra d7,.sprloop
move.w #HEXAGON_WIDTH,pd_WinnerXPos(a6)
move.w #0,pd_WinnerYPos(a6)
rts
;--------------------------------------------------------------------
hex_init_shade_table:
move.l pd_ShadeTableXor(a6),a0
move.l a0,a1
moveq.l #0,d0
.xorloop
moveq.l #$11,d3
moveq.l #15,d1
cmp.b d1,d0
bhi.s .upperset
and.b d1,d3
.upperset
and.b d0,d1
bne.s .lowerset
subq.b #1,d3
.lowerset
move.w d3,(a0)+
addq.b #1,d0
bne.s .xorloop
moveq.l #15-1,d7
move.l #$01000100,d3
.xoroloop
move.l a1,a2
move.w #128-1,d6
.xor2loop
move.l (a2)+,d0
add.l d3,d0
move.l d0,(a0)+
dbra d6,.xor2loop
dbra d7,.xoroloop
move.l pd_ShadeTableAdd1(a6),a1
moveq.l #0,d0
move.w #4096-1,d7
.sub1loop
move.w d0,d1
add.w -(a0),d1
move.w d1,(a1)+
addq.w #1,d0
dbra d7,.sub1loop
rts
;--------------------------------------------------------------------
hex_main:
PUTMSG 10,<"%d: Main part started (%d music frames)">,fw_FrameCounter-2(a6),fw_MusicFrameCount-2(a6)
move.w #2,copcon(a5) ; enable copper danger (copper controlled blitter)
REPT 2
bsr hex_flip_copperlists
move.l pd_CurrCopListPtr(a6),a0
bsr hex_hexagonchunky_create_copperlist
; offset is not known in first run!
move.l pd_CurrCopListPtr(a6),a0
bsr hex_hexagonchunky_create_copper_blittercopy
ENDR
move.w #$fff,d0
move.w d0,color+17*2(a5)
move.w d0,color+21*2(a5)
move.w d0,color+25*2(a5)
move.w d0,color+29*2(a5)
moveq.l #0,d0
move.w d0,color+19*2(a5)
move.w d0,color+23*2(a5)
move.w d0,color+27*2(a5)
move.w d0,color+31*2(a5)
moveq.l #16,d0
move.w #$346,d1
lea pd_HexPalette(a6),a1
CALLFW InitPaletteLerpSameColor
moveq.l #16,d0
moveq.l #64,d1
lea hex_hexgrid_palette(pc),a0
lea pd_HexPalette(a6),a1
CALLFW FadePaletteTo
lea .script(pc),a0
CALLFW InstallScript
lea .musicscript(pc),a0
CALLFW InstallMusicScript
PUTMSG 10,<"Chunky %p">,a0
.loop
bsr hex_flip_copperlists
moveq.l #16,d0
lea pd_HexPalette(a6),a1
CALLFW DoFadePaletteStep
lea pd_HexPalette(a6),a1
REPT 16
move.w pd_HexPalette+REPTN*cl_SIZEOF+cl_Color(a6),color+REPTN*4(a5)
ENDR
CALLFW CheckScript
CALLFW CheckMusicScript
bsr hex_update_winner_sprites
bsr hex_do_rotozoomer
bsr hex_update_copper_list_pointers
CALLFW VSyncWithTask
move.w fw_LspMusicLength+2(a6),d0
subq.w #2,d0
cmp.w fw_MusicFrameCount(a6),d0
bge.s .loop
rts
.script
dc.w 120,.move_winner_left-*
dc.w 120+WINNER_WIDTH,.stop_winner-*
dc.w 400,.move_winner_right-*
dc.w 400+WINNER_WIDTH/2,.stop_and_kill_winner-*
dc.w 0
.musicscript
dc.w 6720,.flash-*
dc.w 6720+16*6,.startdarken-*
dc.w 6720+32*6,.fadeout-*
dc.w 0
.move_winner_left
move.w #-1,pd_WinnerXDir(a6)
rts
.stop_and_kill_winner
st pd_WinnerKilled(a6)
.stop_winner
clr.w pd_WinnerXDir(a6)
rts
.move_winner_right
move.w #2,pd_WinnerXDir(a6)
rts
.flash
PUTMSG 10,<"Flash!">
moveq.l #16,d0
move.w #$fff,d1
lea pd_HexPalette(a6),a1
CALLFW InitPaletteLerpSameColor
moveq.l #16,d0
moveq.l #32,d1
lea hex_hexgrid_palette(pc),a0
lea pd_HexPalette(a6),a1
CALLFW FadePaletteTo
rts
.startdarken
PUTMSG 10,<"Start darken">
lea pd_PreparationTask(a6),a1
move.b #-20,LN_PRI(a1)
lea .brightentextureloop(pc),a0
CALLFW AddTask
rts
.fadeout
moveq.l #16,d0
moveq.l #64,d1
lea hex_hexgrid_black_palette(pc),a0
lea pd_HexPalette(a6),a1
CALLFW FadePaletteTo
rts
.brightentextureloop
move.w fw_MusicFrameCount(a6),d6
add.w #15,d6
moveq.l #16-1,d7
.brloop
PUSHM d6/d7
bsr hex_brighten_tc_data
POPM
.retry
cmp.w fw_MusicFrameCount(a6),d6
blt.s .contbr
PUTMSG 10,<"Yielding">
CALLFW Yield
bra.s .retry
.contbr
add.w #15,d6
dbra d7,.brloop
rts
;--------------------------------------------------------------------
hex_flip_copperlists:
move.l pd_CurrCopListPtr(a6),pd_LastCopListPtr(a6)
move.l pd_CurrChunkyPtr(a6),pd_LastChunkyPtr(a6)
not.b pd_CopListToggle(a6)
beq.s .selb1
move.l pd_CopperList2(a6),pd_CurrCopListPtr(a6)
move.l pd_ChunkyBuffer2(a6),pd_CurrChunkyPtr(a6)
rts
.selb1
move.l pd_CopperList1(a6),pd_CurrCopListPtr(a6)
move.l pd_ChunkyBuffer1(a6),pd_CurrChunkyPtr(a6)
rts
;--------------------------------------------------------------------
hex_update_copper_list_pointers:
lea hex_extra_copperlist_ptr+2,a0
move.w pd_CurrCopListPtr(a6),(a0)
move.w pd_CurrCopListPtr+2(a6),4(a0)
move.w #copjmp2,6(a0)
rts
;--------------------------------------------------------------------
hex_update_winner_sprites:
lea pd_WinnerSprites(a6),a2
moveq.l #0,d0
moveq.l #0,d4
tst.w pd_WinnerKilled(a6)
bne.s .filldata
move.w pd_WinnerXPos(a6),d4
add.w pd_WinnerXDir(a6),d4
move.w d4,pd_WinnerXPos(a6)
move.w pd_WinnerYPos(a6),d1
add.w #128,d4
add.w #$52,d1
move.w d1,d2
add.w #WINNER_HEIGHT,d2
moveq.l #0,d0
lsl.w #8,d1 ; sv7-sv0 in d1
addx.w d0,d0 ; sv8
lsl.w #8,d2 ; ev7-ev0 in d2
addx.w d0,d0 ; ev8
lsr.w #1,d4 ; sh8-sh1 in d4
addx.w d0,d0 ; sh0
or.w d2,d0 ; ev7-ev0, sv8, ev8, sh0 in d0
or.w d1,d4 ; sv7-sv0, sh8-sh1 in d4
;tas d0 ; att TAS sets bit 7
.filldata
REPT (WINNER_WIDTH/16)
move.l (a2)+,a0
move.w d4,(a0)+
move.w d0,(a0)+
addq.w #8,d4
ENDR
rts
;--------------------------------------------------------------------
hex_fill_chunky_buffers:
BLTHOGON
BLTWAIT
BLTCON_SET D,BLT_C,0,0
move.w #0,bltdmod(a5)
move.w #$346^$fff,bltcdat(a5)
move.l pd_ChunkyBuffer1(a6),bltdpt(a5)
move.w #(HEXCHUNKY_WIDTH*2)|((HEXCHUNKY_HEIGHT)<<6),bltsize(a5)
rts
;--------------------------------------------------------------------
hex_brighten_tc_data:
move.l pd_TexturePtr(a6),a0
move.l a0,a2
add.l #256*256*2,a2
move.l pd_ShadeTableAdd1(a6),a1
.loop movem.w (a0),d0-d7
add.w d0,d0
add.w d1,d1
add.w d2,d2
add.w d3,d3
add.w d4,d4
add.w d5,d5
add.w d6,d6
add.w d7,d7
move.w (a1,d0.w),(a0)+
move.w (a1,d1.w),(a0)+
move.w (a1,d2.w),(a0)+
move.w (a1,d3.w),(a0)+
move.w (a1,d4.w),(a0)+
move.w (a1,d5.w),(a0)+
move.w (a1,d6.w),(a0)+
move.w (a1,d7.w),(a0)+
cmp.l a0,a2
bne.s .loop
rts
;--------------------------------------------------------------------
hex_do_rotozoomer:
add.w #$074,pd_StartLineuu00VVvv+2(a6)
addq.b #1,pd_StartLineUU(a6)
add.b #44,pd_StartLineuu00VVvv(a6)
move.l fw_SinTable(a6),a0
move.l fw_CosTable(a6),a1
move.w pd_Angle(a6),d0
addq.w #4,d0
move.w d0,pd_Angle(a6)
and.w #1023*2,d0
move.w d0,d1
lsr.w #1,d1
and.w #1023*2,d1
move.w (a0,d1.w),d3 ; zoom
lsr.w #2,d3
add.w #64,d3
move.w (a1,d0.w),d4 ; acos (U)
move.w (a0,d0.w),d5 ; asin (V)
; scale
muls d3,d4
muls d3,d5
swap d4 ; UUuu
swap d5 ; VVvv
PUTMSG 40,<"UUuu = %x, VVvv = %x">,d4,d5
; even to odd increment
move.w d4,d0
asr.w #1,d0
add.w d5,d0
neg.w d0 ; -asin - (acos / 2)
move.b d0,pd_EvenToOddLineuu00VVvvInc(a6)
move.w d0,pd_EvenToOddLineUUInc(a6)
move.w d5,d0
asr.w #1,d0
neg.w d0
add.w d4,d0 ; acos - (asin / 2)
move.w d0,pd_EvenToOddLineuu00VVvvInc+2(a6)
; odd to even increment
move.w d5,d0
neg.w d0
add.w d4,d0 ; -asin + acos
move.b d0,pd_OddToEvenLineuu00VVvvInc(a6)
move.w d0,pd_OddToEvenLineUUInc(a6)
move.w d5,d0
add.w d4,d0
move.w d0,pd_OddToEvenLineuu00VVvvInc+2(a6)
swap d5
move.b d4,-(sp)
move.w (sp)+,d5
clr.b d5
swap d5 ; uu__VVvv
move.w d4,-(sp)
move.b (sp)+,d4 ; xxxxxxUU
move.l pd_StartLineuu00VVvv(a6),d2 ; startuu00VVvv
move.b pd_StartLineUU(a6),d3 ; start______UU
move.l pd_CurrChunkyPtr(a6),a0
move.l pd_TexturePtr(a6),a1
moveq.l #(HEXCHUNKY_HEIGHT/2)-1,d7
.yloop
move.w d7,-(sp)
; even line
move.l d2,d0 ; uu__VVvv
move.w d3,d1 ; ______UU
moveq.l #HEXCHUNKY_WIDTH-1,d7
.xloop1
moveq.l #0,d6
move.w d0,d6
move.b d1,d6
add.l d6,d6
move.w (a1,d6.l),(a0)+
add.l d5,d0
addx.b d4,d1
dbra d7,.xloop1
move.b pd_OddToEvenLineUUInc(a6),d6
add.l pd_OddToEvenLineuu00VVvvInc(a6),d2
addx.b d6,d3
; odd line
move.l d2,d0 ; uu__VVvv
move.w d3,d1 ; ______UU
moveq.l #HEXCHUNKY_WIDTH-1,d7
.xloop2
moveq.l #0,d6
move.w d0,d6
move.b d1,d6
add.l d6,d6
move.w (a1,d6.l),(a0)+
add.l d5,d0
addx.b d4,d1
dbra d7,.xloop2
move.b pd_EvenToOddLineUUInc(a6),d6
add.l pd_EvenToOddLineuu00VVvvInc(a6),d2
addx.b d6,d3
move.w (sp)+,d7
dbra d7,.yloop
; even line
move.l d2,d0 ; uu__VVvv
move.w d3,d1 ; ______UU
moveq.l #HEXCHUNKY_WIDTH-1,d7
.xloop3
moveq.l #0,d6
move.w d0,d6
move.b d1,d6
add.l d6,d6
move.w (a1,d6.l),(a0)+
add.l d5,d0
addx.b d4,d1
dbra d7,.xloop3
rts
;--------------------------------------------------------------------
SKIPLINESNOOVR MACRO
lsl.w #8,d1
add.w d1,d0
move.w d0,(a0)+
move.w d3,(a0)+
ENDM
; 256*9 + 43*2 instructions (plus a about 40 other insts) around 2500, plus 43*25 (plus two empty ones) insts = 1118
hex_hexagonchunky_create_copper_blittercopy:
COPIMOVE DMAF_RASTER,dmacon ; disable display DMA
COPBLITWAIT
COPIMOVE BLTEN_AD|((BLT_A^BLT_C)&$ff),bltcon0
COPIMOVE 0,bltcon1
COPIMOVE $ffff,bltafwm
COPIMOVE $ffff,bltalwm
COPIMOVE $fff,bltcdat
COPIMOVE 0,bltamod
COPIMOVE 6,bltdmod
move.l pd_LastChunkyPtr(a6),a1
COPPTMOVE a1,bltapt,d0
move.l pd_CurrCopListPtr(a6),a1
adda.w pd_ChunkyCopperListOffset(a6),a1
COPPTMOVE a1,bltdpt,d0
COPIMOVE (1|(HEXCHUNKY_WIDTH*HEXCHUNKY_HEIGHT)<<6),bltsize
rts
;--------------------------------------------------------------------
hex_hexagonchunky_create_copperlist:
bsr hex_hexagonchunky_create_copper_blittercopy
moveq.l #-2,d3
lea pd_WinnerSprites(a6),a1
move.w #sprpt,d1
moveq.l #(WINNER_WIDTH/16)*2-1,d7
.sprloop
move.w d1,(a0)+
move.w (a1)+,(a0)+
addq.w #2,d1
dbra d7,.sprloop
COPIMOVE DMAF_SETCLR|DMAF_SPRITE,dmacon ; enable sprite dma
COPIMOVE $6200,bplcon0
move.w #$00df,d0
moveq.l #$2c,d1
SKIPLINESNOOVR
lea hex_hexgrid_data(pc),a2
lea 4+8+4+2(a0),a1
move.l a1,d1
swap d1
COPRMOVE d1,cop1lc
lea 2500*4(a0),a4
move.l a4,a1
suba.l pd_CurrCopListPtr(a6),a1
lea 6+HEXCHUNKY_WIDTH*2*4(a1),a1 ; first line is ignored
move.w a1,pd_ChunkyCopperListOffset(a6)
move.l a4,a3
move.l #(bpldat<<16),d2
move.l #((color+16*2)<<16)|$253,d1
;move.l #((color)<<16)|$253,d1
moveq.l #(25+2)-2,d6
.chloop
moveq.l #((HEXAGON_WIDTH+16)/16)-1,d7
.xloop
move.l d2,(a3)+
move.l d1,(a3)+
add.w #$423,d1
dbra d7,.xloop
move.l #copjmp1<<16,(a3)+
move.l #$1fe<<16,(a3)+
dbra d6,.chloop
move.l a4,a3
COPRMOVE a3,cop2lc+2
moveq.l #2-1,d7
.iloop
move.w (a2)+,d2 ; unused
move.w #bpldat+1*2,(a0)+
move.w (a2)+,(a0)+
move.w #bpldat+2*2,(a0)+
move.w (a2)+,(a0)+
move.w #bpldat+3*2,(a0)+
move.w (a2)+,(a0)+
move.w #bpldat+4*2,(a0)+
move.w (a2)+,(a0)+
move.w #bpldat+5*2,(a0)+
move.w (a2)+,(a0)+
lea 8+4(a0),a1
COPRMOVE a1,cop1lc+2
move.b #$2f,d0
add.w #$100,d0
move.w d0,(a0)+
move.w d3,(a0)+
move.l #copjmp2<<16,(a0)+
dbra d7,.iloop
moveq.l #12-1,d6
.drloop
lea 44*4(a4),a4
lea 8(a4),a3
COPRMOVE a3,cop2lc+2
moveq.l #10-1,d7
.y1loop
move.w (a2)+,d2 ; unused
move.w #bpldat+1*2,(a0)+
move.w (a2)+,(a0)+
move.w #bpldat+2*2,(a0)+
move.w (a2)+,(a0)+
move.w #bpldat+3*2,(a0)+
move.w (a2)+,(a0)+
move.w #bpldat+4*2,(a0)+
move.w (a2)+,(a0)+
move.w #bpldat+5*2,(a0)+
move.w (a2)+,(a0)+
lea 8+4(a0),a1
COPRMOVE a1,cop1lc+2
move.b #$33,d0
add.w #$100,d0
move.w d0,(a0)+
move.w d3,(a0)+
move.l #copjmp2<<16,(a0)+
dbra d7,.y1loop
lea 44*4(a4),a4
move.l a4,a3
COPRMOVE a3,cop2lc+2
moveq.l #10-1,d7
.y2loop
move.w (a2)+,d2 ; unused
move.w #bpldat+1*2,(a0)+
move.w (a2)+,(a0)+
move.w #bpldat+2*2,(a0)+
move.w (a2)+,(a0)+
move.w #bpldat+3*2,(a0)+
move.w (a2)+,(a0)+
move.w #bpldat+4*2,(a0)+
move.w (a2)+,(a0)+
move.w #bpldat+5*2,(a0)+
move.w (a2)+,(a0)+
lea 8+4(a0),a1
COPRMOVE a1,cop1lc+2
move.b #$2f,d0
add.w #$100,d0
move.w d0,(a0)+
move.w d3,(a0)+
move.l #copjmp2<<16,(a0)+
dbra d7,.y2loop
;lea -20*2*6(a2),a2
dbra d6,.drloop
lea 44*4(a4),a4
lea 8(a4),a3
COPRMOVE a3,cop2lc+2
moveq.l #12-1,d7
.y3loop
move.w (a2)+,d2 ; unused
move.w #bpldat+1*2,(a0)+
move.w (a2)+,(a0)+
move.w #bpldat+2*2,(a0)+
move.w (a2)+,(a0)+
move.w #bpldat+3*2,(a0)+
move.w (a2)+,(a0)+
move.w #bpldat+4*2,(a0)+
move.w (a2)+,(a0)+
move.w #bpldat+5*2,(a0)+
move.w (a2)+,(a0)+
lea 8+4(a0),a1
COPRMOVE a1,cop1lc+2
move.b #$33,d0
add.w #$100,d0
move.w d0,(a0)+
move.w d3,(a0)+
move.l #copjmp2<<16,(a0)+
dbra d7,.y3loop
lea hex_copperlist,a1
COPPTMOVE a1,cop1lc,d1
move.l d3,(a0)
rts
;--------------------------------------------------------------------
hex_hexgrid_palette:
dc.w $000,$ccc,$aaa,$888
dc.w $666,$9ac,$57a,$357
dc.w $0f0,$eee,$eee,$cc8
dc.w $884,$aa6,$a40,$620
hex_hexgrid_black_palette:
REPT 16
dc.w $000
ENDR
hex_hexgrid_data:
incbin "data/hexagon/hexagon_reg16x254.EHB"
section "hex_copper",data,chip
hex_copperlist:
COP_MOVE dmacon,DMAF_RASTER|DMAF_BLITHOG ; disable blitter hogging to avoid interrupt latency
COP_MOVE diwstrt,$2c81 ; window start
COP_MOVE diwstop,$2cc1 ; window stop
COP_MOVE ddfstrt,$0038 ; bitplane start
COP_MOVE ddfstop,$00d0 ; bitplane stop
COP_MOVE bplcon3,$0c00
COP_MOVE fmode,$0000 ; fixes the aga modulo problem
COP_MOVE bplcon0,$0200
hex_extra_copperlist_ptr:
COP_MOVE cop2lc,0
COP_MOVE cop2lc+2,0
COP_MOVE $1fe,0
COP_END
hex_winners_sprites:
incbin "data/hexagon/winners128x128x4.SPR"
IFND FW_DEMO_PART
section "hex_kaleidoscope_texture",data
hex_kaleidoscope_texture:
incbin "data/hexagon/kaleitc.raw"
IFD ENABLE_PART_MUSIC
section "part_music_samples",data,chip ; section for music playback
part_music_smp:
incbin "data/music/desire_demo_68k_v6.lsbank"
section "part_music_data",data ; section for music playback
part_music_data:
incbin "data/music/desire_demo_68k_v6.lsmusic"
ENDC
ENDC
END