Minor doc updates.
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README.md
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README.md
@ -54,7 +54,7 @@ during the vertical blank.
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Please use the documented sizes for the `MySong` and `MyPlayer` data
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structures, which are the symbols `sv_SIZEOF` and `pv_SIZEOF`
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respectively (about 2K and 12K with volume table).
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respectively (about 2KB and 12KB with volume table).
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The source needs two common include files to compile (`custom.i` and
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`dmabits.i`). You should leave assembler optimizations enabled.
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@ -69,6 +69,7 @@ The source needs two common include files to compile (`custom.i` and
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- a pointer to chip memory sample buffer in `a1`
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- the pointer to `MySong` in `a2`
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- a pointer to a longword for progress information or null in `a3`
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This will create the samples, too.
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4. After that, regularly call `pre_PlayerTick` with `MyPlayer` in `a0`
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and optionally the copperlist in a1 if you're using that mode).
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@ -87,9 +88,13 @@ Raspberry Casket, depending on the features compiled in, is about
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So this means that the optimization is not just "on the outside".
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About 2.4 KB of the code (and data) are spent for the sample generation,
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the remaining code for playback.
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### Timing
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Sample generation is a bit faster (I guess around 10-15%), but most of the time is spent on muls operations, so this is the limiting factor.
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Sample generation is a bit faster (I guess around 10-15%),
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but most of the time is spent on `muls` operations, so this is the limiting factor.
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Raspberry Casket is about twice as fast as the old replayer for playback.
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Unfortunately, the replayer is still pretty slow and has high
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@ -117,6 +122,11 @@ solve this problem.
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## Changelog
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### V1.x (unreleased)
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- Fixed a bug regarding the copper output mode with looping waves having a loop-offset.
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- Fixed wrong register use on triggering waves regarding the loop offset.
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- Minor code size optimizations.
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### V1.1 (28-Dec-22)
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- Optimized base displacement by reordering variables.
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- Further optimized ADSR code.
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