13 Commits
6 changed files with 644 additions and 657 deletions
+51 -5
View File
@@ -1,7 +1,7 @@
# Raspberry Casket
A fast and small open source Pretracker replayer
## Raspberry Casket Player V1.0 (26-Dec-2022)
## Raspberry Casket Player V1.1 (28-Dec-2022)
Provided by Chris 'platon42' Hodges <chrisly@platon42.de>
@@ -41,7 +41,7 @@ please let me know under chrisly@platon42.de. Thank you.
The new replayer comes as a drop-in binary replacement if you wish.
In this case you will get faster sample generation (about 12%
faster on 68000) and about 45% less CPU time spent. However, you
faster on 68000) and about 45% less CPU time spent during playback. However, you
won't get stuff as song-end detection and precalc progress this way.
This mode uses the old CPU DMA wait that takes away 8 raster lines.
@@ -54,7 +54,7 @@ during the vertical blank.
Please use the documented sizes for the `MySong` and `MyPlayer` data
structures, which are the symbols `sv_SIZEOF` and `pv_SIZEOF`
respectively (about 2K and 12K with volume table).
respectively (about 2KB and 12KB with volume table).
The source needs two common include files to compile (`custom.i` and
`dmabits.i`). You should leave assembler optimizations enabled.
@@ -69,6 +69,7 @@ The source needs two common include files to compile (`custom.i` and
- a pointer to chip memory sample buffer in `a1`
- the pointer to `MySong` in `a2`
- a pointer to a longword for progress information or null in `a3`
This will create the samples, too.
4. After that, regularly call `pre_PlayerTick` with `MyPlayer` in `a0`
and optionally the copperlist in a1 if you're using that mode).
@@ -83,19 +84,64 @@ The original code compressed with *Blueberry's* Shrinkler goes from
18052 bytes down to 9023 bytes.
Raspberry Casket, depending on the features compiled in, is about
6374 bytes and goes down to ~4410 bytes (in isolation).
6216 bytes and goes down to ~4348 bytes (in isolation).
So this means that the optimization is not just "on the outside".
About 2.4 KB of the code (and data) are spent for the sample generation,
the remaining code for playback.
### Timing
Sample generation is a bit faster (I guess around 10-15%),
but most of the time is spent on `muls` operations, so this is the limiting factor.
Raspberry Casket is about twice as fast as the old replayer for playback.
Unfortunately, the replayer is still pretty slow and has high
jitter compared to other standard music replayers.
This means it may take up to 33 raster lines (14-19 on average)
This means it may take up to 32 raster lines (13-18 on average)
which is significant more than a standard Protracker replayer
(the original one could take about 60 raster lines worst case and
about 34 on average!).
Watch out for *Presto*, the [LightSpeedPlayer](https://github.com/arnaud-carre/LSPlayer) variant that should
solve this problem.
### Known issues
- Behaviour for undefined volume slides with both up- and down nibble specified is different (e.g. A9A, hi Rapture!). Don't do that.
- Don't use loops with odd lengths and offsets (even if Pretracker allows this when dragging the loop points).
- Don't stop the music with F00 and use a note delay (EDx) in the same line.
- Don't try to play music with no waves, instruments or patterns.
- Pattern breaks with target row >= $7f will be ignored.
- Shinobi seemed to have used an early beta version of Pretracker where it was possible to specify a Subloop Wait of 0. That's illegal and unsupported.
- Pattern break (Dxx) + Song pos (Bxx) on the same line does not work in original Pretracker & Player: New Dxx position is ignored.
There is code to enable it in the player, so you could in theory make backwards running tracks like in Protracker.
But this doesn't make sense as long as the tracker itself does not support it.
## Changelog
### V1.x (unreleased)
- Fixed a bug regarding the copper output mode with looping waves having a loop-offset.
- Fixed wrong register use on triggering waves regarding the loop offset.
- Minor code size optimizations.
### V1.1 (28-Dec-22)
- Optimized base displacement by reordering variables.
- Further optimized ADSR code.
- Optimized wave loop code.
- Baked in this strange vibrato speed multiplication to precalculated vibrato value (where possible).
- Various small optimizations.
- Store instrument number * 4 on loading to avoid using two adds every frame.
- Optimized speed/shuffle code. Idea of using xor turned out to make things too complicated for pattern breaks/jumps.
- Rearranged code for more short branches.
- Optimized track delay code further.
- Optimized pattern / song advance code.
- Maximum jitter now about one rasterline less, average about 0.5 rasterlines less (measurements, your mileage may vary).
- Drop-in replacement code size: 6228 bytes.
### V1.0 (26-Dec-22)
- Initial release.
- Drop-in replacement code size: 6446 bytes.
Binary file not shown.
+2 -2
View File
@@ -1,5 +1,5 @@
This file "raspberry_casket.bin" can replace the original "player.bin"
provided that you used the 16 KB + 16 KB allocation for player
variables as in the original player.
variables as in the original player (you need only about 2 + 12 KB).
It has been assembled from src/drop_in_replacement.asm.
It has been assembled from src/drop_in_replacement.asm (version V1.1).
Binary file not shown.
+2 -2
View File
@@ -3,7 +3,7 @@ It features Pink's song Plastic Dove (from the Coda Intro).
Even though it features the full replayer code and tune,
the replayer including my demo framework and the song only
takes a mere 6560 bytes (shrinkled), which is even smaller
takes a mere 6448 bytes (shrinkled), which is even smaller
than the new streaming replayer used in Pink's new streaming
player demonstrated (closed source) in
@@ -11,7 +11,7 @@ https://www.pouet.net/prod.php?which=91551
which is 6860 bytes.
The Raspberry Casket replayer takes an average of 14
The Raspberry Casket replayer takes an average of 13.5
rasterlines while Pink's new streaming player takes
only about 10 rasterlines.
+578 -637
View File
File diff suppressed because it is too large Load Diff