Hamazing/source/hamazing/trackmo_script.asm

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2023-05-22 16:17:35 +02:00
; Storyboard:
; Partname | Runtime | Pt | Chip Hunk + Dynamic = Total | Fast Hunk + Dynamic = Total | Disk Space | LOC
; Gotham | 0:13.5 | -- | 9 KB 28 KB 37 KB | 3 KB 16 KB 19 KB | 4+17 KB | 1200
; -----------------------------------------------------------------------------------------------------------
; Music | 2:35 | 19 | 156 KB | 15 KB | 91 KB |
; Bulb | 0:59 | 0 | 54 KB 177 KB 231 KB | 58 KB 194 KB 252 KB | 59 KB | 3700
; STHam | 0:28 | 7 | 87 KB 93 KB 180 KB | 9 KB 0 KB 9 KB | 70 KB | 1800
; Kaleidoscope | 0:54 |10.5| 148 KB 143 KB 291 KB | 19 KB 394 KB 413 KB | 150 KB | 6400
; Hexagon | 0:13 |17.5| 4 KB <64 KB <68 KB | 5 KB 18 KB 23 KB | 4 KB | 900
; -----------------------------------------------------------------------------------------------------------
; Music 2 | 2:35 | 21 | 172 KB | 22 KB | 123 KB |
; Rubbercube | 0:24 | 0 | 0 KB 291 KB 291 KB | 11 KB 44 KB 55 KB | 5 KB | 3000
; Virgillbars | 0:52 | 4 | 15 KB 204 KB 208 KB | 11 KB 244 KB 255 KB | 14 KB | 3300
; Blend | 1:15 | 11 | 43 KB 192 KB 234 KB | 25 KB 401 KB 426 KB | 50+xx KB | 5800
; -----------------------------------------------------------------------------------------------------------
; Music 3 | 1:45 | 14 | 45 KB | 12 KB | 24 KB |
; Endpart | | 0 | 5 KB 159 KB 164 KB | 2 KB 2 KB 4 KB | 3 KB | 900
;
trackmo:
PUTMSG 10,<"%d: Trackmo start!">,fw_FrameCounter-2(a6)
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.restart
btst #6,$bfe001
bne.s .part1
lea .secondmusicandgouraudloadinghook(pc),a0
move.l a0,fw_PrePartLaunchHook(a6)
lea .gotham(pc),a0
CALLFW ExecuteNextPart
bra .part2
.part1
lea .gotham(pc),a0
lea .musicandbulbloadinghook(pc),a1
bsr .executenextwithhook
lea .bulb(pc),a0
lea .sthamloadinghook(pc),a1
bsr .executenextwithhook
lea .stham(pc),a0
lea .kaleidoscopeloadinghook(pc),a1
bsr .executenextwithhook
move.l #256*256*2,d0
CALLFW AllocFast
move.l a0,fw_GlobalUserData(a6)
PUTMSG 10,<"Kaleidoscope pattern %p">,a0
; this memory should not go away!
CALLFW PushMemoryState
lea .kaleidoscope(pc),a0
lea .hexagonpreploadinghook(pc),a1
bsr .executenextwithhook
lea .hexagon(pc),a0
lea .secondmusicloadinghook(pc),a1
bsr .executenextwithhook
CALLFW StopMusic
; High/Top memory
CALLFW FlipAllocationDirection
CALLFW PopMemoryState
CALLFW DropCurrentMemoryAllocations
lea .second_music_data(pc),a0
CALLFW FindFile
move.l de_MemorySize(a1),d0
; allocate LSP space
CALLFW AllocFast
move.l a0,fw_MusicData(a6)
; check how much ram we need for samples
lea .second_music_samples(pc),a0
CALLFW FindFile
move.l de_MemorySize(a1),d0
; allocate sample space
CALLFW AllocChip
move.l a0,fw_MusicSamples(a6)
; this memory should not go away!
CALLFW PushMemoryState
lea .decrunch2ndmusic(pc),a0
move.l fw_TrackloaderTask(a6),a1
CALLFW AddTask
lea .gouraud(pc),a0
CALLFW PreloadPart
; Bottom/Low memory again
CALLFW FlipAllocationDirection
move.l fw_TrackloaderTask(a6),a1
CALLFW WaitUntilTaskFinished
; Free music packed
CALLFW PopMemoryState
; Free kaleidoscope memory
CALLFW PopMemoryState
CALLFW DropCurrentMemoryAllocations
.part2
lea .gouraud(pc),a0
lea .virgillbarsloadinghook(pc),a1
bsr .executenextwithhook
lea .virgillbars(pc),a0
lea .blendloadinghook(pc),a1
bsr .executenextwithhook
lea .blend(pc),a0
lea .unloadpreloaded(pc),a1
bsr .executenextwithhook
CALLFW FlipAllocationDirection
CALLFW PopMemoryState
CALLFW DropCurrentMemoryAllocations
CALLFW FlipAllocationDirection
CALLFW DropCurrentMemoryAllocations
.endpartpart
lea .end_music_data(pc),a0
CALLFW LoadAndDecrunchFile
move.l a0,fw_MusicData(a6)
lea .end_music_samples(pc),a0
CALLFW LoadAndDecrunchFile
move.l a0,fw_MusicSamples(a6)
CALLFW PushMemoryState
lea .endpart(pc),a0
CALLFW ExecuteNextPart
CALLFW StopMusic
CALLFW PopMemoryState
CALLFW DropCurrentMemoryAllocations
clr.w fw_FrameCounter(a6)
bra .restart
.executenextwithhook
move.l a1,fw_PrePartLaunchHook(a6)
CALLFW ExecuteNextPart
rts
;--------------------------------------------------------------------
.musicandbulbloadinghook
lea .psenough(pc),a0
CALLFW FindFile
move.l de_DiskLength(a1),d0
PUSHM a1
CALLFW AllocFast
POPM
move.l a0,fw_GlobalBonusData+gbd_PsPackedBuffer(a6)
move.l de_MemorySize(a1),d0
CALLFW AllocChip
move.l a0,fw_GlobalUserData(a6)
lea .loadmusicandbulb(pc),a0
move.l fw_TrackloaderTask(a6),a1
CALLFW AddTask
rts
.sthamloadinghook
bsr.s .unloadpreloaded
lea .loadstham(pc),a0
move.l fw_TrackloaderTask(a6),a1
CALLFW AddTask
rts
.kaleidoscopeloadinghook
lea .loadkaleidoscope(pc),a0
move.l fw_TrackloaderTask(a6),a1
CALLFW AddTask
rts
.hexagonpreploadinghook
bsr.s .unloadpreloaded
lea .loadhexagon(pc),a0
move.l fw_TrackloaderTask(a6),a1
CALLFW AddTask
rts
.secondmusicloadinghook
bsr.s .unloadpreloaded
lea .loadsecondmusic(pc),a0
move.l fw_TrackloaderTask(a6),a1
CALLFW AddTask
rts
.unloadpreloaded
CALLFW FlipAllocationDirection
CALLFW DropCurrentMemoryAllocations
CALLFW FlipAllocationDirection
rts
.virgillbarsloadinghook
bsr.s .unloadpreloaded
lea .loadvirgillbars(pc),a0
move.l fw_TrackloaderTask(a6),a1
CALLFW AddTask
rts
.blendloadinghook
bsr.s .unloadpreloaded
lea .loadblend(pc),a0
move.l fw_TrackloaderTask(a6),a1
CALLFW AddTask
rts
.endpartloadinghook
bsr.s .unloadpreloaded
lea .loadendpart(pc),a0
move.l fw_TrackloaderTask(a6),a1
CALLFW AddTask
rts
.secondmusicandgouraudloadinghook
lea .psenough(pc),a0
CALLFW FindFile
move.l de_DiskLength(a1),d0
PUSHM a1
CALLFW AllocFast
POPM
move.l a0,fw_GlobalBonusData+gbd_PsPackedBuffer(a6)
move.l de_MemorySize(a1),d0
CALLFW AllocChip
move.l a0,fw_GlobalUserData(a6)
lea .loadmusicandgouraud(pc),a0
move.l fw_TrackloaderTask(a6),a1
CALLFW AddTask
rts
;--------------------------------------------------------------------
.loadmusicandbulb
lea .psenough(pc),a0
CALLFW FindFile
PUSHM a1
move.l fw_GlobalBonusData+gbd_PsPackedBuffer(a6),a0
CALLFW LoadFileToBuffer
POPM
move.l fw_GlobalBonusData+gbd_PsPackedBuffer(a6),a0
move.l fw_GlobalUserData(a6),a2
CALLFW DecrunchToBuffer
CALLFW FlipAllocationDirection
lea .first_music_data(pc),a0
CALLFW LoadAndDecrunchFile
move.l a0,fw_MusicData(a6)
lea .first_music_samples(pc),a0
CALLFW LoadAndDecrunchFile
move.l a0,fw_MusicSamples(a6)
; this memory should not go away!
CALLFW PushMemoryState
lea .bulb(pc),a0
CALLFW PreloadPart
CALLFW TrackloaderDiskMotorOff
rts
.loadstham
CALLFW FlipAllocationDirection
lea .stham(pc),a0
CALLFW PreloadPart
lea .hamphrey(pc),a0
CALLFW LoadFile
move.l a0,fw_GlobalUserData(a6)
CALLFW TrackloaderDiskMotorOff
rts
.loadkaleidoscope
CALLFW Yield
tst.l fw_GlobalUserData(a6)
bne.s .loadkaleidoscope
CALLFW FlipAllocationDirection
CALLFW DropCurrentMemoryAllocations
lea .kaleidoscope(pc),a0
CALLFW PreloadPart
CALLFW TrackloaderDiskMotorOff
rts
.loadhexagon
CALLFW FlipAllocationDirection
lea .hexagon(pc),a0
CALLFW PreloadPart
CALLFW TrackloaderDiskMotorOff
rts
.loadsecondmusic
lea .second_music_data(pc),a0
CALLFW LoadFile
move.l a0,fw_GlobalBonusData+gbd_LSPPackedBuffer(a6)
lea .second_music_samples(pc),a0
CALLFW LoadFile
move.l a0,fw_GlobalBonusData+gbd_SamplePackedBuffer(a6)
CALLFW PushMemoryState
CALLFW TrackloaderDiskMotorOff
rts
.decrunch2ndmusic
lea .second_music_data(pc),a0
CALLFW FindFile
move.l fw_GlobalBonusData+gbd_LSPPackedBuffer(a6),a0
move.l fw_MusicData(a6),a2
CALLFW DecrunchToBuffer
lea .second_music_samples(pc),a0
CALLFW FindFile
move.l fw_GlobalBonusData+gbd_SamplePackedBuffer(a6),a0
move.l fw_MusicSamples(a6),a2
CALLFW DecrunchToBuffer
rts
.loadvirgillbars
CALLFW FlipAllocationDirection
lea .virgillbars(pc),a0
CALLFW PreloadPart
CALLFW TrackloaderDiskMotorOff
rts
.loadendpart
CALLFW Yield
tst.l fw_GlobalUserData(a6)
beq.s .loadendpart
CALLFW FlipAllocationDirection
lea .endpart(pc),a0
CALLFW PreloadPart
CALLFW TrackloaderDiskMotorOff
rts
.loadmusicandgouraud
lea .psenough(pc),a0
CALLFW FindFile
PUSHM a1
move.l fw_GlobalBonusData+gbd_PsPackedBuffer(a6),a0
CALLFW LoadFileToBuffer
POPM
move.l fw_GlobalBonusData+gbd_PsPackedBuffer(a6),a0
move.l fw_GlobalUserData(a6),a2
CALLFW DecrunchToBuffer
CALLFW FlipAllocationDirection
lea .second_music_data(pc),a0
CALLFW LoadAndDecrunchFile
move.l a0,fw_MusicData(a6)
lea .second_music_samples(pc),a0
CALLFW LoadAndDecrunchFile
move.l a0,fw_MusicSamples(a6)
; this memory should not go away!
CALLFW PushMemoryState
lea .gouraud(pc),a0
CALLFW PreloadPart
CALLFW TrackloaderDiskMotorOff
rts
.loadblend
CALLFW FlipAllocationDirection
lea .blend(pc),a0
CALLFW PreloadPart
CALLFW TrackloaderDiskMotorOff
rts
.gotham dc.b "Gotham",0
.bulb dc.b "Bulb",0
.kaleidoscope
dc.b "Kaleidoscope",0
.hexagon
dc.b "Hexagon",0
.gouraud
dc.b "Rubbercube",0
.virgillbars
dc.b "VirgillBars",0
.blend
dc.b "Blend",0
.stham
dc.b "STHam",0
.endpart
dc.b "Endpart",0
.psenough
dc.b "HamTech.smp",0
.hamphrey
dc.b "HAMphrey.raw",0
.first_music_data
dc.b "1st.lsmus",0
.first_music_samples
dc.b "1st.lsbnk",0
.second_music_data
dc.b "2nd.lsmus",0
.second_music_samples
dc.b "2nd.lsbnk",0
.end_music_data
dc.b "End.lsmus",0
.end_music_samples
dc.b "End.lsbnk",0
even
.end