Hamazing/source/framework/musicplayers/lightspeedplayer_micro.asm
chrisly42 9c48c11cd1 Big "squashed" update to latest version of Framework.
- Bugfix: WaitForFrame was completely broken. Now also caters for race-condition that would have waited one extra frame.
- Bugfix: InitPart would overwrite innocent memory (reported by Gigabates and Losso)
- Bugfix: Palette LERP had wrong bias.
- Removed extra paths in include statement, use default include paths instead
- Added Raspberry Casket no-jitter background calc mode (FW_MUSIC_PLAYER_CHOICE = 6)
- Updated Raspberry Casket to V2.0 presto branch (WIP)
- Removed fw_FrameCounterLong, use fw_FrameCounter-2 for debug purposes
- Support for blue noise palette LERPing (like in Is Real). Provide your own blue noise table (4 KB), stuff it into fw_BlueNoiseTablePtr, set FW_PALETTE_LERP_SUPPORT to 2
- Music tick routine is now replaceable during runtime (fw_MusicTickRoutine)
- Support for softints and audio interrupts
- LMB exit can also be disabled dynamically when using FW_LMB_EXIT_SUPPORT = 2 and fw_DisableLMBExit != 0
- Added LSP Micro support and LSP Nano (custom format that uses note pitches instead of periods)
- Minor other things
2024-09-15 17:43:33 +02:00

159 lines
4.8 KiB
NASM

;*****************************************************************
;
; Light Speed Player v1.20
; Fastest Amiga MOD player ever :)
; Written By Arnaud Carré (aka Leonard / OXYGENE)
; Adapted to demo framework (and optimized) by platon42.
; https://github.com/arnaud-carre/LSPlayer
; twitter: @leonard_coder
;
; "micro mode" player version ( average time: 1.5 scanline )
; This mode focus on music data compression ratio. Suited for 4KiB or small intros
; Do not support various BPM, music getPos/setPos and sample without a note
;
; You can also use classic "standard" player to support all features
; Or you can use generated "ultra fast" player code for half scanline replayer ("-insane" option)
;
; LSP_MusicInitMicro Initialize a LSP driver + relocate score&bank music data
; LSP_MusicPlayTickMicro Play a LSP music (call it per frame)
;
;*****************************************************************
;------------------------------------------------------------------
;
; LSP_MusicInitMicro
;
; In: a0: LSP music data(any memory)
; a1: LSP sound bank(chip memory)
;
;------------------------------------------------------------------
;LSP_dataError: illegal
LSP_MusicInitMicro:
IF 0
cmpi.l #'LSPm',(a0)+ ; LSP "micro" mode signature
bne.s LSP_dataError
cmpi.w #$0118,(a0)+ ; this play routine supports v1.24 as minimal version of LPConvert.exe
blt.s LSP_dataError
ELSE
addq.l #6,a0
ENDC
lea fw_LspLastDmaCon(a6),a2
clr.w (a2)+ ; fw_LspLastDmaCon
move.w (a0)+,(a2)+ ; fw_LspCurrentBpm, default song BPM
move.w (a0)+,d7 ; instrument count
move.l a0,(a2)+ ; fw_LspInstruments, instrument tab addr
move.l a1,d1
subq.w #1,d7
.relocloop
add.l d1,(a0)
addq.l #6,a0
add.l d1,(a0)
addq.l #6,a0
dbra d7,.relocloop
;lea fw_LspStreams(a6),a2
lea 16*4(a0),a1
; do not stress about this rept, your exe packer will enjoy it
REPT 16
move.l (a0)+,d1
add.l a1,d1
move.l d1,fw_LspLoopStreams-fw_LspStreams(a2) ; set loopStreams at 0 by default
move.l d1,(a2)+
ENDR
bset.b #1,$bfe001 ; disabling this fucking Low pass filter!!
rts
;------------------------------------------------------------------
;
; LSP_MusicPlayTickMicro
;
; In: a5: should be $dff000
; Out:None
;
;------------------------------------------------------------------
LSP_MusicPlayTickMicro:
move.w fw_LspLastDmaCon(a6),d0
beq.s .skip
lea fw_LspResetv(a6),a3
lea aud+4*ac_SIZEOF(a5),a2
moveq.l #4-1,d7
.rloop lea -ac_SIZEOF(a2),a2
btst d7,d0
beq.s .norst
move.l (a3)+,ac_ptr(a2)
move.w (a3)+,ac_len(a2)
.norst dbra d7,.rloop
.skip lea fw_LspStreams(a6),a1
moveq.l #0,d3
lea fw_LspResetv(a6),a3
lea aud+4*ac_SIZEOF(a5),a2
moveq.l #4-1,d7
.vloop lea -ac_SIZEOF(a2),a2
moveq.l #16,d4
move.l a1,a4
move.l (a4),a0
move.b (a0)+,d0 ; cmd for current voice
move.l a0,(a1)+ ; update cmd stream ptr
adda.w d4,a4
add.b d0,d0
bcc.s .novol
move.l (a4),a0
move.b (a0)+,ac_vol+1(a2)
move.l a0,(a4)
.novol adda.w d4,a4
add.b d0,d0
bcc.s .noper
move.l (a4),a0
move.w (a0)+,ac_per(a2)
move.l a0,(a4)
.noper adda.w d4,a4
add.b d0,d0
bcc.s .noinstr
move.l (a4),a0
moveq.l #0,d1
move.b (a0)+,d1
move.l a0,(a4)
; prepare instrument
IF 1
mulu #12,d1
ELSE
move.w d1,d2
lsl.w #2,d1 ; x*4
lsl.w #3,d2 ; x*8
add.w d2,d1 ; x*(4+8)
ENDIF
move.l fw_LspInstruments(a6),a0
adda.w d1,a0
bset d7,d3
move.l (a0)+,ac_ptr(a2)
move.w (a0)+,ac_len(a2)
move.l (a0)+,(a3)+
move.w (a0)+,(a3)+
.noinstr
dbra d7,.vloop
move.w d3,dmacon(a5)
move.w d3,fw_LspLastDmaCon(a6)
move.l fw_LspDmaConPatch(a6),a0
move.b d3,(a0)
add.b d0,d0
bcc.s .noloopcmd
; backup or restore current song position
lea fw_LspStreams(a6),a0
lea fw_LspLoopStreams(a6),a1
add.b d0,d0
bcc.s .skiprestore
exg a0,a1
.skiprestore
; do not stress about this rept, your exe packer will enjoy it
REPT 16
move.l (a0)+,(a1)+
ENDR
.noloopcmd
rts